I remember the day Yoshi P said on stream to us healers to just do ultimate, then they fully killed my astro (for me) in EW. I stopped healing a tier later.
I do not understand how people can say it is acceptable to have your job role be very dull in the majority of content. I do savage, I do ultimate but when I get busy with work and studies the casual content is where I spend most of my time. I imagine it's much the same for other players. I love healing, when the fight is messy and you can save the run it's amazing. I love helping the team. But it's a complete snoozefest once people know what they are doing, and we see in DT first dungeon even in the case of their first run they were not punished for their mistakes enough to actually die. That's frankly terrible design. Failure should be a possibility when you eat several mechanics.
The attitude of some people in here just shows they really don't deserve the healers who support them. When so many are expressing in simple terms that the combination of the encounters weak damage output and strong survivability of certain jobs makes healers incredibly unfun to play. Nobody wants to sit spamming a single button 70-80% of the time. Especially when you know that in fact your team would be better off were you a dps, at least you'd clear quicker.
I love AST and SCH, I look forward to playing with their kits in DT and trying to tackle the new ultimate with them. That doesn't erase the fact that in the majority of content healers are looking to be once again, for the third expansion in a row, unnecessary and boring. That's just unacceptable. I've seen new players who come in, are at first scared to try healer but once they do find that it's actually not scary or hard. And when they later get a decent handle of healing? They get bored. Because it is boring when you know best how to use your tools to the point that all you do afterwards is 12111....
Lastly, the difficulty curve of the game for dungeons is totally backwards. One of the most memorable dungeon for many is what? Aurum vale. Cause it actually had the capability to cause a wipe and frequently would do so with newer players. Why are the most difficult encounters you will come across in game the early ones? And the later ones a total snooze? Not only are the later dungeons easier due to you generally improving over time but they are far less threatening in themselves overall than old ones were in the past.
I want stuff to heal, I frankly don't care if I get more dps options on my astro or sch. If they want us to have simple dps buttons to allow us to focus on healing, fine! But actually give me something to heal for heavens sake. I shouldn't be rendered redundant by the healing capability of other non healer jobs. That's stupid.
People ask for more dps buttons because that's what you spend most of your time doing, healers are just a shit dps at this point for many and it's incredibly unfun. I think they ask for a dps rotation because they feel certain that SE will not give us anything engaging to heal in dungeons etc and so far they have not been proven wrong.
The role is in dire need of help and has been since SHB dropped. Another 2 + years of this is just unacceptable. I look forward to healing the new ultimate, I hope it's got engaging healing anyway. But my daily roullete etc is never gonna be done on a healer for this expansion if all the dungeons are like the first.
 
		
		 
			 
			

 
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			 Originally Posted by Aelin_Ashryver
 Originally Posted by Aelin_Ashryver
					
 
			 
			 
 
			


