Just another reason to stop playing healer the moment prog is over.
When the entire playerbase is stuck waiting on healers for everything, then they might listen.
Just another reason to stop playing healer the moment prog is over.
When the entire playerbase is stuck waiting on healers for everything, then they might listen.
This, for some reason reminded me of the PLD scenario during HW where they're only played to prog.. then once they've figured out the fight, it's always WAR+DRK tank. Bringing a PLD back then was a detriment....now it's an entire role.
Its things like HW PLD that makes me understand that some homogenisation will have to happen, PLD being good against Phys DMG but bad against Magic DMG sounds cool on paper but when pretty much all bosses deal magical damage it just doesn't work.
Then you fix the bosses, not homoginize the tanks. Having some tanks better in some fights than others and vice versa is fun and interesting
I was leading more onto the "defensiveness" of the PLD's kit, as advertised when it became redundant due to fights already figured out that optimization meant to exclude them. It is being repeated, this time, to an entire role.
#FFXIVHEALERSTRIKE
- Seraphism is BAD.
- Give us back Shadowflare and make Deployment/Emergency Tactics affect Biolysis
- Give us back Rouse
- Make pet management rewarding.
That's a good thing. It means you actually have to think about whether using Macrocosmos is worth it. It also means you need to squeeze out the efficiency of the rest of your oGCDs far more effectively so you don't need to resort to using Macrocosmos.New Macro would still be a DPS gain if the healing was necessary and couldn't be covered by DPS neutral heals.
It's just that situation doesn't exist, so short a total overhaul they have to keep making abilities neutral so people can use them effectively. (effective use of new Macro is just never use it)
This oversight actually adds to the skill ceiling.
I'll just say that powerful healing skills introduced in EW like Macrocosmos or Lilybell or Panhaima having virtually zero tradeoffs with damage was a HORRIBLE decision in the first place.
In a significantly different game, yes. If all heals on all roles had damage tradeoffs, then most heals from healers should too. But if there is any role that should be able to do healing without losing damage, that should be the healer role.
Yeah 1000 percent agree, if Monk and Picto got a DMG down from their aoe heal or it cost a long GCD to use people would still think healers are better to bring instead of relying on that. I believe all tank mitigation that involves anyform of healing outside of long CDs should be something you cast or at least use a GCD on because that will significantly effect how they're viewed in high end content. Also think DNC improv should only give the regen after the second button press too for the same reason and curing waltz should also be a GCD. Having the Healers have low to zero damage trade off for heals against DPS and Tanks having huge damage trade offs would automatically make people bring healers for that purpose.
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