Page 405 of 978 FirstFirst ... 305 355 395 403 404 405 406 407 415 455 505 905 ... LastLast
Results 4,041 to 4,050 of 11477

Hybrid View

  1. #1
    Player
    Evergrey's Avatar
    Join Date
    Dec 2014
    Location
    Limsa Lominsa
    Posts
    2,021
    Character
    Rexipher Evergrey
    World
    Odin
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by ForsakenRoe View Post
    RPR got its 500p Regen from breaking Arcane Crest reduced to 250p because it was so good.
    Breaking the crest only has a Cure Potency of 50 down from 100.
    (I'm simply reading your "p" as "potency". so sorry if I misunderstood anything.)
    (0)

  2. #2
    Player
    KageTokage's Avatar
    Join Date
    Feb 2017
    Posts
    7,093
    Character
    Alijana Tumet
    World
    Cactuar
    Main Class
    Ninja Lv 100
    At this point it's starting to feel like the devs are running out of ideas on how to meaningfully improve the job kits in general given that almost everything introduced in DT is either bloated potencies gated behind one/two minute cooldowns, overkill healing utility for DPS, or more mitigation/healing CD bloat for tanks/heakers.
    (12)

  3. #3
    Player
    Kleeya's Avatar
    Join Date
    Mar 2017
    Posts
    1,192
    Character
    Kleeya White
    World
    Shiva
    Main Class
    Viper Lv 100
    Quote Originally Posted by KageTokage View Post
    At this point it's starting to feel like the devs are running out of ideas on how to meaningfully improve the job kits in general given that almost everything introduced in DT is either bloated potencies gated behind one/two minute cooldowns, overkill healing utility for DPS, or more mitigation/healing CD bloat for tanks/heakers.
    Could also be that SE did listen to the many players asking to have almost their entire rotation way sooner than the max level, meaning the devs can not add something revolutionary to the rotations anymore in the last 10 levels, or the forums will continue to be filled with complaints that we lose too many skills when synched under that.

    Which would be another example of players getting what they asked for, only to realize this is not the genius idea they were thinking it would be. A bit like asking for years to be able to put several skills into one button like in pvp or with these combo add-ons because "123123123 is totally the same as 111111111", and wondering after that why the devs seems to think that healers pressing 111 all the time is not a problem.
    (0)

  4. #4
    Player
    WeakestZenosEnjoyer's Avatar
    Join Date
    Jun 2024
    Location
    Ul'dah
    Posts
    288
    Character
    Scrappy Moonlord
    World
    Halicarnassus
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by Evergrey View Post
    Breaking the crest only has a Cure Potency of 50 down from 100.
    (I'm simply reading your "p" as "potency". so sorry if I misunderstood anything.)
    50 per tick X 5 ticks of regen = 250 total potency,

    it's more useful to think about the total potency of a regen since it'll usually have enough time to play out and that's the healing per ability/GCD.
    (0)

  5. #5
    Player
    Aurellian's Avatar
    Join Date
    Jan 2022
    Location
    Ul'Dah
    Posts
    2
    Character
    Aurellian D'noux
    World
    Zodiark
    Main Class
    Astrologian Lv 90
    I'm sure it's been mentioned in over 470 pages of forum, (and speaking as an AST main who keeps getting the rug pulled from under their feet every expansion) I want to feel needed in combat. The class trinity works because the core fantasy of each role is "You wouldnt be able to complete this without me" and that's simply been forgotten, or perhaps willfully ignored? AST in particular, has had several fun side mechanics beyond "Health bar go up!" and "Health bar go down!" over the years, which were really what was keeping the role fun for me.

    Maybe we could solve this by forcing Yoshi-P to make John Finalfantasy into a healer for the poster job for 7.0.
    (12)

  6. #6
    Player
    Ramiee's Avatar
    Join Date
    Dec 2022
    Location
    Uldah
    Posts
    1,096
    Character
    Grainne Gothram
    World
    Cerberus
    Main Class
    Black Mage Lv 50
    Quote Originally Posted by Aurellian View Post
    I'm sure it's been mentioned in over 470 pages of forum, (and speaking as an AST main who keeps getting the rug pulled from under their feet every expansion) I want to feel needed in combat. The class trinity works because the core fantasy of each role is "You wouldnt be able to complete this without me" and that's simply been forgotten, or perhaps willfully ignored? AST in particular, has had several fun side mechanics beyond "Health bar go up!" and "Health bar go down!" over the years, which were really what was keeping the role fun for me.

    Maybe we could solve this by forcing Yoshi-P to make John Finalfantasy into a healer for the poster job for 7.0.
    make him a scholar since non of the scions are scholars and then theyll have to make a cgi model of seraphism and realise how dumb it looks.
    (11)

  7. #7
    Player
    Catwho's Avatar
    Join Date
    Oct 2012
    Location
    Gridania
    Posts
    2,888
    Character
    Katarh Mest
    World
    Lamia
    Main Class
    Warrior Lv 100
    As someone who leveled EVERYTHING to 90, including all 4 tanks and all 4 healers, but settled on WAR for Savage and SCH for my healing in casual content..... I actually like it when I'm paired with a WAR or a DRK in casual content. Sure, there's a risk my excog won't proc at all and it'll go to waste, but the odds of someone dying to my mistakes in that content are pretty much zero. And since it's casual content, "nobody dies" is always my goal, in support of "get through this as fast as possible."

    In savage, a warrior's biggest advantage isn't the infinite sustains, it's the shortest TB cooldown.... that takes their health to 1. Same issue GNB has. Since a WAR can just ignore tank swaps but will need to have massive heals in the process, that is generally coordinated with healers ahead of time because no amount of self sustain can get you from 1 to 123K back before the next mechanic hits without a little bit of help from a friend. Those big tank heals and mits and such? They're needed in savage. They're used on timers. Because mechanics hit like a truck.

    Anyway, I hope all the former healer mains have fun exploring other classes.

    (The SCH in me says: My biggest gripe with Seraphism isn't the mechanic, or even the concept of the mechanic, it's the lost opportunity to give us Titania's wings. )
    (3)
    Last edited by Catwho; 06-23-2024 at 11:33 PM.

  8. #8
    Player
    GrimGale's Avatar
    Join Date
    Sep 2013
    Posts
    1,113
    Character
    Grim Gaelasch
    World
    Moogle
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Myrany View Post
    As a DPS player I used to have absolute trust that healers had my back if things went sideways. I don't really have that faith as much these days. I have run into far too many healers who have the attitude of DPS don't get heals unless they happen to be caught in an area heal. I also have run into many that will not rez a DPS even after a fight no matter what. So I go into dungeons these days being pretty darn careful that I keep my 2nd wind at the ready and a stack of potions too boot. If I die I run back just as I did years ago in WoW. I find it sad how things have changed really.

    I still peel mobs off a healer and run them to the tank if its needed. I am a DPS it is what I do. I got the healers back no matter what.

    in spite of these personal feelings about the current situation. I will always support someone's right to play what is fun to them. If healing isn't fun don't play it.
    This is a player problem not a design problem though. You could give jobs the most fun, engaging rotations and buttons but if some players refuse to engage with their tools you can't really force them to.

    If your healer refuses to perform their role, you report and move on. Healers being designed with 1 nuke button and 20 healing skills doesn't make them "heal more".
    (24)

  9. #9
    Player
    Myrany's Avatar
    Join Date
    May 2019
    Posts
    668
    Character
    Myrany Wilzuun
    World
    Zalera
    Main Class
    Miner Lv 87
    Quote Originally Posted by GrimGale View Post
    This is a player problem not a design problem though. You could give jobs the most fun, engaging rotations and buttons but if some players refuse to engage with their tools you can't really force them to.

    If your healer refuses to perform their role, you report and move on. Healers being designed with 1 nuke button and 20 healing skills doesn't make them "heal more".
    I agree actually but this sort of thing really could be part of the reason there is so much pushback to the strike. There is a fairly common perception I am seeing being muttered about in game. Some DPS players that have little sympathy with the healers situation since they don't perceive many healers as doing their role as it is.

    Before I get attacked I have repeatedly in this thread supported you guys and the strike. I still do. I am just reporting what I am hearing in game and trying to do it in a civil manner.
    (4)

  10. #10
    Player
    IDontPetLalas's Avatar
    Join Date
    Oct 2020
    Posts
    1,419
    Character
    Alinne Seamont
    World
    Goblin
    Main Class
    Astrologian Lv 100
    Quote Originally Posted by Myrany View Post
    I agree actually but this sort of thing really could be part of the reason there is so much pushback to the strike. There is a fairly common perception I am seeing being muttered about in game. Some DPS players that have little sympathy with the healers situation since they don't perceive many healers as doing their role as it is.

    Before I get attacked I have repeatedly in this thread supported you guys and the strike. I still do. I am just reporting what I am hearing in game and trying to do it in a civil manner.
    I believe that there are players in any role that don't live up to certain expectation, healers are no exception. Nor does vague reference of "fairly common" perceptions means much, with all due respect. This has likely existed from some players for years, I could also point to the same for other roles, so what would you suggest that healers do? Just stay quiet because some players aren't perfect? Sounds rather hypocritical honestly when that bar is not set for other roles.
    (3)

Page 405 of 978 FirstFirst ... 305 355 395 403 404 405 406 407 415 455 505 905 ... LastLast