Assuming. I'm a Sage main that learned the joys of duoing Warrior to clear content for achievements. Your criticism won't take that enjoyment from me.''I love Warrior invalidating an entire role in a trinity based game. I love how overpowered it is, how it makes me complete content individually which was never intended, and most importantly, how it makes my gameplay feel smooth and without conflict, because I no longer need a healer, but that's fine, because I don't play healers anyway'
fixed it for you x
Don't sweat little things and have fun!
#HEALERSTRIKE
Only elites have to focus exclusively on effectiveness versus truly enjoying oneself while playing. I think people ruin the game themselves by over-professionalizing the game.
Don't sweat little things and have fun!
The plan is to switch to another role. Was that not obvious?Giving a developer money while actively campaigning against their design decisions with no plan if nothing changes come next expac makes this whole seem performative. Its why gamer strikes are considered memes.
I agree with the message and the healer feedback, but not the methodology. Sub if you want, unsub if you want - but going on a full crusade like this while having no "line in the sand" only shows the non-committal nature of it all. We have seen it other MMOs, we'll see it again - I hope I am wrong.
And they already got some negative publicity from the strike, it's an item on multiple gaming newssites. Companies can (and should) be sensitive to negative sentiment and publicty.
Why do you insist on the need for further escalating a confrontation with SE? I mean, you're perfectly free to follow your own advice. But you seem weirdly pushy to try get other people to do unsub. With the sideeffect that they will stop being paying customers so they lose an important reason for why they can request changes. You're giving of very strong vibes of a high school troll trying a "did you hear what they said about your mom!!" just for the resulting schadenfreude.
Last edited by aiqa; 06-18-2024 at 08:49 AM.
Well then the devs need to quit "professionalizing" other jobs that aren't ruining the game. I already named some. You don't care. I see you've stopped the saint act and revealed your true face-- it's all about flippant enjoyment now and f anyone else.
Ans that's all I set out to prove really. Now your empathy rant rings hollow.
Contrary to your belief, my criticism of WAR has nothing to do with what I want. It has to do with game balance. My support of strike, as a BLM main, is for the same reason. When the game is restored to balance in these ways, many may not realize, but they are steps to making the game actually fun for more than WAR mains. It's so people of all roles feel a part of the group and are having fun, not just one person and people like you with blinders on to everyone around you.
Last edited by Turtledeluxe; 06-18-2024 at 08:49 AM.
Sounds like you're hating more on the devs than anything else. I don't see where you got this "you don't care" junk. If you saw me as a saint, that's your problem, not mine. I post what I believe in with my whole heart, whether you recognize that or not. It's also not your job to decide whether my wishes and desires are 'flippant' or not.Well then the devs need to quit "professionalizing" other jobs that aren't ruining the game. I already named some. You don't care. I see you've stopped the saint act and revealed your true face-- it's all about flippant enjoyment now and f anyone else.
Ans that's all I set out to prove really. Now your empathy rant rings hollow.
Don't sweat little things and have fun!
Way ahead of you: https://forum.square-enix.com/ffxiv/...60#post5137360People say that SE have ignored feedback for years.
But during those years, did they still play a healer regardless?
If so, maybe SE felt that Healers are still in an OK place and said Feedbacks aren't as critical.
However.. What if people left feedback and stopped playing healers at the same time.
That's from 2019, where I stated on the 150+ page "healer quit thread" that I had stopped healing and switched to a DPS main, and explained why. The short version is that I was an AST main who was...unhappy, to put it mildly, about the changes to AST's card system in ShB. AST always had the same 21111111 DPS rotation that all healers have today, and we AST mains wouldn't have wished that on our worst enemies. But the old card system, with its decision tree and interactions with the rest of the kit, made downtime engaging enough that the 2111111 spam was bearable.
The Job Guide tells me that as of EW, AST's cards buff damage by 6% for 15 seconds. Whoop-dee-freaking-doo. You know what you could do under the old pre-ShB system? Balance under Enhanced Royal Road, into Time Dilation and Celestial Opposition, to give the best DPS in your dungeon run almost fifty seconds of +20% damage. If you also held a Balance in reserve, you could put that on the other DPS and give them 34 seconds of +10% damage at the same time, for an absolutely monstrous opener. You could hold an Ewer in 8- or 24-mans in case you saw your co-healer dying a lot and needing to get back into the action, casting it either on yourself to restore MP you used up rezzing, or on your co-healer so that they can start rezzing. Got a tank that doesn't know what a defensive CD is? Enhanced Bole is a Rampart you can cast on the tank. There were flaws, sure, but those could've been addressed without nuking the card system from orbit as CBU3 did.
Players posted a lot of suggestions about how things could be improved. ty_taurus came up with a perfectly good card system that addressed the complaints about the randomness of the pre-ShB cards. Other players proposed changes for other jobs, ranging from just giving SCH its damn DoTs back, to devising entire new kits and synergies for the healer jobs. And CBU3's response was to ignore healer complaints, tell people to "go play Ultimate," aggressively dumb down and homogenize healers even more, double down on the godawful "pure vs. shield" split that was never actually a thing, and make the role redundant in anything below EX by giving tanks ever-increasing amounts of self-sustain.
So is it any wonder that healers are pushing back even harder now? We tried leaving feedback, and we were ignored.
"Once upon a time, you were the based healer, who could carry any tank through the largest of pulls! Now you're just here because the Duty Finder said you have to be." - Lucy Pyre
We can only pray that the takeaway they get from the healer role getting progressively less popular is not "Healing too hard, better dumb it down further."
I absolutely agree with this! Splitting Draw from Play was an absolute mess! Losing the nuance of trusting in our luck to get The Balance or any other card that was required in a situation really hurt. For a time, I mained Astrologian too. I quit using it almost entirely after they ruined the flow. The cards were interesting as they were. Now the cards are just useless. They might as well just give us an ability called "Buff" with X amount of stacks.Way ahead of you: https://forum.square-enix.com/ffxiv/...60#post5137360
That's from 2019, where I stated on the 150+ page "healer quit thread" that I had stopped healing and switched to a DPS main, and explained why. The short version is that I was an AST main who was...unhappy, to put it mildly, about the changes to AST's card system in ShB. AST always had the same 21111111 DPS rotation that all healers have today, and we AST mains wouldn't have wished that on our worst enemies. But the old card system, with its decision tree and interactions with the rest of the kit, made downtime engaging enough that the 2111111 spam was bearable.
The Job Guide tells me that as of EW, AST's cards buff damage by 6% for 15 seconds. Whoop-dee-freaking-doo. You know what you could do under the old pre-ShB system? Balance under Enhanced Royal Road, into Time Dilation and Celestial Opposition, to give the best DPS in your dungeon run almost fifty seconds of +20% damage. If you also held a Balance in reserve, you could put that on the other DPS and give them 34 seconds of +10% damage at the same time, for an absolutely monstrous opener. You could hold an Ewer in 8- or 24-mans in case you saw your co-healer dying a lot and needing to get back into the action, casting it either on yourself to restore MP you used up rezzing, or on your co-healer so that they can start rezzing. Got a tank that doesn't know what a defensive CD is? Enhanced Bole is a Rampart you can cast on the tank. There were flaws, sure, but those could've been addressed without nuking the card system from orbit as CBU3 did.
Players posted a lot of suggestions about how things could be improved. ty_taurus came up with a perfectly good card system that addressed the complaints about the randomness of the pre-ShB cards. Other players proposed changes for other jobs, ranging from just giving SCH its damn DoTs back, to devising entire new kits and synergies for the healer jobs. And CBU3's response was to ignore healer complaints, tell people to "go play Ultimate," aggressively dumb down and homogenize healers even more, double down on the godawful "pure vs. shield" split that was never actually a thing, and make the role redundant in anything below EX by giving tanks ever-increasing amounts of self-sustain.
So is it any wonder that healers are pushing back even harder now? We tried leaving feedback, and we were ignored.
Don't sweat little things and have fun!
This is true. Dumbing down Astrologian was a mistake. I stopped using it except to grind it to 90.
Don't sweat little things and have fun!
|
![]() |
![]() |
![]() |
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.