Quote Originally Posted by ty_taurus View Post
I think regardless of preferences, it defeats the purpose of the entire combat system. The point of a hotbar style RPG is to have a full hotbar of different actions that you actively switch between. Imagine playing Xenoblade Chronicles, but Shulk’s only action is Back Slash. Everything else either has an incredibly long cooldown, or is highly niche and rarely used, so Shulk just spams Back Slash for most of the fight in every fight from the start of the game to the end of the game. I question how positively the player base would’ve responded to a design decision like that.
true, like I said totally understandable not liking it. My issue was mainly with telling people off to just play something else if they like and that was all I was discussing.

And I think the player base would respond negatively to that. But I don't find it impossible to imagine that at least some people would find it more enjoyable as well. And in that case as well I would have issues as well with people telling them "just play something else" if they voice that they like it. My only issue is with people putting their own opinion as more objective than other peoples opinion when it comes to the subjective parts.