



Healers should never been put in a situation where they had no pressure on them in most content to begin with.I feel a bit bad for healers, but i really dont think theres an easy fix for their plight because to keep them busier would mean more pressure on them, and honestly its probably only the actually good ones in highend content who are really complaining.
i rarely run highend content, i live in the normal roulette list, and in there i get paired with alot of healers who are barely even decent, sure theyre geared up and look the part but they will get us all killed somehow, usually because of panic since something happened that needed true healer skill.
the devs know the metrics and i would put money on them seeing that the "average" healer is probably terrible, its why all the dps are hyper mobile now with a panic heal and the tanks can all take brutal beatings. I would love to see some random content sneak in that needs healers to be on point, just to see if they are really up to snuff.
This may result in some healing curve for some healers, but once they step up I'm sure they will find their gameplay more thrilling and rewarding.
I'm all in on this. I'm not into high-end content. I'm a healer main that loves dungeons and raids. Healing is one of the few jobs that isn't a dps-optimization engine. I enjoy playing a job where there is flexibility in how I do it. Having content that removes the healer would be enough to make me rethink my subscription. #FFXIVHealerstrike
Everyone saw this coming, right? a large part of the community has been asking to make the game easier with every expansion. In every expansion, it's the same: "The game is too hard; please make it easier so we don't have to press buttons."
And for many expansions, I and others like me have been critical of that large part of the community for wanting to make the game braindead. They started by gutting healer DPS rotations but not increasing healing difficulty, leading to a boring experience in dungeons, normal raids,... Than they gave every tank so much sustain because warriors had so much, instead of gutting tank sustain like they should have done, and it still wasn't enough. Clearing dungeons without healers is nothing new; we've done it for years. I'm shocked people only now react to this because someone finally showed the public.
But make no mistake, I don't blame Square Enix for this. I blame the community that cried to make the game easier—expansion after expansion, patch after patch.
And healers aren't the only ones suffering from this. I used to love tanking. But they got rid of stance-dancing, threat is a joke, now we have that giant red marker every time a tank buster is coming, because I guess it's too hard to read the name of an ability. and learning what's a tankbuster and what's not.
So now this strike... I get it, but I don't quite agree with it. I'm sure some of the people here wanted the game to get easier at some point so you're partially to blame for this if you did. They didn't make the game easy for the sake of making it easy. They made it easy because a large part of the more casual audience asked them to make it easier. So in the end, the players, share at least as much blame as the developers.




This is part of the problem in general, and even some people in this thread don't think the game should have any increased pressure/difficulty for healers. But we are at the point where they have none at all in most content.Everyone saw this coming, right? a large part of the community has been asking to make the game easier with every expansion. In every expansion, it's the same: "The game is too hard; please make it easier so we don't have to press buttons."
And for many expansions, I and others like me have been critical of that large part of the community for wanting to make the game braindead. They started by gutting healer DPS rotations but not increasing healing difficulty, leading to a boring experience in dungeons, normal raids,... Than they gave every tank so much sustain because warriors had so much, instead of gutting tank sustain like they should have done, and it still wasn't enough. Clearing dungeons without healers is nothing new; we've done it for years. I'm shocked people only now react to this because someone finally showed the public.
But make no mistake, I don't blame Square Enix for this. I blame the community that cried to make the game easier—expansion after expansion, patch after patch.
And healers aren't the only ones suffering from this. I used to love tanking. But they got rid of stance-dancing, threat is a joke, now we have that giant red marker every time a tank buster is coming, because I guess it's too hard to read the name of an ability. and learning what's a tankbuster and what's not.
So now this strike... I get it, but I don't quite agree with it. I'm sure some of the people here wanted the game to get easier at some point so you're partially to blame for this if you did. They didn't make the game easy for the sake of making it easy. They made it easy because a large part of the more casual audience asked them to make it easier. So in the end, the players, share at least as much blame as the developers.
Increased difficulty effects everyone, but I think mostly healers because without any difficulty there is almost nothing to heal. So I'm for raising the bar a bit, especially in DT where we have people levels 90 to 100 who should be equipped to face more challenge by then.


Several people have already started this and not one can bring a citation of it.Everyone saw this coming, right? a large part of the community has been asking to make the game easier with every expansion. In every expansion, it's the same: "The game is too hard; please make it easier so we don't have to press buttons."
And for many expansions, I and others like me have been critical of that large part of the community for wanting to make the game braindead. They started by gutting healer DPS rotations but not increasing healing difficulty, leading to a boring experience in dungeons, normal raids,... Than they gave every tank so much sustain because warriors had so much, instead of gutting tank sustain like they should have done, and it still wasn't enough. Clearing dungeons without healers is nothing new; we've done it for years. I'm shocked people only now react to this because someone finally showed the public.
But make no mistake, I don't blame Square Enix for this. I blame the community that cried to make the game easier—expansion after expansion, patch after patch.
And healers aren't the only ones suffering from this. I used to love tanking. But they got rid of stance-dancing, threat is a joke, now we have that giant red marker every time a tank buster is coming, because I guess it's too hard to read the name of an ability. and learning what's a tankbuster and what's not.
So now this strike... I get it, but I don't quite agree with it. I'm sure some of the people here wanted the game to get easier at some point so you're partially to blame for this if you did. They didn't make the game easy for the sake of making it easy. They made it easy because a large part of the more casual audience asked them to make it easier. So in the end, the players, share at least as much blame as the developers.




I don't remember anyone asking for the game to be easier, but now that it is....we have a certain part of the player base who likes it this way. (Not me, by the way - I think all levels of gameplay should be engaging).
Do not watch MrHappy videos. He is a very lazy content creator with bad editing that results in videos that take 30 minutes to explain one boss mechanic.
He has been popularizing bad strats his whole career like stacking everyone behind the boss for Titan (Hard Mode). Instead of taking one puddle attack and surviving because of server lag, you take 7 puddle attacks and get incapacitated.
I will always remember MrHappy being very disrespectful to other players at NA Fanfest the one year I went. Reconsider the type of content creators you support.




Maybe too much protein powder went to his head lol.Do not watch MrHappy videos. He is a very lazy content creator with bad editing that results in videos that take 30 minutes to explain one boss mechanic.
He has been popularizing bad strats his whole career like stacking everyone behind the boss for Titan (Hard Mode). Instead of taking one puddle attack and surviving because of server lag, you take 7 puddle attacks and get incapacitated.
I will always remember MrHappy being very disrespectful to other players at NA Fanfest the one year I went. Reconsider the type of content creators you support.
I agree that tank healing / sustain shouldn’t be removed and that healers be given more stuff to do, but I think it’s time for some nerfs. Even if healers are given more to do in terms of dps and support actions, which I agree with, our primary focus is to heal.I don't think the solution would be to remove healing from Tanks and support from non-Healers, but rather just give healers more things to do. As they keep giving more oGCDs heals and they keep buffing tank self-heals and as bosses damage gets more centered around just tank busters, it effectively gives Healers more downtime to do something other than heal which isn't inherently a bad thing.
But the problem is that they also have to actually have to give Healers something to do with the downtime, the best we currently have is spamming one spell for 27 seconds.
It’s easier to nerf tank sustain than to outright remove it completely as a good player can still work around the nerf.
Nerfing WAR’s Bloodwhetting by decreasing the heal potency or cooldown timer, or perhaps even both, would be a boon for healers as it allows for more interactivity with their healing abilities.
I also agree with all these criticisms of healer jobs, and am glad you specifically pointed out the scholar seraphism ability that makes scholar looks like it's wearing astrologian artifact armor. While healers have less and less use and distinguishing characteristics, it's kind of a larger problem with 14 in whole. All the jobs are homogenized. I basically have one hotbar setup for tank, healer, or dps and just slot the abilities for each into the slot... combo123, aoe, etc etc. Every job is exactly the same. No job has specific usefulness or individuality. Bringing a dragoon or black mage it doesn't matter. There's no buffing jobs, debuffing jobs, damage over time jobs... the 14 philosophy is they want any job to be able to solo all content, so you can't have tanks that do no damage but have great defense, and you can't have glass cannon black mages, or fragile healers.
I've never seen a game strike work, but I'm adding my voice of dissatisfaction.
|
|
![]() |
![]() |
![]() |
|
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.

Reply With Quote




