Page 771 of 978 FirstFirst ... 271 671 721 761 769 770 771 772 773 781 821 871 ... LastLast
Results 7,701 to 7,710 of 11477

Hybrid View

  1. #1
    Player
    Silver-Strider's Avatar
    Join Date
    Mar 2015
    Location
    Gridania
    Posts
    1,753
    Character
    Silver Strider
    World
    Famfrit
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Willemdarke View Post
    So, how has this been going? I've not kept up with the thread in quite a while and it's been a few hundred pages since I last checked it, lol.

    Personally, I leveled WHM and SGE mostly through dungeons and fates and I didn't notice them feeling any different, aside from the WHM dash, which is nice, but inadequate when compared to, say, what PCT got. I've mostly played damage dealers so far, but even then nothing really feels fun, exciting, or new (I mean, I liked VPR, but playing it still kinda feels like all the rest).

    I know no healers have gotten sweeping changes (aside from AST cards) and the new damage buttons are forgettable fluff at best, but how are heals feeling in the harder content when accounting for the newly faster paced mechanics?
    You still weave in oGCDs, same as before. Nothing has realistically changed. Mechanics firing off slightly faster is largely irrelevant since my oGCDs are no less potent than they were in EW and Seraphism gives me an extra Regen that I really didn't need. It's all the same crap
    (11)

  2. #2
    Player
    Tigore's Avatar
    Join Date
    Jun 2017
    Posts
    345
    Character
    Tigore Collson
    World
    Ultros
    Main Class
    White Mage Lv 100
    The 90 - 100 additions to the healer kits didn't really change up what I do with my play style casually either. It feels like the Medica 2, Aspected Helios, Succor and Prognosis upgrades just fizzled with the perceived usage for them. The oGCD cooldowns and unique resource systems are still sufficient to keep the party alive for the wall to wall pulls. The last 95 boss might get us to use those upgraded GCD heals, but typically just a few times. I did notice one of the expert dungeons did try to add more AoE pulses on a couple trash pulls while I was SAM for it. Since most of the group was in 700 - 720ish gear when I did it my first time, the healer seemed to be chuckling, "That's it?!" after we finished the pull.

    In my opinion, the new sound effects given to the upgrades don't feel as impactful as the old sound effects. The Glare 4 additional was probably the only one that reduced the "Glare 3 spam" and it was just a small amount by 3 every 2 minutes. The other 3 healers were given oGCD versions for their damage, so their GCD usage almost didn't change at all. Although SGE at least has something new for their AoE DPS GCD filler.

    Edit: I should also clarify that I was using Tengetsu, Feint / Addle as well as stuns on the trash doing the AoE pulses too. That probably contributed quite a bit to "boring" the healer as well.
    (4)
    Last edited by Tigore; 09-10-2024 at 04:28 PM.

  3. #3
    Player
    Supersnow845's Avatar
    Join Date
    Aug 2021
    Location
    Gridania
    Posts
    6,959
    Character
    Andreas Cestelle
    World
    Jenova
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Tigore View Post
    The 90 - 100 additions to the healer kits didn't really change up what I do with my play style casually either. It feels like the Medica 2, Aspected Helios, Succor and Prognosis upgrades just fizzled with the perceived usage for them. The oGCD cooldowns and unique resource systems are still sufficient to keep the party alive for the wall to wall pulls. The last 95 boss might get us to use those upgraded GCD heals, but typically just a few times. I did notice one of the expert dungeons did try to add more AoE pulses on a couple trash pulls while I was SAM for it. Since most of the group was in 700 - 720ish gear when I did it my first time, the healer seemed to be chuckling, "That's it?!" after we finished the pull.

    In my opinion, the new sound effects given to the upgrades don't feel as impactful as the old sound effects. The Glare 4 additional was probably the only one that reduced the "Glare 3 spam" and it was just a small amount by 3 every 2 minutes. The other 3 healers were given oGCD versions for their damage, so their GCD usage almost didn't change at all. Although SGE at least has something new for their AoE DPS GCD filler.
    i have no idea who heard the chunky “book slam” power of succor and decided the “upgrade” should sound like a fairy twinkle
    (4)

  4. #4
    Player
    Rein_eon_Osborne's Avatar
    Join Date
    Jun 2020
    Location
    Shadowflare - Ward Miasma II, Plot Broil IV
    Posts
    4,106
    Character
    Mira Clearweaver
    World
    Jenova
    Main Class
    Conjurer Lv 90
    Saying the healer role would always be the one with shortage is such an odd statement to me. I remember there was a period in my limited time of playing AION where healer (Priest) numbers was fairly abundant there were more people looking for DPS classes.

    Obviously that’s just an anecdote from my part and situation must’ve been different at the time, but still… lol.
    (4)
    Last edited by Rein_eon_Osborne; 09-10-2024 at 05:06 PM.

  5. #5
    Player
    IDontPetLalas's Avatar
    Join Date
    Oct 2020
    Posts
    1,419
    Character
    Alinne Seamont
    World
    Goblin
    Main Class
    Astrologian Lv 100
    Quote Originally Posted by Rein_eon_Osborne View Post
    Saying the healer role would always be the one with shortage is such an odd statement to me. I remember there was a period in my limited time of playing AION where healer (Priest) numbers was fairly abundant there were more people looking for DPS classes.

    Obviously that’s just an anecdote from my part and situation must’ve been different at the time, but still… lol.
    Well, I played Aion for over 10 years, and clerics - healers- were one of the most played classes (jobs), and one of the most effective, when geared properly, both for healing and for DPS in both PvE and PvP.
    (2)

  6. #6
    Player
    BunnyQueen's Avatar
    Join Date
    May 2022
    Posts
    211
    Character
    Flora Kosaki
    World
    Golem
    Main Class
    Warrior Lv 100
    Quote Originally Posted by IDontPetLalas View Post
    Well, I played Aion for over 10 years, and clerics - healers- were one of the most played classes (jobs), and one of the most effective, when geared properly, both for healing and for DPS in both PvE and PvP.
    People enjoy actually healing, it is why any healers that join the game end up leaving or dropping the role around stormblood. Healer mains in MMOs want to HEAL. I am one of those that dropped the role and went warrior. Because healing sucks and healing in this was designed by a moron.
    (6)
    #FFXIVHEALERSTRIKE

  7. #7
    Player
    IDontPetLalas's Avatar
    Join Date
    Oct 2020
    Posts
    1,419
    Character
    Alinne Seamont
    World
    Goblin
    Main Class
    Astrologian Lv 100
    Quote Originally Posted by BunnyQueen View Post
    People enjoy actually healing, it is why any healers that join the game end up leaving or dropping the role around stormblood. Healer mains in MMOs want to HEAL. I am one of those that dropped the role and went warrior. Because healing sucks and healing in this was designed by a moron.
    I don't think you even read my post before you ended up repeating the same statements you posted numerous times in this thread and others. In the game and referred to - as well as other MMOs I could cite- yes healer mains liked to heal, however they also had other options. The game may have had job trees/ specs- whatever. It allowed healers to change their skills , whether for party or solo content, so that healers could actually be useful and have fun.

    By the way, care to explain how you even came up with "it is why any healers that join the game end up leaving or dropping the role around stormblood"? The only way I can even begin to understand that is that it must be your own personal definition of a "healer", because that makes no sense whatsoever, it clearly means that the rest of us aren't really healers, right?
    (1)

  8. #8
    Player
    BunnyQueen's Avatar
    Join Date
    May 2022
    Posts
    211
    Character
    Flora Kosaki
    World
    Golem
    Main Class
    Warrior Lv 100
    Quote Originally Posted by IDontPetLalas View Post
    I don't think you even read my post before you ended up repeating the same statements you posted numerous times in this thread and others. In the game and referred to - as well as other MMOs I could cite- yes healer mains liked to heal, however they also had other options. The game may have had job trees/ specs- whatever. It allowed healers to change their skills , whether for party or solo content, so that healers could actually be useful and have fun.

    By the way, care to explain how you even came up with "it is why any healers that join the game end up leaving or dropping the role around stormblood"? The only way I can even begin to understand that is that it must be your own personal definition of a "healer", because that makes no sense whatsoever, it clearly means that the rest of us aren't really healers, right?
    Talking with people on reddit, at FFTCG tournaments that said they played then quit, also when I have talked to other healers on WoW, ET, and other MMOs who said they tried FF14 but left. Just chat with people who don't currently playing you can find people who used to play this and left. People dropped this game for varying reasons but the healer problem came up quite a bit. Just talk to people.
    (5)
    #FFXIVHEALERSTRIKE

  9. #9
    Player
    TheDustyOne's Avatar
    Join Date
    Nov 2021
    Posts
    660
    Character
    Dusty Two
    World
    Behemoth
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by BunnyQueen View Post
    People enjoy actually healing, it is why any healers that join the game end up leaving or dropping the role around stormblood. Healer mains in MMOs want to HEAL. I am one of those that dropped the role and went warrior. Because healing sucks and healing in this was designed by a moron.
    I dropped healing mostly around Shadowbringers and consider Stormblood a high-point of this game when it comes to healing. I don't know where you got the idea that healer mains would drop this game in Stormblood since at that point healers outnumbered tanks, nowadays it's reversed and tanks outnumber healers (according to lucky bancho).

    If new healers around Stormblood expected near full healing uptime and were disappointed that they were expected to contribute damage, that's fair enough, but we still had a healthy healer population at that point and was just a different style compared to other games. Stormblood just had a healthier ratio of damage to healing compared to now. Either way I think healing in this game wouldn't cater to those who only want to heal, as much as Yoshi-p wants to insist that such a playstyle is viable, simply because of the way our kits work and how much incoming damage (or lack thereof) we need to handle.

    Unless you mean they drop the game around Stormblood MSQ and not when Stormblood the expansion was recent, in which case ignore me, I agree.

    Healing in this game is better suited to a hybrid model where we balance damage and healing, that's more or less how it worked since ARR and the ShB kits have highlighted just how little healing we realistically need compared to the amount of time we spend damaging.
    (11)

  10. #10
    Player
    CaptainLagbeard's Avatar
    Join Date
    Aug 2013
    Posts
    2,432
    Character
    Rhaya Jakkya
    World
    Odin
    Main Class
    White Mage Lv 100
    Healers and Tanks will always be harder to find in MMOs, because people like to see the big damage numbers so more people with gravitate towards DPS...

    But the big thing that can draw people to Tanks and Healers is if they're not just there for mechanics.
    Just to use XIV as an example... Functionally tanks could do their role without ever doing damage, all they would need is Flash, provoke and all their damage mitigation to do their intended job.

    Similarly, Healers to heal, we don't necessarily need damage spells, but without them healers can only sit there waiting for the enemies to do damage and that isn't really gameplay. And that's kind of the direction the team is taking healers in XIV to...

    And I know this might be shocking and controversial, but most people want to play the game. And if they're designing a role that can't play the game, then people aren't going to play that role.
    (6)

Page 771 of 978 FirstFirst ... 271 671 721 761 769 770 771 772 773 781 821 871 ... LastLast