its just the term I used,nothing more, call it what you want.
"Gap-closer refers to an ability to get to the point you are trying to reach faster, and closing the gap between the two points." seems right to me




Did notice the other day that I had to wait a little over 5 minutes as a tank for an Expert roulette.
Honestly, at least for casual players (high level I can't speak for as outside of EXs we don't have a lot to work with yet), the Arcadion raids are certainly a step in the right direction.
Could still do with more than one core DPS button, especially as people learn the fight, but at least shit hurts without vuln stacks.
I guess I'm a casual because I don't play savage. I mostly play roulettes and try out new jobs, but I still want normal content to be more engaging, especially for healer.
I dunno, I consider myself midcore. I would be interested in savage if it wasn't just studying to take a test. You study the guides, then execute the aoes perfectly or fail.




I mean, let's be real. There will always be random anomalies like that. Trust me, it has nothing to do with the "strike." I'm still finding my tank queues are usually instant the majority of the time, which is pretty normal.
Adding another anecdote to the pile:
I get a tank queue to pop within 10s about 20% of the time that tank is AiN. I've gotten healer to pop instantly every time I've tried it for Expert Roulette even when Tank is AiN. Essentially, if I want the 7k gil, I go tank and wait. If I want a true instant queue, I go healer.
At least for now mistakes are frequent enough to be somewhat entertained -- mediocre tanks or especially dodging-impaired DPS being common enough as the expansion and its expert dungeons are relatively new.

Ironically healer is at its most engaging when you're blind progging a fight with a full 8-man who are doing the same. By reading the guides and mitigation plans you are robbing yourself of the peak healer experience this game has to offer.I guess I'm a casual because I don't play savage. I mostly play roulettes and try out new jobs, but I still want normal content to be more engaging, especially for healer.
I dunno, I consider myself midcore. I would be interested in savage if it wasn't just studying to take a test. You study the guides, then execute the aoes perfectly or fail.
But yeah, unengaging role otherwise.
This is what everything should be engaging in, most people do normal content. Normal content like leveling and such should require healing for healers.I guess I'm a casual because I don't play savage. I mostly play roulettes and try out new jobs, but I still want normal content to be more engaging, especially for healer.
I dunno, I consider myself midcore. I would be interested in savage if it wasn't just studying to take a test. You study the guides, then execute the aoes perfectly or fail.
#FFXIVHEALERSTRIKE



The best way to make regular content engaging without unduly stressing out less experienced players still is to distribute engagement between the job that content is experienced through and the content that's being experienced.
If they make all the engagement come from jobs, we'd probably end up with very busy jobs and some people wouldn't keep up. If they make all engagement come from the fights, we get the problem that casual MSQ content absolutely cannot be hard past a certain amount, so it just ends with people being segregated into content that suits them.
A healthy mix of engagement between the job we play as and the content we interact with would be the best mixture that we could get.
The faster the dev team realises this, the better.
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