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  1. #1
    Player
    LuminaLumi's Avatar
    Join Date
    Jul 2015
    Posts
    44
    Character
    Lumina Lumi
    World
    Zodiark
    Main Class
    Scholar Lv 91
    Why didn't they remove all of tanks dps kit during Shadowbringers? They only need one single target attack and one aoe attack, their job is only to tank after all. If they complain, just tell them to unsub. That'll show them!
    (21)

  2. #2
    Player
    KageTokage's Avatar
    Join Date
    Feb 2017
    Posts
    7,093
    Character
    Alijana Tumet
    World
    Cactuar
    Main Class
    Ninja Lv 100
    RIP Scourge and Fracture.

    Some of the earliest victims of the dev's crusade against DoTs.
    (4)

  3. #3
    Player
    currentlemon's Avatar
    Join Date
    Nov 2018
    Posts
    262
    Character
    Celica Genhu
    World
    Famfrit
    Main Class
    White Mage Lv 80
    I’ve haven’t posted in several days due to being on vacation. What the heck is going on here?

    Anyways, with DT on the way in a few weeks, I hope to see some nerfs to Tank sustain / mitigation, DPS included. This is just me forming my opinion after watching Zepla’s video, but that’s my gut feeling right now.

    I don’t want tank sustain removed from the game. I’m fine with it so long as it doesn’t impede the healer role, like WAR’s bloodwhetting. SE can either tone down the healing potencies of those sustain abilities or increase the cooldown so the tanks won’t have access to them so soon after use.

    Again, these are just nerfs to the job. Nerfs are not that big of a deal. You can adapt / play around nerfs.
    (5)

  4. #4
    Player
    Calysto's Avatar
    Join Date
    Aug 2019
    Posts
    419
    Character
    Callisto E'elyaa
    World
    Ragnarok
    Main Class
    Fisher Lv 100
    Just to add to my comment of uselessness do healer LB 1/2 and exclusion of all healer LB from fight design and add a bit of a suggestion :

    It could be solved by adding esunas of debuff protection effect : LB1/2/3 cleanse or protect 5/10/15 (removable) debuffs ; then implementing that in some fights.

    It's in no way good as it's just "do or die", but it's pretty much what all "fight design requiring LB" are
    (1)

  5. #5
    Player
    GreenLeafy's Avatar
    Join Date
    Sep 2015
    Posts
    109
    Character
    Kokiche Verden
    World
    Jenova
    Main Class
    Bard Lv 100
    300+ pages and there's still the discussion if healing/sustain for something like a WAR is overtuned when this exists :
    https://www.youtube.com/watch?v=fFcZCEny4x4

    A trinity system game has a single tank clear content designed for 8 people in the latest expansion. The balance across the board is out of whack and this speaks for itself. Healers are tip of the iceberg.
    (15)

  6. #6
    Player
    Somnolence's Avatar
    Join Date
    Jul 2019
    Posts
    418
    Character
    Ixa X'phele
    World
    Zodiark
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by GreenLeafy View Post
    300+ pages and there's still the discussion if healing/sustain for something like a WAR is overtuned when this exists :
    https://www.youtube.com/watch?v=fFcZCEny4x4

    A trinity system game has a single tank clear content designed for 8 people in the latest expansion. The balance across the board is out of whack and this speaks for itself. Healers are tip of the iceberg.
    WAR can solo lower level treasure dungeons as well, since Raw Intuition is enough.
    (1)

  7. #7
    Player
    Bloody_Kenny's Avatar
    Join Date
    Jun 2016
    Posts
    38
    Character
    Goro Majima
    World
    Cerberus
    Main Class
    Black Mage Lv 90
    I fully support the cause, but I don't think I ever mentioned how I see the solution to the problem. Nothing new, since many here told those things already, but for the sake of adding feedback. In case developers watching. Just the opinion of a player who raided as a Healer in HW, StB, and EW. I place my points in order on how quickly these things can be done, but I expect all of them to be applied in one way or the other.

    1. Bring back DPS buttons. For me, the optimal level of buttons would be HW or about the current Tank level. You optimize healing in high-end content with one goal in mind - to have more time DPSing. This is especially true in week-1 clears, where the difference between a clear or not is Healer damage. So, if my ultimate goal is contributing to the damage, I want it to be interactive and not mind-numbing 2-1-1-1-1 spam.

    2. Rework WAR. I don't mind much that other jobs contribute to healing and mitigation, this allows some of them to lean into more supportive roles for the group, and that is okay. But current WAR is the worst offender, the way their healing is overtuned. Previously, being able to solo things as WAR was a level of skill expression, nowadays anyone with at least one working brain cell can do that. "Warrior is great at healing" is an oxymoron in itself. If anything, only PLD's job fantasy supports the "healing tank" design. "Too angry to die" can mean anything, it doesn't have to be "I can heal back to full button ready every 30 seconds". Make increased dmg reduction or healing received relative to current health, defensive stacks per each Fell Cleave used, etc. But current WAR healing has to go.

    3. Change the approach to encounter design. This is probably the most unlikely thing to happen and doesn't do much on its own, considering the years of content we had prior. Fights need to be less scripted, and more interesting, we need to move from the raidwide-chariot-dynamo-stack-spread-raidwide-body check formula into something else. Back in HW devs tried to experiment with mechanics, creating new unique fights with interesting gimmicks. Hell, you don't even need to change damage profiles, if you can create fun interactive mechanics, that are engaging for every role to interact. Of course, such a level of change would probably require a completely new team of designers with fresh ideas in mind.

    Anyways, this is what I have in mind for the Healer role changes. I won't be playing Healers in DT, will level them up last, using Trusts, Tribe quests, books, PvP, etc. Still hope to hear some feedback from developers regarding healers specifically.
    (21)

  8. #8
    Player
    Summersong's Avatar
    Join Date
    Dec 2013
    Posts
    9
    Character
    Skye Summersong
    World
    Phoenix
    Main Class
    White Mage Lv 90
    I'm so confused by people who say "go play something else then". That is exactly what the strike is intending to do. Healers who are striking will be playing other roles. But there is no point in them doing it silently if they wish for the healing role to be improved. It's important to put your voice towards the change that you want to see in a positive, constructive way (which is mostly what these threads are doing). That is literally the entire point of the strike. I'm not sure how that is difficult to understand.
    (30)

  9. #9
    Player
    Evergrey's Avatar
    Join Date
    Dec 2014
    Location
    Limsa Lominsa
    Posts
    2,021
    Character
    Rexipher Evergrey
    World
    Odin
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by RaineFlynn View Post
    I'm so confused by people who say "go play something else then". That is exactly what the strike is intending to do. Healers who are striking will be playing other roles. But there is no point in them doing it silently if they wish for the healing role to be improved. It's important to put your voice towards the change that you want to see in a positive, constructive way (which is mostly what these threads are doing). That is literally the entire point of the strike. I'm not sure how that is difficult to understand.
    People say that SE have ignored feedback for years.
    But during those years, did they still play a healer regardless?
    If so, maybe SE felt that Healers are still in an OK place and said Feedbacks aren't as critical.
    However.. What if people left feedback and stopped playing healers at the same time.
    Then SE would see that the numbers of active healers are dropping while feedback is pouring in.
    Maybe then a Strike wouldn't be needed.
    Because as things are right now, take away the word Strike it's just people switching to more fulfilling jobs while listing feedbacks (demands).
    (3)
    Last edited by Evergrey; 06-17-2024 at 07:00 PM.

  10. #10
    Player
    Supersnow845's Avatar
    Join Date
    Aug 2021
    Location
    Gridania
    Posts
    6,850
    Character
    Andreas Cestelle
    World
    Jenova
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Evergrey View Post
    People say that SE have ignored feedback for years.
    But during those years, did they still play a healer regardless?
    If so, maybe SE felt that Healers are still in an OK place and said Feedbacks aren't as critical.
    However.. What if people left feedback and stopped playing healers at the same time.
    Then SE would see that the numbers of active healers are dropping while feedback is pouring in.
    Maybe then a Strike wouldn't be needed.
    Because we have (probably foolishly) believed that square would act in good faith when they constantly tell us to go on the forum and ask for feedback and because some of us have experienced the reverse (ie the “why should we care about your feedback if you don’t play healer anymore”)

    We’ve been proverbially boxed into a corner here, every decision we make is the “wrong” one
    (12)
    As a healer main in this game for nigh on 14 years all I can say is that I’m tired. My role has been eroded of complexity and expression for 3 expansions. I’ve watched the tanks do my role for me for 2 expansions and my feedback and critiques continue to fall on deaf ears.

    I have no idea who modern healers are designed for but I know now it’s not me. This is the first expansion I’m truly considering dropping the healer role and not returning, so if that was the goal- congratulations I guess

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