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  1. #1
    Player
    RhaesDaenys's Avatar
    Join Date
    Aug 2013
    Posts
    181
    Character
    Eshi Sote
    World
    Balmung
    Main Class
    Gunbreaker Lv 100
    I honestly don't know what you healers want... do you want every hit to be chipping everyone for 90% of their hp or something so you feel more engaged, or what? Because if that's the case, most of us will just quit because at that point armor and stuff is pointless. I am really unsure how to even 'fix the problem' because all of these arguments really boil down to a simple fact of, "I am burnt out on playing the same role for 5 expansions." Which applies to every job.
    (3)

  2. #2
    Player
    TheDustyOne's Avatar
    Join Date
    Nov 2021
    Posts
    660
    Character
    Dusty Two
    World
    Behemoth
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by RhaesDaenys View Post
    I honestly don't know what you healers want... do you want every hit to be chipping everyone for 90% of their hp or something so you feel more engaged, or what? Because if that's the case, most of us will just quit because at that point armor and stuff is pointless.
    Strawman, we just want more than what's currently done.

    Quote Originally Posted by RhaesDaenys View Post
    I am really unsure how to even 'fix the problem' because all of these arguments really boil down to a simple fact of, "I am burnt out on playing the same role for 5 expansions." Which applies to every job.
    Odd, I still enjoy RDM after all these years, but I hate what happened to SCH.
    (9)
    #FFXIVHEALERSTRIKE
    Healers have been neglected for 3 expansions now and this needs to be rectified with the following:
    1. An engaging DPS kit beyond a nuke and DoT.
    2. Increased incoming damage so we have more to heal.
    3. Distinctive playstyles amongst the healers.
    4. Some nerfs to non-healer heals, we shouldn't be replaceable.

  3. #3
    Player
    RhaesDaenys's Avatar
    Join Date
    Aug 2013
    Posts
    181
    Character
    Eshi Sote
    World
    Balmung
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by TheDustyOne View Post
    Strawman, we just want more than what's currently done.



    Odd, I still enjoy RDM after all these years, but I hate what happened to SCH.
    More what? More that what's done? That could mean literally anything.

    Tell us exactly what you want.
    (2)

  4. #4
    Player
    Niroken's Avatar
    Join Date
    Sep 2013
    Posts
    411
    Character
    Nanaki Naki
    World
    Famfrit
    Main Class
    White Mage Lv 90
    Quote Originally Posted by RhaesDaenys View Post
    More what? More that what's done? That could mean literally anything.

    Tell us exactly what you want.
    I mean, you could always read the thread. Starting with the first post.
    (11)

  5. #5
    Player
    RhaesDaenys's Avatar
    Join Date
    Aug 2013
    Posts
    181
    Character
    Eshi Sote
    World
    Balmung
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Niroken View Post
    I mean, you could always read the thread. Starting with the first post.
    I'm not reading 290+ pages, sorry. I've played all roles since ARR and I've never felt like healing felt lackluster outside of straight up DPS portions, which could use more stuff, but then I see how button bloat becomes a problem then and realize that is the likely reason DPS hasn't been expanded on past what there is.

    Just nerf healing across the board by like 35% and now you have to cast more heals. Easy.
    (3)
    Last edited by RhaesDaenys; 06-17-2024 at 07:40 AM.

  6. #6
    Player
    TheDustyOne's Avatar
    Join Date
    Nov 2021
    Posts
    660
    Character
    Dusty Two
    World
    Behemoth
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by RhaesDaenys View Post
    More what? More that what's done? That could mean literally anything.

    Tell us exactly what you want.
    From the context of your previous post, it should be obvious I mean more damage dealt so we have something more to heal and not be replaceable entirely by Warrior.

    The first post here and my signature should be more than enough to know what I want.
    (3)
    #FFXIVHEALERSTRIKE
    Healers have been neglected for 3 expansions now and this needs to be rectified with the following:
    1. An engaging DPS kit beyond a nuke and DoT.
    2. Increased incoming damage so we have more to heal.
    3. Distinctive playstyles amongst the healers.
    4. Some nerfs to non-healer heals, we shouldn't be replaceable.

  7. #7
    Player
    RhaesDaenys's Avatar
    Join Date
    Aug 2013
    Posts
    181
    Character
    Eshi Sote
    World
    Balmung
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by TheDustyOne View Post
    From the context of your previous post, it should be obvious I mean more damage dealt so we have something more to heal and not be replaceable entirely by Warrior.

    The first post here and my signature should be more than enough to know what I want.
    I don't know about more damage dealt fixing the 'problem'. I've done enough content in this game to see raidwides and groupwide aoes still do 50-60 to sometimes 70% of health on most DPS jobs. Increasing that to 90% still means you cast one, maybe two OGCD heals and the problem is solved.

    Do you want the damage to be more rapid? So that if you miss a single heal everyone dies?

    Or do you want to just heal more often, which the fix for that, my friend, would be to nerf ALL HEALING IN THE GAME across the board. Because then you're healing more often, which fixes the problem if you not healing enough.
    (3)

  8. 06-17-2024 07:56 AM
    Reason
    duplicate post

  9. #9
    Player
    OgruMogru's Avatar
    Join Date
    Jun 2017
    Posts
    683
    Character
    Ogru Magnataraxia
    World
    Lich
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by RhaesDaenys View Post
    I honestly don't know what you healers want... do you want every hit to be chipping everyone for 90% of their hp or something so you feel more engaged, or what? Because if that's the case, most of us will just quit because at that point armor and stuff is pointless. I am really unsure how to even 'fix the problem' because all of these arguments really boil down to a simple fact of, "I am burnt out on playing the same role for 5 expansions." Which applies to every job.
    To better inform yourself on the myriad reasons, please see the extensive thread linked in the OP documenting the longstanding issues healers have that are affecting players from all skill-levels and interests.
    (16)

  10. #10
    Player
    RhaesDaenys's Avatar
    Join Date
    Aug 2013
    Posts
    181
    Character
    Eshi Sote
    World
    Balmung
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by OgruMogru View Post
    To better inform yourself on the myriad reasons, please see the extensive thread linked in the OP documenting the longstanding issues healers have had that are affecting players from all skill-levels and interests.
    So you want tanks to be simple damage sponges with no way to survive outside of having a healer around at all times, who will still complain due to still only having a dot and one direct damage spell?

    I don't really see a way forward with a design like that, to be honest. Casual content (IE Pretty much everything outside of Savage/Extremes) will likely never be designed where the healer role is much more difficult than it is now.

    IMO, the real fix is to nerf outgoing healing across the board, including healers themselves so that they have to cast more healing, more often, instead of one heal and then spam dps. But thats just me.
    (3)

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