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  1. #1
    Player
    ImTired's Avatar
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    Jun 2024
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    6
    Character
    Novel Dream
    World
    Mateus
    Main Class
    Fisher Lv 72
    I'm so confused as to why people are saying that the issue with healer is not a content/game design issue when it literally is by all definition when you look at the primary complaints coming from healer.

    I also don't understand as to why people are advocating all of these weird adverse nerfs/buffs that ultimately does nothing when WAR's main issue has been and always been Bloodwhetting. Someone even said that Bloodwhetting/lower-level iterations were fine until it got scaled up harshly, so clearly the problem has always been that ONE skill. I played tanks a little bit, outside of my usual healer runs, and every single time WAR's Bloodwhetting has stuck out to me as the only culprit. None of the other tanks have really stuck out as horrid, because if I have read the tooltips correctly both in-game and online sources, those skills either require some sort of resource that is built up over time, locked by a decently sized cooldown, or has a large MP cost (ala PLD).

    I will also point endlessly to the fact, as people have mentioned several times, that there isn't enough damage to supplement the healing that is given across the board. So, clearly, on both sides of the argument, people need to advocate for an overall GAME change moreso than the role change. If you try asking for a healer specifically change, then you are just going to be a victim to the issues ALL of the classes face when it comes to DPS skills as a whole. And no matter what people say, those classes all have their own separate issues that I could go on and on about for ages.

    And, for the people that say tanks have a better rotation then healers...they really don't. Instead of 1211111111 it's literally 1231231234512312312345 maybe 6 or 7 if you gain enough resources. That is braindead and that is coming from a healer who has played tanks for a little bit of time. I have fallen asleep several times playing tanks and wonder how anyone can in full honesty say that tank has anymore riveting gameplay than healers. If you ask me as a support/healer main, BOTH roles are boring. The only classes that have honestly made me sit down and think have been DPS. And that has been my issue with MMOs for a LONG time. This is not a FF14 issue alone, this is a MMO issue in general.

    I don't like that people lie just to state a point or to get classes nerfed/buffed on either side because it makes both sides look disingenuous. There are already enough issues of people wearing the hashtag in game and literally sandbagging trials/dungeons/other content. I literally had someone blame me over the fact that people like me are the reason why healers are the way they are. There needs to be more logical standpoints instead of these overblown emotional or sarcastic remarks that ultimately do nothing. And this is not just for healer mains that feel there needs to be more or the people fighting against them, it's BOTH sides that need to do better when presenting points.

    Edit: Now that I think about it, advocating for a encounter/game shift would be hard in its own right because you literally have to convince Yoshi P that the ease of normal content has essentially jeopardized the usefulness of a whole role. I won't speak on skills because that is a whole can of worms trying to ask for new skills smack dead in the middle of an expansion, but asking for encounters to be tweaked number wise to overall increase the usefulness of the healer role seems much more plausible. However, that will require time, so even then, there are no changes that are going to be immediate no matter what. It's a poor situation to be in, but realistically that what everyone should be asking for before going in depth with any skills that may see a change in later patches.
    (3)
    Last edited by ImTired; 06-16-2024 at 06:55 AM. Reason: More thoughts

  2. #2
    Player
    OliviaLugria's Avatar
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    Jan 2024
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    484
    Character
    Olivia Lugria
    World
    Sargatanas
    Main Class
    Black Mage Lv 100
    Off the top of my head paladin gcd rotation is 1,2,3,4,5,5,5. Then during burst it adds 6,6,6. Then they have oGCDs 7,8,9, 10, 11 to weave through those.

    The designers have the philosophy that "healers need to heal" why is it not "tanks need to tank" and fill 90% of their kit with defensives.

    Like, the tanks should have at most 4 dps buttons and "the fun" should be from using their extensive mitigation tools to minimize the damage they take and hold aggro. "But what about the casual content where those tools are extremely redundant?" Some may ask. Don't worry, just go play ultimate!
    (16)

  3. #3
    Player
    ImTired's Avatar
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    Jun 2024
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    Character
    Novel Dream
    World
    Mateus
    Main Class
    Fisher Lv 72
    Quote Originally Posted by OliviaLugria View Post
    Off the top of my head paladin gcd rotation is 1,2,3,4,5,5,5. Then during burst it adds 6,6,6. Then they have oGCDs 7,8,9, 10, 11 to weave through those.

    The designers have the philosophy that "healers need to heal" why is it not "tanks need to tank" and fill 90% of their kit with defensives.

    Like, the tanks should have at most 4 dps buttons and "the fun" should be from using their extensive mitigation tools to minimize the damage they take and hold aggro. "But what about the casual content where those tools are extremely redundant?" Some may ask. Don't worry, just go play ultimate!
    So what about the other tanks? You keep putting them all in one box, when we all know WAR is the issue here. It's like saying all DPS are like RDM for their sustain when in reality RDM has the lowest damage compared to their other DPS brothers BECAUSE of them having more utility akin to a healer. And even then they have HUGE sacrifices in order to heal/raise. Same thing for something like Dancer, low damage, but makes up for it through the semi-okay heal that is on a long cooldown and their buffs for their dance partner. BRD as well.

    Stop making general statements for the other two roles, so we can make proper suggestions for the good of the WHOLE game, so the healer role can be improved.
    (0)

  4. #4
    Player
    aiqa's Avatar
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    Jul 2019
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    356
    Character
    Eleasaid Seraqa
    World
    Zodiark
    Main Class
    White Mage Lv 100
    Quote Originally Posted by ImTired View Post
    So what about the other tanks? You keep putting them all in one box, when we all know WAR is the issue here. It's like saying all DPS are like RDM for their sustain when in reality RDM has the lowest damage compared to their other DPS brothers BECAUSE of them having more utility akin to a healer. And even then they have HUGE sacrifices in order to heal/raise. Same thing for something like Dancer, low damage, but makes up for it through the semi-okay heal that is on a long cooldown and their buffs for their dance partner. BRD as well.

    Stop making general statements for the other two roles, so we can make proper suggestions for the good of the WHOLE game, so the healer role can be improved.
    Have you even read to a significant part of this thread. All your objections have been adressed multiple times. The complaints about diluting healer roles have been about mostly WAR, and slightly less about PLD. You should read the posts in the context of the rest of the thread. Don't assume people complaining about tank self sustain mean specifically DRK, they are probably just to lazy to say "mostly WAR, and PLD close behind, and sometimes even GNB, but DRK is probably fine" every time.

    And about your complaints that all your points are ignored. You only have a few posts in total, there couldn't have been more than 3 that were ignored in the previous 250 pages. That can happen if people think there is something more interesting to discuss.
    (4)

  5. #5
    Player
    ImTired's Avatar
    Join Date
    Jun 2024
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    6
    Character
    Novel Dream
    World
    Mateus
    Main Class
    Fisher Lv 72
    Quote Originally Posted by aiqa View Post
    Have you even read to a significant part of this thread. All your objections have been adressed multiple times. The complaints about diluting healer roles have been about mostly WAR, and slightly less about PLD. You should read the posts in the context of the rest of the thread. Don't assume people complaining about tank self sustain mean specifically DRK, they are probably just to lazy to say "mostly WAR, and PLD close behind, and sometimes even GNB, but DRK is probably fine" every time.

    And about your complaints that all your points are ignored. You only have a few posts in total, there couldn't have been more than 3 that were ignored in the previous 250 pages. That can happen if people think there is something more interesting to discuss.
    Actually, I have read a lot of the posts in this thread and people HAVE been lumping all the tanks again numerous times. I would have to go back 100+ pages, but people have done it several times in this thread. So don't assume I haven't been keeping up. I've been noting the arguments on both sides and taking into consideration what has been going on, but this thread has become so hostile for people that actually came in to try and keep a neutral stance, while pointing out the holes on both sides of the fence, and it just spirals into a mess.

    Perhaps if people remained constructive, instead of feeling the need to be snarky, sarcastic, rude and downright insulting other cultures things would be far more constructive.
    (3)

  6. #6
    Player
    GoodPerson's Avatar
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    Jun 2024
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    32
    Character
    Good Person
    World
    Exodus
    Main Class
    Pugilist Lv 90
    Quote Originally Posted by ImTired View Post
    Actually, I have read a lot of the posts in this thread and people HAVE been lumping all the tanks again numerous times. I would have to go back 100+ pages, but people have done it several times in this thread. So don't assume I haven't been keeping up. I've been noting the arguments on both sides and taking into consideration what has been going on, but this thread has become so hostile for people that actually came in to try and keep a neutral stance, while pointing out the holes on both sides of the fence, and it just spirals into a mess.

    Perhaps if people remained constructive, instead of feeling the need to be snarky, sarcastic, rude and downright insulting other cultures things would be far more constructive.
    To be fair, it's a non-moderated , and relatively unorganized"strike". You're going to have unsavory individuals both for and against the agenda who may have varying takes or biases unrelated to the main post who may also make one opinion seem worse , better, toxic or misinformed.
    (2)

  7. #7
    Player
    Yarukiba's Avatar
    Join Date
    May 2014
    Posts
    216
    Character
    Keo Seventhly
    World
    Moogle
    Main Class
    Conjurer Lv 80
    I started the game as a healer un 2013. I main healer, to this day. And it's boring, no matter the content. Even savages and ultimates are boring once your team is comfortable.
    Healing has been boring since Stormblood to me (WHM main lol), SGE felt nice at the beginning, but three hours later, the fun was gone, because all of my hotbars are exactly the same between all healers.
    During EW savage prog, I was beyond annoyed at all the "fake" peaks of difficulty for healers. Oh you're stepping into the poison? Take a dot that 2HKO anyone, so even the healers can't compensate. Oh you got 7 people alive out of 8 ? Too bad, no amount of shielding can protect you. Tankbusters? Don't worry, we got enough mitigation and self-heal to literally not have a scratch. Everyone died but you did your job? Sorry but you also need the DPS and the tanks to shield and mitigate, because the healers aren't enough.

    It's like, we're too weak, and weirdly too powerful at the same time.

    I remember being very careful during T13 prog back then (or even T7/9!), how timing was really important for heals, because one GCD too much and you could become the target, and one GCD less and the tank could die ─ and let's not forget about stance dancing. That's when I felt like healing was more important ; now it feels like being a cheap DPS with a green icon being present for mechanics only.

    There is something fundamentally wrong with these jobs if people are hoping for noobs dying on repeat during alliance raid so they can have "a little bit" of fun. It's not like I want to take the fun away from those who are satisfied, but I also deserve to have fun with the jobs I (used to) love.
    (12)

  8. #8
    Player
    OliviaLugria's Avatar
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    Jan 2024
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    484
    Character
    Olivia Lugria
    World
    Sargatanas
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by ImTired View Post
    So what about the other tanks? You keep putting them all in one box, when we all know WAR is the issue here. It's like saying all DPS are like RDM for their sustain when in reality RDM has the lowest damage compared to their other DPS brothers BECAUSE of them having more utility akin to a healer. And even then they have HUGE sacrifices in order to heal/raise. Same thing for something like Dancer, low damage, but makes up for it through the semi-okay heal that is on a long cooldown and their buffs for their dance partner. BRD as well.

    Stop making general statements for the other two roles, so we can make proper suggestions for the good of the WHOLE game, so the healer role can be improved.
    (has literally made 0 statements indicating this opinion about tanks. Has also posted the opinion that War/Pld are op in dungeons, Gnb can be tough but doable, and Drk is a struggle when doing 1T3D. I dunno which post your reading that indicates I have some problem with the dps :l. Your post also has nothing to do with my statement since I wanted to show proof that YOU LUMPED ALL THE TANKS ROTATIONS into 1,2,3,1,2,3,4 when taking 1 look at Gunbreaker disproves your argument)

    WOW! RDM has to sacrifice some dps for using some (but not all) of its utility? What a great design idea! Maybe tanks should have a system like that to. Several free abilities that can be used at no expense, but also have some of their abilities be a dps loss to make them decide if they really need to use it or not. Really great thinking!

    If you want to argue about warrior go find someone who actually disagrees with you... I want more buttons to press when there's no healing required, I want more damage to heal, and I want unique ways to heal that damage.

    I am very serious about my tank changes though. They're tanks! They should be mitigating damage and holding aggro. Think about what a tank looks like. They're this bulky thing with a huge barrel and maybe a mounted gun. They should follow what the role is named after and decrease the number of dps buttons to 2 or 3. They are way to much like DPS now, and if you want to DPS instead of tank you should go play DPS.
    (7)
    I just want some competent job design along with a mild difficulty curve. Asking for more seems to much right now.

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