I'm so confused as to why people are saying that the issue with healer is not a content/game design issue when it literally is by all definition when you look at the primary complaints coming from healer.
I also don't understand as to why people are advocating all of these weird adverse nerfs/buffs that ultimately does nothing when WAR's main issue has been and always been Bloodwhetting. Someone even said that Bloodwhetting/lower-level iterations were fine until it got scaled up harshly, so clearly the problem has always been that ONE skill. I played tanks a little bit, outside of my usual healer runs, and every single time WAR's Bloodwhetting has stuck out to me as the only culprit. None of the other tanks have really stuck out as horrid, because if I have read the tooltips correctly both in-game and online sources, those skills either require some sort of resource that is built up over time, locked by a decently sized cooldown, or has a large MP cost (ala PLD).
I will also point endlessly to the fact, as people have mentioned several times, that there isn't enough damage to supplement the healing that is given across the board. So, clearly, on both sides of the argument, people need to advocate for an overall GAME change moreso than the role change. If you try asking for a healer specifically change, then you are just going to be a victim to the issues ALL of the classes face when it comes to DPS skills as a whole. And no matter what people say, those classes all have their own separate issues that I could go on and on about for ages.
And, for the people that say tanks have a better rotation then healers...they really don't. Instead of 1211111111 it's literally 1231231234512312312345 maybe 6 or 7 if you gain enough resources. That is braindead and that is coming from a healer who has played tanks for a little bit of time. I have fallen asleep several times playing tanks and wonder how anyone can in full honesty say that tank has anymore riveting gameplay than healers. If you ask me as a support/healer main, BOTH roles are boring. The only classes that have honestly made me sit down and think have been DPS. And that has been my issue with MMOs for a LONG time. This is not a FF14 issue alone, this is a MMO issue in general.
I don't like that people lie just to state a point or to get classes nerfed/buffed on either side because it makes both sides look disingenuous. There are already enough issues of people wearing the hashtag in game and literally sandbagging trials/dungeons/other content. I literally had someone blame me over the fact that people like me are the reason why healers are the way they are. There needs to be more logical standpoints instead of these overblown emotional or sarcastic remarks that ultimately do nothing. And this is not just for healer mains that feel there needs to be more or the people fighting against them, it's BOTH sides that need to do better when presenting points.
Edit: Now that I think about it, advocating for a encounter/game shift would be hard in its own right because you literally have to convince Yoshi P that the ease of normal content has essentially jeopardized the usefulness of a whole role. I won't speak on skills because that is a whole can of worms trying to ask for new skills smack dead in the middle of an expansion, but asking for encounters to be tweaked number wise to overall increase the usefulness of the healer role seems much more plausible. However, that will require time, so even then, there are no changes that are going to be immediate no matter what. It's a poor situation to be in, but realistically that what everyone should be asking for before going in depth with any skills that may see a change in later patches.