Quote Originally Posted by Sqwall View Post
And also don't blame war for invalidating a healer in CASUAL content....that's on the devs for not making casual content hard enough and can be out geared in hours.

You want healers to heal....have the tank actually get the shit kicked out of him....physical vuln debuffs....damage up buffs....force them to stop wall to wall pulling....

MAKE IT HARDDDDD! Then healers might actually get the message....o man...I gotta heal!?
It's feedback...on Warrior. That I'm providing on the forums. It is literally Warrior that, if brought into dungeons will easily invalidate the healer role.

Let's be real here, if we're talking dungeons, they would have to amp the incoming damage a LOT to make up for bloodwhetting, so much so the other tanks might not be able to handle it in their current state even with healers. So tell me, what becomes the most sensible and easy option:

1) Make Bloodwhetting heal once per GCD, or per target and make it function identical to how Nascent Flash did in Shadowbringers

2) Balance every single dungeon around WAR existing