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  1. #1
    Player
    Zairava's Avatar
    Join Date
    Dec 2021
    Posts
    724
    Character
    Grimahed Darkovin
    World
    Lamia
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Sqwall View Post
    I'll die on this hill that WAR is fine...That all the tanks....are fine. The only outlier is DRK could use some sustain...but to much and you will be complaining in a year that DRK can DO EVERYTHING good.
    queue's into casual content, invalidates the healer's role while falling asleep at the keyboard "yeah WAR is fine"

    You're damn right I would complain if our sustain was too strong. I don't want to be good at everything and make it effortless. I want there to be strengths and weakness because that means I actually might need to pay attention a little, who knew?
    (4)

  2. #2
    Player
    GoatOfWar's Avatar
    Join Date
    Jul 2022
    Posts
    976
    Character
    Pepper Oni
    World
    Twintania
    Main Class
    Samurai Lv 100
    Quote Originally Posted by Zairava View Post
    queue's into casual content, invalidates the healer's role while falling asleep at the keyboard "yeah WAR is fine"

    You're damn right I would complain if our sustain was too strong. I don't want to be good at everything and make it effortless. I want there to be strengths and weakness because that means I actually might need to pay attention a little, who knew?
    *Also has the best invuln, partywide, sustain and is the easiest tank to optimise*
    *Does not want to be taxed 3% damage*
    (3)

  3. #3
    Player
    Sqwall's Avatar
    Join Date
    Jun 2013
    Posts
    844
    Character
    Sqwall Lionheart
    World
    Diabolos
    Main Class
    Warrior Lv 100
    Quote Originally Posted by Zairava View Post
    queue's into casual content, invalidates the healer's role while falling asleep at the keyboard "yeah WAR is fine"

    You're damn right I would complain if our sustain was too strong. I don't want to be good at everything and make it effortless. I want there to be strengths and weakness because that means I actually might need to pay attention a little, who knew?
    I haven't run war on casual content in like 2 years.

    Besides I have been asking for harder casual content for 5 years now.....ever since they stopped offering hard mode dungeons. I want dungeons to be harder....which is why I don't run them....they bore me on ANY job.
    (1)

  4. #4
    Player
    Sqwall's Avatar
    Join Date
    Jun 2013
    Posts
    844
    Character
    Sqwall Lionheart
    World
    Diabolos
    Main Class
    Warrior Lv 100
    Quote Originally Posted by Zairava View Post
    queue's into casual content, invalidates the healer's role while falling asleep at the keyboard "yeah WAR is fine"

    You're damn right I would complain if our sustain was too strong. I don't want to be good at everything and make it effortless. I want there to be strengths and weakness because that means I actually might need to pay attention a little, who knew?
    And also don't blame war for invalidating a healer in CASUAL content....that's on the devs for not making casual content hard enough and can be out geared in hours.

    You want healers to heal....have the tank actually get the shit kicked out of him....physical vuln debuffs....damage up buffs....force them to stop wall to wall pulling....

    MAKE IT HARDDDDD! Then healers might actually get the message....o man...I gotta heal!?
    (1)

  5. #5
    Player
    Zairava's Avatar
    Join Date
    Dec 2021
    Posts
    724
    Character
    Grimahed Darkovin
    World
    Lamia
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Sqwall View Post
    And also don't blame war for invalidating a healer in CASUAL content....that's on the devs for not making casual content hard enough and can be out geared in hours.

    You want healers to heal....have the tank actually get the shit kicked out of him....physical vuln debuffs....damage up buffs....force them to stop wall to wall pulling....

    MAKE IT HARDDDDD! Then healers might actually get the message....o man...I gotta heal!?
    It's feedback...on Warrior. That I'm providing on the forums. It is literally Warrior that, if brought into dungeons will easily invalidate the healer role.

    Let's be real here, if we're talking dungeons, they would have to amp the incoming damage a LOT to make up for bloodwhetting, so much so the other tanks might not be able to handle it in their current state even with healers. So tell me, what becomes the most sensible and easy option:

    1) Make Bloodwhetting heal once per GCD, or per target and make it function identical to how Nascent Flash did in Shadowbringers

    2) Balance every single dungeon around WAR existing
    (5)

  6. #6
    Player
    Kabooa's Avatar
    Join Date
    Sep 2013
    Posts
    4,391
    Character
    Jace Ossura
    World
    Gilgamesh
    Main Class
    Goldsmith Lv 100
    Quote Originally Posted by Zairava View Post
    It's feedback...on Warrior. That I'm providing on the forums. It is literally Warrior that, if brought into dungeons will easily invalidate the healer role.

    Let's be real here, if we're talking dungeons, they would have to amp the incoming damage a LOT to make up for bloodwhetting, so much so the other tanks might not be able to handle it in their current state even with healers. So tell me, what becomes the most sensible and easy option:

    1) Make Bloodwhetting heal once per GCD, or per target and make it function identical to how Nascent Flash did in Shadowbringers

    2) Balance every single dungeon around WAR existing
    Well, it's clearly option 3 and just give all tanks Bloodwhetting. It isn't very strong after all.
    (3)

  7. #7
    Player
    Oizen's Avatar
    Join Date
    Oct 2021
    Location
    playing other games like yoshida intended
    Posts
    2,473
    Character
    Alondite Ragnell
    World
    Midgardsormr
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Sqwall View Post
    And also don't blame war for invalidating a healer in CASUAL content....that's on the devs for not making casual content hard enough and can be out geared in hours.

    You want healers to heal....have the tank actually get the shit kicked out of him....physical vuln debuffs....damage up buffs....force them to stop wall to wall pulling....

    MAKE IT HARDDDDD! Then healers might actually get the message....o man...I gotta heal!?
    Ima be honest I dont think its possible to balance casual AOE content around Bloodwhetting, its so absurdly strong in AOE that you honestly end up just wasting 80% of its healing.
    I cant imagine how hard mobs would have to hit to contest it.

    Like I agree normal content could be made harder, but I do actually think that Bloodwhetting is the biggest barrier keeping that from ever happening.
    (3)

  8. #8
    Player
    AmiableApkallu's Avatar
    Join Date
    Nov 2021
    Posts
    1,196
    Character
    Tatanpa Nononpa
    World
    Zalera
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Oizen View Post
    Ima be honest I dont think its possible to balance casual AOE content around Bloodwhetting, its so absurdly strong in AOE that you honestly end up just wasting 80% of its healing.
    I cant imagine how hard mobs would have to hit to contest it.

    Like I agree normal content could be made harder, but I do actually think that Bloodwhetting is the biggest barrier keeping that from ever happening.
    About the only thing you could do is to reduce W2W pulls down to one or two hard hitting mobs. Otherwise, in AoE, Bloodwhetting (in it's current state) simply out does every healer.
    (0)