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  1. #1
    Player
    HyperiusUltima's Avatar
    Join Date
    Jan 2015
    Posts
    1,393
    Character
    Eileen White
    World
    Brynhildr
    Main Class
    Conjurer Lv 100

    Give Warrior the Dark Knight treatment in regards to Bloodwhetting

    By the Dark Knight treatment, I mean what happened back in Stormblood to Shadowbringers, where all of Dark Knight's sustain went out the window the next expansion. I get that Warrior is supposed to fight with their HP along with mitigation, but I'm going to bring it up again that healers have been being pushed out(in a minority) just for speed clears.

    If I'm going to be honest, the reason why everyone plays Warrior is because they're not just the easiest tank, they're the BEST at everything. Sustain, mitigation, and also having the shortest CD Invuln puts it in a spot where while it's not the highest damage, it brings every utility under the sun that isn't Raid-wide Magic Mitigation(and outshines PLD in every regard nearly).

    90 Dungeons are being dealt with by a 3 DPS/1 Tank squad, and it is only because Bloodwhetting is a 1:1 recovery, akin to old Abyssal Drain for DRK back in Stormblood. You had essentially infinite MP through Blood Price(getting hit gave MP back back then before they removed it) and could spam Abyssal Drain for HP to be unkillable in large packs; however, it wasn't ideal for single target.

    As for Warrior, Bloodwhetting is ideal for EVERYTHING. Single Target, AoE? Doesn't matter, just do damage get HP back and be a self-Benediction. What's more, this is on a 25s CD for something extremely powerful that is supposed to be a tertiary cooldown.

    So, there is only one way to fix this: cut Bloodwhetting's healing IN HALF. It's essentially what happened to DRK when they got thrown into Shadowbringers with AD being really weak on healing. It'll also put a stop to current patch Dungeons being done by 1 Tank/3 DPS since your sustain isn't insanely good on W2W.

    And yes, I get this may seem "anti-fun", but it's to a point where it's breaking the Trinity alongside other things that are phasing out Healers. In Dawntrail, they need to address this issue directly if they want the game to live since a lot of people are hinging everything on Dawntrail.
    (40)

  2. #2
    Player
    Oizen's Avatar
    Join Date
    Oct 2021
    Location
    playing other games like yoshida intended
    Posts
    2,309
    Character
    Alondite Ragnell
    World
    Marilith
    Main Class
    Dark Knight Lv 100
    You could very easily tone it down by making it heal per GCD rather than per target
    Beyond that I view Nascent Flash and Shake it Off (Overtime) as bigger problems than Bloodwhetting.
    (10)

  3. #3
    Player
    GoatOfWar's Avatar
    Join Date
    Jul 2022
    Posts
    976
    Character
    Pepper Oni
    World
    Twintania
    Main Class
    Samurai Lv 100
    Every other job gets taxed on it's damage for utility except tanks lol
    (11)

  4. #4
    Player
    Valence's Avatar
    Join Date
    Oct 2018
    Posts
    4,046
    Character
    Sunie Dakwhil
    World
    Twintania
    Main Class
    Machinist Lv 100
    But people are going to complain again like they did in SB when WAR lost Bloodbath and couldn't self heal massively anymore...
    (1)

  5. #5
    Player
    Reinhardt_Azureheim's Avatar
    Join Date
    Oct 2017
    Posts
    2,574
    Character
    Reinhardt Azureheim
    World
    Alpha
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Valence View Post
    But people are going to complain again like they did in SB when WAR lost Bloodbath and couldn't self heal massively anymore...
    Good. /10char
    (21)

  6. #6
    Player
    GoatOfWar's Avatar
    Join Date
    Jul 2022
    Posts
    976
    Character
    Pepper Oni
    World
    Twintania
    Main Class
    Samurai Lv 100
    Quote Originally Posted by Valence View Post
    But people are going to complain again like they did in SB when WAR lost Bloodbath and couldn't self heal massively anymore...
    We shoulnd't care about that. Catering to selfish players that want their job to do everything and be the best at everything is exactly what got us here in the first place.
    (29)
    Last edited by GoatOfWar; 04-09-2024 at 12:12 AM.

  7. #7
    Player
    Valence's Avatar
    Join Date
    Oct 2018
    Posts
    4,046
    Character
    Sunie Dakwhil
    World
    Twintania
    Main Class
    Machinist Lv 100
    Quote Originally Posted by GoatOfWar View Post
    We shoulnd't care about that. Catering to selfish players that want their job to do everything and be the best at everything is exactly what got us here in the first place.
    I think the irony of my message was lost to the medium. You're preaching to the choir.
    (4)
    Last edited by Valence; 04-09-2024 at 09:22 PM.

  8. #8
    Player
    rawker's Avatar
    Join Date
    Dec 2014
    Posts
    1,197
    Character
    Rawker Stone
    World
    Excalibur
    Main Class
    Paladin Lv 90
    All of the discussions about nerfing WAR reminded me of HW PLD when I was complaining how poor PLD was back then that even if I go full tank stance, a WAR in full Slaying accessories can rip aggro in Deliverance.
    (3)

    #FFXIVHEALERSTRIKE


    - Seraphism is BAD.
    - Give us back Shadowflare and make Deployment/Emergency Tactics affect Biolysis
    - Give us back Rouse
    - Make pet management rewarding.

  9. #9
    Player
    Sqwall's Avatar
    Join Date
    Jun 2013
    Posts
    844
    Character
    Sqwall Lionheart
    World
    Diabolos
    Main Class
    Warrior Lv 100
    In a dungeon setting bloodwhetting is broken....but I also want to argue this. If you DIE in a dungeon with a healer....you have bigger problems then having a broken skill.

    Bloodwhetting in a extreme/savage setting is VERY underpowered with only a single boss to attack. It's pretty close to PLD blade combo it terms of heal potency.

    I have to look at it where the skills matter...and how the skills are designed. Jobs are designed around extreme/savage/ultimate. Not dungeons.

    So if your in a dungeon and a WAR pops bloodwhetting....it's broken as all hell. Honestly they could just do a AOE diminishing returns to it and it would still be broken. WAR is just so damn smooth at AOE tanking as it just ruins large packs.

    I have tanked with WAR for nearly the whole expansion...and switched to PLD from P10S onwards. I can say this. PLD was TERRIBLE to play before the rework. WAR was hands down so much better to play then PLD prior to the rework. PLD is smooth as hell to play and everything just lines up perfectly. WAR is in the same boat with skills lining up...it's just slower is all. And that is is the point in my opinion. They still feel different to play, and have different playstyles. For those that think the tanks homogenized and feel the same. I would ask you to play P10S or P12S as a WAR....then change to PLD. It's crazy disjointed and you have to play so much more differently. The basics are the same, but you still have to plan ahead and use the jobs strengths.

    That's part of the fun though. I love being able to change to w/e tank I want to, and figuring out what each can get away with. Surprise, surprise...each tank can respectively get away with more or less then the other.

    Streamers gonna complain because that's how they get clicks and views. But when you boil it right down to what it really is....Tanks are so damn balanced and I don't know what they could do to improve anymore.
    (3)

  10. #10
    Player
    Kabooa's Avatar
    Join Date
    Sep 2013
    Posts
    4,391
    Character
    Jace Ossura
    World
    Gilgamesh
    Main Class
    Goldsmith Lv 100
    Quote Originally Posted by Sqwall View Post
    Bloodwhetting in a extreme/savage setting is VERY underpowered with only a single boss to attack. It's pretty close to PLD blade combo it terms of heal potency.
    (14)

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