TLDR: The top end healing is lowered. The minimum healing is raised. The massive AoE healing nerfed is offset somewhat by the additional healing provided by Eq's hot and the raw healing from Shake it Off.
So, this is one of the more interesting changes, given that it tends to follow their tank balancing paradigm. One tank (Usually the warrior) has something far and away better than the other tanks, so the other tanks receive something similar, the Warrior's is nerfed, and they're all brought to this new baseline.
Baseline number to consider: At level 90 in AF gear at current (may change) potencies...
100 Tank healing potency = ~2% of tank HP restored, closer to 1.8% but 2% is easier to work with, or ~1200 HP.
With an 8 second duration, it is possible to fit up to 4 GCDs into the Blood/Nascent window. Expected ~.5 second animation delay leaving 7.5 seconds, so with some skill speed and good ping, you can squeeze theoretically 4 gcds in. The ability is likely balanced around 3 gcds with plenty of time. Add the 400 shield on top, and this mean Warrior has the following.
Blood: 400 shield, 12-1600 healing potency, or basically, ~32-36% of your maximum HP per use.
Nascent: 400 shield to target, 12-1600 healing to you and partner, or ~24-32% healing to you, and 24-32% of your maximum HP to an ally.
Comparatively speaking, currently you gain 50% of your damage and give 25% of your damage to your ally. Ignoring auto attacks, this means a strong Nascent window is ~50-60% of your HP and half of that to your ally, however, very weak nascent windows were instead closer to maybe 10% of your health and 5% to your target.
In AoE situations, current Nascent is stupid, as Warrior has no AoE fall off so every single enemy just adds more healing capacity and rarely adds any danger. A single Nascent window in AoE was basically just 10% * N where N is the number of enemies of your maximum health, where as now it's as bove - ~32-36% of your maximum HP.
Edit: The current media tour build actually shows every hit granting a 400 potency heal on AoE. Well then. This means the actual Nascent window is 24-32% * N per window.
Decoupling it from your active offensive cooldown use isn't really my cup of tea, but it's hard to argue with the raw baseline power floor being raised. The enhanced mitigation of Bloodwhetting and supplemental healing with Equilibrium should cover mass dungeon pulling well enough, without completely invalidating the healer. Their own abilities do that well enough.



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