

That was with food btw. I know my HP value in savage like it's my phone number. So do my healers.25% without crits, that's an entire TBN worth of healing. *When there's no crits.* So that's the *minimum*. However, it's not 25% of your health, because they're healing for over 43k lol (In a non raid setting at that). You don't have over 200k hp. But let' signore that, you also get 2x10% mit and a fat shield, and you don't get the downside of TBN that makes you lose damage when you spam it.
Nascent is a beast on it's own entirely. If i drop a TBN on a friendly i won't have it for myself, but War gets to double dip.


WAR excels at everything....LOL.
"Hey AST, can I get some cards?" Asked the warrior
"No!" yelled the AST
"Why not?" asked the warrior
"Because DRK go brrrrr....that's why" exclaimed the AST
*the warrior was forced to be content with this outcome...because he knew deep down...his burst would never amount to the DRK damage output*
"What do I have that DRK doesn't...?"
Sustain.


https://forum.square-enix.com/ffxiv/...=1#post5681873100 tank potency is approximately equal to 2% max hp. We've known this since the media tour for Endwalker. This number hasn't changed. If you're finding discrepancies between my screenshot and your personal anecdotes, it's almost like our characters are in different environments and gear differences that affect the raw number but not the relative strength.
And just so we curtail this, in that linked post, I made a mid-edit after we found new information that Bloodwhetting/Nascent scaled with target number, which is when it was labeled superdumb, but our naïve selves were willing to give it a try.
Last edited by Kabooa; 04-20-2024 at 04:45 AM.
*fast forwards to the end of a raid after receiving cards*WAR excels at everything....LOL.
"Hey AST, can I get some cards?" Asked the warrior
"No!" yelled the AST
"Why not?" asked the warrior
"Because DRK go brrrrr....that's why" exclaimed the AST
*the warrior was forced to be content with this outcome...because he knew deep down...his burst would never amount to the DRK damage output*
"What do I have that DRK doesn't...?"
Sustain.
*Both got a 95 on Adps and did the same dps anyways*
Drk doesn't excell at damage.



Not only that, but the only time we should even be remotely considered for cards is during our opener because of how ridiculously potent our oGCD vomit makes it. Cards is a nothingburger argument.
Don't tell 'em most of us don't play in the comps necessary for Drk to even do the same dps as a War.


Wouldn't know...I don't look at fflogs of clears....and dissect them.
I learn the mechs....get the clear....don't need another website to tell me that.
See that's your problem....your looking at FFLOGS and making a judgment solely of a data set...that in my mind...is INCREDIBLY skewed since it's based off of first clear get's the 99 or 100 right?...but that isn't adjusted for other people that get clears that might do better then you did.
FFLOGS is how you stack up against everybody else....the difference between a 21 and a 99 is probably like 400-500 dps....
Their scale is whack....you're splitting hairs
I'll die on this hill that WAR is fine...That all the tanks....are fine. The only outlier is DRK could use some sustain...but to much and you will be complaining in a year that DRK can DO EVERYTHING good.
Okay, call me a hair splitter. But then don't pretend that Drk excells at damage.Wouldn't know...I don't look at fflogs of clears....and dissect them.
I learn the mechs....get the clear....don't need another website to tell me that.
See that's your problem....your looking at FFLOGS and making a judgment solely of a data set...that in my mind...is INCREDIBLY skewed since it's based off of first clear get's the 99 or 100 right?...but that isn't adjusted for other people that get clears that might do better then you did.
FFLOGS is how you stack up against everybody else....the difference between a 21 and a 99 is probably like 400-500 dps....
Their scale is whack....you're splitting hairs
I'll die on this hill that WAR is fine...That all the tanks....are fine. The only outlier is DRK could use some sustain...but to much and you will be complaining in a year that DRK can DO EVERYTHING good.
Warrior main thinks Warrior is fine. Man that's crazy. No, Warrior doesn't need to be the best everywhere. And i don't want healing on Dark knight. I want it to have strengths and weaknesses.
I want all the tanks to have strengths and weaknesses, including Warrior.
War has the best sustain, is the easiest to optimise, has the best invuln, the best party wide and utility.
It needs to be taxed somewhere and you all didn't want it to be damage, so what will it be?
Last edited by GoatOfWar; 04-20-2024 at 05:03 AM.



queue's into casual content, invalidates the healer's role while falling asleep at the keyboard "yeah WAR is fine"
You're damn right I would complain if our sustain was too strong. I don't want to be good at everything and make it effortless. I want there to be strengths and weakness because that means I actually might need to pay attention a little, who knew?
*Also has the best invuln, partywide, sustain and is the easiest tank to optimise*queue's into casual content, invalidates the healer's role while falling asleep at the keyboard "yeah WAR is fine"
You're damn right I would complain if our sustain was too strong. I don't want to be good at everything and make it effortless. I want there to be strengths and weakness because that means I actually might need to pay attention a little, who knew?
*Does not want to be taxed 3% damage*
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