Quote Originally Posted by technole View Post
Holos buff put it closer in available mitigation, already an excellent skill in itself, and we knew Scholar expedient would not make it into ultimate as-is because of how mechanic breaking it was. Fact that Sage is pretty good in DSR says a lot of how well the job is out of the gate. Details are useful like people don't need to be refined inside of bubbles like in the other jobs, hit everyone in yalms range, which is useful for many savage/ultimate mechanics where party splits up across arenas for damage. Plus gap closer to make this work. If you use all the buttons available, very comfy.
I want nothing more than to main Sage purely based on its style and aesthetic. That said, you can buff it’s healing tools into obscene levels of power and add even more OGCD heals, but none of that will even add a single point in favor of making me want to play SGE.

Make me stop spamming Dosis III. Give me a real selection of offensive spells that feels like a DPS lite. Make me the GNB of healers. Give me healer Continuation. Playing SGE feels like laser hair removal simulator with how often I have to see the same animation. I want my nouliths flying all over the place releasing all types of other attacks, not doing the same exact zippy-zap more than every other action combined.