Quote Originally Posted by Deceptus View Post
The FFXIV dev team is, sadly, so bereft of ideas that this is their idea of "difficulty". One shot mechanics. Either you do it right or you die. It's lazy design IMHO because it dis-incentivizes gear acquisition. What's the point of getting better gear if said mechanic is going to kill you no matter what?

Back on healers, IMHO every single DPS action gained by healing should at a minimum be DPS neutral. They finally did it with Misery after so many years but Sage Toxikon needs looked at. It only becomes available if you use a healing action so at a minimum each hit should be at least 600 for the first mob + dropoff for AoE

Scholars need the Healing decoupled from the Damage of Aether pact. Put Energy Drain on it's own separate charge system. Again, Sage does this right (Phlegma not requiring Addersgall stacks) but the Devs didn't think to update SCH? What's funny is SCH and SMN have the Arcanist base job and SMN has the right model in Painflare (short CD charge AoE move) which Sage Phlegma literally mirrors.

Just shows they don't fully think things through when designing healers, but that's been a major problem for multiple expansions spanning multiple years at this point.
Misery deserved its DPS neutral buff because your ability to use lilies is limited. I agree that Toxikon needs to change as well, but it can't simply be getting buffed to 660 to be DPS neutral with Dosis because Eukrasian Diagnosis is not gated by cooldowns and thus, in Savage especially, you would have the ability to spam Eukrasian Diagnosis on your tank and burn Addersting and never actually use Dosis.

My personal take is removing the barrier break aspect and removing passive Addersgall generation over time. Toxikon stays the same Potency as Dosis, but grants 3 stacks of a buff that enable 1 use of the OGCD attack: Toxikosis, which is 1/3rd of Dosis' potency each. This not only gives you a net DPS neutral reward for Addersting, but also gives SGE gameplay, which it currently lacks like the rest of the healers. Addersgall is instead generated through a new DPS spell that has a 20 second cooldown and 2 charges, and that also grants 1 Addersting as well, giving you a "combo" of sorts into your Toxikon and Toxikosis stacks. Then, the meter part of SGE's gauge is converted into a gauge that increases by 2 to a maximum of 100 every time a Kardia effect triggers. Once the gauge reaches above 50, casting either Eukrasian Diagnosis or Eukrasian Prognosis will consume 50 gauge and generate 1 Addersting.

This allows you some DPS neutral healing roughly once per minute, allows Toxikon to feel like a proper reward, reduces SGE's potential crit variance since Toxikon's power is broken up across 4 actions, discourages dumping Addersting as you need to spend time using each Toxikosis stack before your next Toxikon, and expands SGE's gameplay by the Addersgall/Addersting generator as well on top of the new Toxikon "combo."