Quote Originally Posted by Absurdity View Post
I'm not really disagreeing there, it is just not feasible to implement with the way the game currently works without making it either impossible to deal with or way too easy. Neither of which is good in a savage fight.

If you make the avoidable damage oneshot people and then make the mechanics unpredictable, with the wonky snapshotting that XIV has, it will entirely depend on your luck and end up frustrating.
If you make the mechanic not oneshot people or make the cast so long that you can resolve it, with both the additional time needed to figure out what mechanic the boss is doing and the wonky snapshotting, then it will be way too easy.


This game currently just can't really do mechanics that require split second reactions.
IMHO the easiest solution there is to lean more on auto attacks persisting through casts with the ability to crit whilst also giving bosses short cooldown non-telegraphed tank busters and cleaves again.

Kaliya from Coil T11 during prog was a great example of how bosses should hit. It wasn't the hardest hitting boss of the time, but you needed both tanks to soak those cleaves initially and it was nothing like as predictable as what we have now because the bulk of the damage didn't have a huge long telegraph announcing it's arrival.

https://youtu.be/1WwRDVQotgo?t=15