here's something galling: paladin is getting a rework before healers. despite the fact healers need it more (1 job vs an entire role)



here's something galling: paladin is getting a rework before healers. despite the fact healers need it more (1 job vs an entire role)
Mostly so they fit into the 2min buff window like everybody else, but since "healers only heal" they don't need a 2min buff window and are perfectly fine as is... I'd like to say I'm being sarcastic, but there are people out there who may unironically think like this, so idk lol


Explain why healers need it more? Like ... ok, I'm not saying healers doesn't need a rework. I will even say it would be nice if healers get a major rework ... but common now, it's fairly obvious why they need to rework PLD. It's pretty much a forgotten orphan that were left behind. Its output sucks, this tier bleed damage model just rip PLD to shred. Its support kit is badly out of date, too situational, and overall clunky. As a healer main, if I have a choice I would prefer not to heal a PLD. Up until now, PLD has always been my go to tank, and now I hate it. Frankly they should rework and get rid of this idea "PLD is a tank that can save/recover a run" because face it, when people argue about class balance nobody care about "saving a run" unless it's a RDM.
Basically, PLD have an existential crisis. People will avoid to bring a PLD if they can. In fact, if you're part of the early clear crowd then it's not even a choice. And it's obvious they want to square that issue away before the next content circle so PLD main don't get excluded. That's the correct priority.
Healers may think they're desperate due to this "woe is me, and only my trouble is the most important and gravest!" mindset but ... at the end of the day, every group gonna bring 2 healers.




The entire Healing Role has been in an existential crisis for four years now, two expansions.Basically, PLD have an existential crisis. People will avoid to bring a PLD if they can. In fact, if you're part of the early clear crowd then it's not even a choice. And it's obvious they want to square that issue away before the next content circle so PLD main don't get excluded. That's the correct priority.
You say people are actively not playing Paladins? LOL. People legitimately aren't bringing healers to runs at all. Single healer EX is relatively common.
WHM was actively avoided for multiple expansions.
But like we said in our Double Standard post on the healing forums, Hydaelyn forbid a tank have an issue, because then it gets fixed really quick (With the exception of the Bastard Child Dark Knight and Living Dead).
Last edited by Deceptus; 11-26-2022 at 10:51 PM.




"Existential crisis"? SMH man.
Look, I can understand that for many healers, it is currently in a state that makes it difficult to enjoy. But when terms like this is just thrown out there, it becomes very easy to see that the problem is not just with healer design. It's also with the healers themselves.
I can't and won't try to speak for things on a savage level. I can only speak as a player who has used all four healers up to Barb EX, and what they are going through isn't an existential crisis. On the contrary, they have plenty to do, and there are numerous ways for them to deploy their kits to handle the situations within these duties. Each of them also have varied ways to handle a situation that give them slight edges over the other healers and feeling of uniqueness.
I will repeat that this does not mean that there are not issues with healing. There definitely are. Lack of offensive skills if probably the furthest on the list of these to the devs though. Trust me, I know because of my hotbar setup for each healer has at the bare minimum five offensive skills. Some skills such a Pneuma, Assize, and Macrocosmos, I feel are well designed because of their duality, which gives them both optimal and suboptimal applications of these skills that change depending on a ST vs AoE scenario. Even a skill like SGE's Phelgma can have you reserve or spend charges depending on what's going on. So it's not like these thought processes while healing don't exist. Players just say they don't, which is a blatant lie.
As usual, I default to if you want more DPS options, play a DPS job.




[QUOTE=Gemina;6136381]"Existential crisis"? SMH man.
You seem to contradict yourself, On one hand you recognize that there are already skills that integrate healing and DPS.
On one hand you acknowledge that there are issues with healing design, then you seem to indicate that actually it's fairly well designed, then you go back to- well no there are issues.
The final touch which seems to indicate that you aren't arguing in good faith however is that tired old cliché of "if you want more DPS options, play a DPS job". At that point, anyone who adds that is just trolling, we're gone through this so many times at this point.




Yes, I do recognize that there are issues within the healer role. "Existential crisis" is not the term that describes them, or the state healing is in. Do I really need to spell that out? How much of an overdramatization that is? It is however, indicative of the emotional state of the person who states it that way. And if you think it is really that bad, then I honestly don't know what to tell you. When I log into the game, and group with players. Everything proceeds apace. Again, I can't speak for Savage, but for Barb EX and below, everything is fine. There are some issues than can improve current gameplay, but a lot of that has more to do with refining current skills, not adding new ones.On one hand you acknowledge that there are issues with healing design, then you seem to indicate that actually it's fairly well designed, then you go back to- well no there are issues.
The final touch which seems to indicate that you aren't arguing in good faith however is that tired old cliché of "if you want more DPS options, play a DPS job". At that point, anyone who adds that is just trolling, we're gone through this so many times at this point.
When I say, "Play a DPS job". You can call it trolling if you wish. It really doesn't matter to me. But it has more to do with the exhaustion of letting players know that moving in the direction of having more DPS skills to tangle around with isn't happening. And even if it was, it's not happening this instant. You're not going to log into the game tomorrow and will need to find a way to add 3-4 new DPS skills to your hotkeys. If healing sucks, and you're not enjoying it, and the state of them is in an "Existential Crisis", what else am I going to tell you? Honestly?




What also isn't going to happen is SE increasing healing requirements to use all of our healing tools from start to end of a healing tier out of BOTH healers.When I say, "Play a DPS job". You can call it trolling if you wish. It really doesn't matter to me. But it has more to do with the exhaustion of letting players know that moving in the direction of having more DPS skills to tangle around with isn't happening. And even if it was, it's not happening this instant. You're not going to log into the game tomorrow and will need to find a way to add 3-4 new DPS skills to your hotkeys. If healing sucks, and you're not enjoying it, and the state of them is in an "Existential Crisis", what else am I going to tell you? Honestly?
Also, they can prune several skills from healers that we don't need and don't use to make way for dps skills. Further, in SB healers HAD more dps skills and people liked it and then SE got rid of them.
Point is we don't need all the healing tools they keep forcing on to us, we can have dps.
And as pointed out REPEATEDLY may I add:
I went from lv1-90 doing MSQ as a healer. It is boring have 1 (two with a dot) button to do it. And if you're gonna sit there and tell me that I should switch to another class JUST to enjoy playing through MSQ something that 1: is the main selling point of this game and 2: the devs themselves say they want to sell as a complete solo experience then all I have to say is:There's also this tiny detail that I can't ever stress enough:
H E A L E R S.
E X I S T.
O U T S I D E.
E N D G A M E.
R A I D I N G.
You wanna level? 1111111111
You doing the MSQ? 111111111
You doing a solo scenario? 1111111111
You wanna do fates? 111111111
You doing your job/role quest specifically and exclusively designed for healers? ...111111111
And before anyone uses the "just switch to a dps" argument, I shouldn't be forced to switch to another job just to do content that's allegedly available for everyone. I play a healer because I like being a healer, not because I have to be one. By that very logic, tanks shouldn't exist outside raiding/roulettes either, and yet there they are, with their 123(4) combos, damage buffs, and whatever gauge-related or big dps cooldowns they got - none of which is needed for tanking ever since they neutered aggro management in ShB.
Remove CNJ from the starting classes you can pick and all healers at the start of the expansion should auto cap to the max level.
I'm tired of being told to wait for post-patches and expansions for fixes and increased healing requirements that are never coming. Healers are not fun in all forms of content like all jobs should be, they're replaced by tanks and dps due to low healing requirements and their dps kit is small for 0 reason, when in the past we had more options and handled things just fine. I refuse to play healer in roulette come DT. I refuse to heal EXs, I refuse to go into Savage, and I am boycotting Ultimate.
#FFXIVHEALERSTRIKE


So don't? Every player is invited to give feedback on the game on these forums, which is exactly what the healers asking for more downtime dps engagement are doing. You're straight up wasting your time for no good reason, and acting annoyed about it.
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