Quote Originally Posted by Raven2014 View Post
Basically, PLD have an existential crisis. People will avoid to bring a PLD if they can. In fact, if you're part of the early clear crowd then it's not even a choice. And it's obvious they want to square that issue away before the next content circle so PLD main don't get excluded. That's the correct priority.

Healers may think they're desperate due to this "woe is me, and only my trouble is the most important and gravest!" mindset but ... at the end of the day, every group gonna bring 2 healers.
Yeah sure, let's talk about PLD and how they don't fit into the 2m Burst Window that actually destroyed balance in this game. Typically they're doing this fix because PLD was a massive outlier in terms of clears done mainly because of the following:

1) Boss HP was WAY too high, even for Week 1 World First Groups. They had to rely on Crit Variance to clear the fight, even using perfect play and uptime strategies.

2) PLD was an outlier because of the fact in Phase 2 you get a major buff; PLD can't fit their entire burst into the window of other jobs because it's 11 GCDs long. This means some of PLD's damage is left out compared to other jobs who can fit all their potential damage inside of burst phases.

All the other tanks can fit their damage into the burst window. PLD can't. What do you think the emergency buffs were for to their Confiteor combo?

As for Healers, they're in a far worse position in PLD if you look at their kit. If you played Healer and took a minute to figure out what each and every single thing in the role's kits does, you'd see that it's about 90% Healing for nearly all Healers. Their two damage buttons are just a DoT and a generic attack spell. They've been desperate for something new for the role for years.

One last thing before I go, too: Don't act like Healers share that same mindset and generalize it.