I dunno, maybe it has to do with the role being least played and there's a lack of healers in PF because no one wants to heal when it's too boring to do the same attack skill over and over and over?
AST loses their card variety.
SCH loses their DoT gameplay. Fairy starts ghosting and AI becomes more clunky due to oGCD commands creating a delay in skill activation compared to manually controlling the fairy through pet GCDs to the point where it doesn't feel like a pet healer. It took over an entire expansion to address these issues, but fairy skills can still ghost on the player's end if they were used in succession.
WHM offers nothing unique to the table when compared to the other 3 healers.
PLD gets more holy magic. PLD gets more healing output.
Ah yes, existential crisis. Don't get me wrong, PLD has obvious concerns, but don't act as if healers have minor problems when the whole healer role is effectively reduced to "press 2-1-1-1-1-1-1" outside of mechanics (THAT EVERY JOB has to handle). People avoid bringing a PLD, people avoid playing healer entirely.
Yep, every group brings 2 healers. This is also why in PF, there's an abundance of parties just waiting for a healer to show up so they can start, but barely any of those spots get filled up exactly because not many people like the current iteration of healers. The ones who fill the role, in my experience, end up being bad at healing because, surprise surprise - they aren't healer mains, just people who want to start the party. I'm not saying people who main healers don't exist because they do (I love the aspect of managing healing), but they're far fewer in number lately exactly because people simply hate how boring the downtime can be for a healer. The downtime cannot be erased, but instead got magnified in basically every piece of content while healers simulataneously lost their DPS skills. It's simply not fun to play a healer, and therefore no one wants to play it. It doesn't matter if balance is good if the role as a whole sucks because balance destroyed the fun aspect of it. This is why people are afraid of PLD's gameplay being ruined and turned into a 2 min burst job. People are afraid it's going to feel just like every other tank and no one likes homogenization to that extent. Unsuprisingly, people can draw parallels to healer gameplay in that regard, except for healers, it's many times worse from a lack of damage skill variety once they enter downtime.
Just look at SAM complaints with Kaiten. Kaiten doesn't even get pressed all that often, but it's still a centerpiece to the Samurai gameplay. People hate only using their gauge for Shinten, and using Shinten isn't even as frequent as using healer's attack spell. That should be an obvious example of how poorly healers are designed for the past two expansions.
Honestly, the longer they take to update healers, the more I'm inclined to leave the role as well and never look back at it. Basic updates for this role take months to years to come out. I honestly rather play DPS or tank at this point like everyone else and ditch the role too.



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