



SGE is by a mile my favorite job in terms of aesthetic and style. I'm looking toward 7.0 and really looking forward to seeing what changes about SGE come then. There's a lot of heat revolving around job design in general, so I feel like 7.0 is going to be a make or break point for this game, and if nothing changes, there might be an exodus of prominent players. This in combination with what SGE's identity is suppose to be gives me more faith that SGE may gain more offensive actions, but I'm very cautiously approaching this faith.
It makes me sad though how over EW I am, and it's only 6.28



Holos buff put it closer in available mitigation, already an excellent skill in itself, and we knew Scholar expedient would not make it into ultimate as-is because of how mechanic breaking it was. Fact that Sage is pretty good in DSR says a lot of how well the job is out of the gate. Details are useful like people don't need to be refined inside of bubbles like in the other jobs, hit everyone in yalms range, which is useful for many savage/ultimate mechanics where party splits up across arenas for damage. Plus gap closer to make this work. If you use all the buttons available, very comfy.
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