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  1. #1
    Player
    AmiableApkallu's Avatar
    Join Date
    Nov 2021
    Posts
    1,079
    Character
    Tatanpa Nononpa
    World
    Zalera
    Main Class
    Scholar Lv 100
    Quote Originally Posted by ty_taurus View Post
    The solution of "change content to demand more healing" is such a convoluted and excessive attempt at fixing what is very easily fixable by just giving healers a gameplay loop that is always applicable whether you're in an MSQ instance or progging Ultimate.
    I think it's possible to approach this from both angles. The DPS angle is well-covered. The healing angle… well, I think there are relatively simple changes that could help. My favorite suggestion of the ones I've seen so far:

    Quote Originally Posted by Sebazy View Post
    IMHO the easiest solution there is to lean more on auto attacks persisting through casts with the ability to crit whilst also giving bosses short cooldown non-telegraphed tank busters and cleaves again.

    Kaliya from Coil T11 during prog was a great example of how bosses should hit. It wasn't the hardest hitting boss of the time, but you needed both tanks to soak those cleaves initially and it was nothing like as predictable as what we have now because the bulk of the damage didn't have a huge long telegraph announcing it's arrival.

    https://youtu.be/1WwRDVQotgo?t=15
    In the same way that no one is really asking for a top-tier melee DPS rotation for the healers, we can ask for a bit more healing without jumping all the way to 90% healing uptime.
    (2)

  2. #2
    Player
    ty_taurus's Avatar
    Join Date
    Sep 2013
    Location
    Limsa Lominsa
    Posts
    3,607
    Character
    Noah Orih
    World
    Faerie
    Main Class
    Sage Lv 90
    Quote Originally Posted by AmiableApkallu View Post
    I think it's possible to approach this from both angles. The DPS angle is well-covered. The healing angle… well, I think there are relatively simple changes that could help. My favorite suggestion of the ones I've seen so far:



    In the same way that no one is really asking for a top-tier melee DPS rotation for the healers, we can ask for a bit more healing without jumping all the way to 90% healing uptime.
    We can certain increase outgoing damage to some degree, and this is a desirable outcome. Having more reasons to use the cooldowns we have, especially in casual content--not by making lethal raidwides and nasty bleedbusters or anything, but by just having damage be more frequent, would really provide a healthier experience for most healers. My point though is just that doing this won't have any noticeable impact on the fact that we'll still spend most of our time mashing 1 button more than every other button on our hotbar. It would take a gargantuan increase in outgoing damage to make any significant impact, like unavoidable raidwides every 5-10 seconds levels of increase, in order to shift the focus away from DPS, which is too drastic of a shift from the rest of the game.

    So yeah, adding more reasons to heal is desirable, but it is in no way a solution to the DPS concerns.
    (1)