Quote Originally Posted by Aravell View Post
For the people saying that healing requirements should be increased to fix healer engagement issues, think for a moment, how much increase would the healing requirements need in order to fully engage a veteran healer and remove a large portion of downtime? Would the average healer be able to keep up at all?

In the end, wouldn't such a move be much more destructive to the healer population than just giving something more to do during downtime?

It also requires every single encounter being reworked. Every encounter from the base game and 4 expansions. I don't think that healing requirements will ever be increased, as you allude to.

Making a more robust DPS "rotation" for downtime is MUCH easier and can be done without any changes to encounters. You just need to make an "optimal rotation" with the new abilities deal the same amount of potency as 1 DoT and 12 Glare/Broil/etc. Maybe a bit more to reward good play and make room for mistakes.

ALSO, changing up the DPS abilities means that you're not raising the skill floor for the healer. Bad healers can still just sit there and focus on healing and not touch DPS. "OK" healers can maybe fumble around with it, etc.