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  1. #61
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,856
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Ketsufuma View Post
    just remember the devs need to cater to all play styles. There will always be more casual content then higher end stuff because there are more casual players. High end players get extremes savages and ultimate.
    Meanwhile, high end players can get no significant joy of challenge out of:
    • Any light party content.
    • Any open world content.
    • Alliance raids.
    • Any large-zone side-content.
    Anyone who wants some sort of challenge is offered only those three flavors of 8-man beat-a-cylinder-to-death-while-moving-to-the-right-places-at-the-right-time fights in perfectly circular or rectangular rooms. That's literally all they get.

    If the devs need to cater to all play styles, why the heck is there no real midcore experience? Why is there only barrel's-bottom difficulty available to light party play? Why do all hard modes (Extremes, Savage, Ultimate, etc.) have an easy mode, but none of the other types have any hard mode?
    (23)
    Last edited by Shurrikhan; 06-02-2022 at 12:11 PM.

  2. #62
    Player
    Dzian's Avatar
    Join Date
    Feb 2012
    Location
    Ul'dah
    Posts
    2,837
    Character
    Scarlett Dzian
    World
    Sargatanas
    Main Class
    Bard Lv 76
    Quote Originally Posted by OM3GA-Z3RO View Post
    God forbid when you suggest they should make content just a little bit more difficult, you get people that flip out.
    Because the word casual has lost its meaning and generally now just means lazy players..

    Anyone who isn't lazy is "super duper hard core elitist"

    Honestly many "proper casual" not "lazy casual" players would kill for some extra oomph in terms of difficulty... but at this point there justnoverused words that have lost all meaning.

    Like toxic... where anything that doesn't fall in line with your views is sooo toxic...

    "Red cars are great."
    "Blue cars are better"
    "Your so toxic man stop bashing red cars"

    I have virtually always considered myself a casual gamer. yet i play games on high difficulties , enjoy tough games like sekiro and bloodborne, and generally use games to suplement and add more challenges to life. where many people view games as escapism to escape there failing lives.

    At the same time though i dont always play a lot.. in winter months maybe more but in summer months gaming often takes a back seat to other hobbies such as flying my model aircraft and stuff. so i'm no where near a hard core elite gamer.. yet i'd often get branded as such because omg you play sekiro....
    (10)
    Last edited by Dzian; 06-02-2022 at 04:03 AM.

  3. #63
    Player
    grinkdaboy's Avatar
    Join Date
    Dec 2018
    Posts
    852
    Character
    Viktor Fontaine
    World
    Balmung
    Main Class
    Blue Mage Lv 80
    Quote Originally Posted by OM3GA-Z3RO View Post
    God forbid when you suggest they should make content just a little bit more difficult, you get people that flip out.

    Every casual that sees this behave as if their whole world is crumbling and they take that statement and exaggerate it reading it like: "All content needs to be Extreme/Savage Difficulty! Screw all the Casuals! Cater to the small minority! HOO-RAH!"

    I mean, just chill. There is just no in between with these people, they just think there is only braindead easy and elite hardcore difficult, nothing in the middle. Dungeons are braindead easy you can clear it with just using your 1-2-3 buttons and a healbot, sure it will take longer but it is still possible.

    "Nawt Mah Final Fantasy: Second Life Gaem!"
    yeah it's weird when casuals scream their head off about things that don't affect how they idle in limsa/quicksands
    (9)

  4. #64
    Player
    Amenara's Avatar
    Join Date
    Apr 2019
    Posts
    1,040
    Character
    Rhela Tsurugi
    World
    Gilgamesh
    Main Class
    Viper Lv 100
    Quote Originally Posted by grinkdaboy View Post
    yeah it's weird when casuals scream their head off about things that don't affect how they idle in limsa/quicksands
    I idle in Gridania, thank you very much
    (5)

  5. #65
    Player Hurlstone's Avatar
    Join Date
    Jun 2014
    Posts
    867
    Character
    Valamist Hurlstone
    World
    Phoenix
    Main Class
    Red Mage Lv 90
    Quote Originally Posted by OM3GA-Z3RO View Post
    God forbid when you suggest they should make content just a little bit more difficult, you get people that flip out.

    Every casual that sees this behave as if their whole world is crumbling and they take that statement and exaggerate it reading it like: "All content needs to be Extreme/Savage Difficulty! Screw all the Casuals! Cater to the small minority! HOO-RAH!"

    I mean, just chill. There is just no in between with these people, they just think there is only braindead easy and elite hardcore difficult, nothing in the middle. Dungeons are braindead easy you can clear it with just using your 1-2-3 buttons and a healbot, sure it will take longer but it is still possible.

    "Nawt Mah Final Fantasy: Second Life Gaem!"
    To be fair, it does not really help your case when you then go on to say ‘Dungeons/rotations are brain dead easy’ and such. Not everyone finds the game or classes so simple, or feels like they can heal without looking at the screen etc. Kinda feels like a slap against people who do not yet feel they can do higher content, or those who simply enjoy it the way it currently is.

    Personally speaking I feel they should try and cater to all players, with content that ranges from basic to very hard. I cannot speak for Savage+ content as I do not really venture into that harder content, but I feel the base endgame activities are at a good level, but thats just me. If the harder content is too easy then yeah, SE should think about making it harder and more of a challenge for the dedicated players who want that challenge.

    However I would like to see in base content is a bit more variety in just what type of challenges in endgame content (Such as more dungeons which had things like the non-combat boss of Bardam's Mettle) but I think thats a different discussion. The MSQ I think could use a bit more of a kick at times, but I understand why its as it is, due to how its kinda necessary for everyone to complete no matter their job or if they just wanna craft etc. I did think it would be cool if they added a kinda ‘hard mode’ for New Game+. Give an extra incentive to replay the story, with some neat cosmetic rewards.
    (8)
    Last edited by Hurlstone; 06-02-2022 at 06:39 AM.

  6. #66
    Player
    anhaato's Avatar
    Join Date
    Jul 2021
    Posts
    484
    Character
    A'nhaato Tia
    World
    Ultros
    Main Class
    Fisher Lv 90
    We’re not necessarily saying make baseline content harder (though that’s my wet dream) I just wish we had more hard modes of stuff to make the daily grinds less of a chore that I can turn off my brain for. That’s why I preferred farming my relics in Bozja, the alternative methods were enough to bore me to tears.

    The only baseline I want to become harder is job design, because no matter how easy a job gets as long as it requires SOME form of thought there will always be a large chunk of the players who are adamantly against thinking and turn their nose up at rotation guides. And that’s fine for the most part, normal content doesn’t require proper rotations anyway, just about everything can be facerolled and cleared. Yes, it’s easy content. Braindead content, even. It might hurt you to hear this, but if it doesn’t require any soft of optimal rotations or crucial mechanics, it’s easy.

    Other than that I want to see stuff like actual hard modes for dungeons, fates that are at a higher difficulty than the regular ones similar to Bozja’s CEs with better xp or drops, maybe real time duels like the devs were musing about a few months ago, roulettes that select from higher difficulty duties for greater rewards. Would that provide more skilled players with greater advantages? Absolutely, but those advantages could easily serve as motivation to improve. And when people get into improving and optimizing, then all of a sudden there’s a lot more to do in the game. As Misshapen Chair put it, when it feels like the sky is the limit with how good you can get at a job then it feels like the content never runs out. Unfortunately the limit as it stands now is much lower than the sky…
    (8)

  7. #67
    Player
    Ronduwil's Avatar
    Join Date
    May 2019
    Location
    Texas
    Posts
    472
    Character
    Ronduwil Thaliakson
    World
    Goblin
    Main Class
    White Mage Lv 90
    Quote Originally Posted by BaconBits View Post
    My brother in Hydaelyn all I want is a couple buttons to break up the tedium of spamming a single dps spell on healers.
    If you're doing this, then you're playing wrong. Healing is the one role where I've leveled all jobs to 90, and I've spent plenty of time in the roulettes with them. The only class that plays the way you described is White Mage at level 50. Above that, however, you should be managing your lilies, pre-emptively throwing up an asylum before big AoE burst damage, and possibly maintaining a Medica II to mitigate incoming damage. On top of that you have various cooldowns that you can rotate to keep everyone healthy. It's not the game's fault that you choose to run excusively with pre-made groups of players who don't need any healing and/or that you're so fixated on damage that you're willing to leave all the healing duties to the other guy who is frantically scrambling to maintain everyone while you enjoy your one button spam.

    Every other job is even more complex than that. When I'm playing Astrologian, in particular, I'm so busy throwing out the right cards to the right players and redrawing to optimize my Astrodyne's effect that I barely have time to maintain my dot and/or throw out heals. If you find healing boring, then either you're not doing your job or you're running exclusively with well-geared, well-versed players who could probably clear most instances without a healer.
    (2)
    Last edited by Ronduwil; 06-02-2022 at 07:15 AM.

  8. #68
    Player
    BaconBits's Avatar
    Join Date
    Mar 2019
    Posts
    1,535
    Character
    Arya Diavolos
    World
    Famfrit
    Main Class
    Paladin Lv 98
    Quote Originally Posted by Ronduwil View Post
    If you're doing this, then you're playing wrong. Healing is the one role where I've leveled all jobs to 90, and I've spent plenty of time in the roulettes with them. The only class that plays the way you described is White Mage at level 50. Above that, however, you should be managing your lilies, pre-emptively throwing up an asylum before big AoE burst damage, and possibly maintaining a Medica II to mitigate incoming damage. On top of that you have various cooldowns that you can rotate to keep everyone healthy. It's not the game's fault that you choose to run excusively with pre-made groups of players who don't need any healing and/or that you're so fixated on damage that you're willing to leave all the healing duties to the other guy who is frantically scrambling to maintain everyone while you enjoy your one button spam.

    Every other job is even more complex than that. When I'm playing Astrologian, in particular, I'm so busy throwing out the right cards to the right players and redrawing to power up my Astrodyne that I barely have time to maintain my dot and/or throw out heals. If you find healing boring, then either you're not doing your job or you're running exclusively with well-geared, well-versed players who could probably clear most instances without a healer.
    Me, trying to figure out how you managed to come to the conclusion that I only play in pre-made groups and apparently leave all the healing to my co-healer when all I said was spamming 1 button for dps is boring



    Since we're making assumptions here, I'm going to assume you're the kind of person that slams Medica 2 at least two times for any raidwide, followed up with Assize (because you've been holding it for this very moment instead of using it on cooldown) and Asylum to patch up any minor booboos, leaving your co-healer with nothing to heal.

    Then you look at your co-healer and say "Hey, thanks for the healing NOT!" and walk out of the duty with your head held high, knowing you did a good job.
    (29)

  9. #69
    Player
    Allegor's Avatar
    Join Date
    Sep 2018
    Posts
    2,056
    Character
    Red Rider
    World
    Hyperion
    Main Class
    Sage Lv 90
    Quote Originally Posted by BaconBits View Post
    [I]
    Since we're making assumptions here, I'm going to assume you're the kind of person that slams Medica 2 at least two times for any raidwide, followed up with Assize (because you've been holding it for this very moment instead of using it on cooldown) and Asylum to patch up any minor booboos, leaving your co-healer with nothing to heal.

    Then you look at your co-healer and say "Hey, thanks for the healing NOT!" and walk out of the duty with your head held high, knowing you did a good job.
    While ironically proving that there's largely no need for 2 healers in most non-high end content.
    (10)
    Quote Originally Posted by Allegor View Post
    Can't increase healing requirements because "it'd stress the newbies"
    Can't increase dps options either because "it'd stress the newbies"
    so apparently the only option that doesn't "stress the newbies" is either pressing 1211111111, or do nothing at all.

  10. #70
    Player
    Ronduwil's Avatar
    Join Date
    May 2019
    Location
    Texas
    Posts
    472
    Character
    Ronduwil Thaliakson
    World
    Goblin
    Main Class
    White Mage Lv 90
    Quote Originally Posted by BaconBits View Post
    Since we're making assumptions here, I'm going to assume you're the kind of person that slams Medica 2 at least two times for any raidwide, followed up with Assize (because you've been holding it for this very moment instead of using it on cooldown) and Asylum to patch up any minor booboos, leaving your co-healer with nothing to heal.
    Nope, you assumed incorrectly. Assize is pretty much a DPS skill. I don't hold it. As for Medica II, I'll follow up with Medica I only when necessary if it's a low level instance, but I prefer Afflatus Rapture as a followup if I think everyone is too low to top off without the passive regen that Medica II provides. In general, a single Medica II is good enough. I have to say that I see far more deaths when I'm running as a DPS than I do when running as a healer. It's funny how that happens when healing is supposedly as optional as you make it out to be.

    Also, I'll often commend my co-healer if I think they did a half decent job, especially if people were taking massive damage all fight long. I have no way of knowing how much everyone healed because I don't run any addons. The popular combat tracker requires administrative privileges to run, and that's a non-starter for me. If they ever build a meter into the game, I might utilize it, but I have to say that I don't miss having a DPS meter one bit.
    (1)
    Last edited by Ronduwil; 06-02-2022 at 07:50 AM.

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