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  1. #10
    Player
    Ixon's Avatar
    Join Date
    Mar 2011
    Posts
    466
    Character
    Nola Ustrina
    World
    Cactuar
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by WaxSw View Post
    snip 1
    1- The difference between any good or bad player is mostly button pressing and Crit chance.
    2- Comparing FF to quantum physics. And if you think one post of people saying SGE was weak in dungeons had any sway, when there are about 100 posts from healers and DRK's about other issues, idk bout that one. SGE is strong because it's the most recent job which historically are the better designed. Plus, SGE and RPR are the expansion jobs which historically are strong out the gate.
    3- Didn't say SGE was perfect, just said I think it's a step in the right direction with having a more interesting DPS kit compared to the other healers regardless of it's frequency. Can it be improved? Probably.
    4.1- Good boss positioning? Two out of four of the fights don't require boss positioning and they all re-center themselves at timed intervals. Mitigation? Here is one for the auto's, invlun for the tank buster, rinse and repeat, and every 90sec and 60sec I can help with an AoE. Mechanic execution? Everyone does mechanics... Reactionary? Right, because when someone dies the tanks raise them. Or when someone eats damage and gets a vuln stack before an AoE, it's usually the tanks that heal them to full. HoC will not save someone if they are half HP with a vuln stack and a spicy AoE goes out. I know. I have tried lol. You are talking about a 100% scripted encounter and not including the random bits of mistakes that usually the healers have to make up for.
    4.2 Both EX's where NOT cleared with Tank sustain only, they were cleared with tank sustain, 4 stacks of Curing Walts(that heals for quite a bit), 4 Shield Samba's, 4 Improvisation's, 2 Arcan Crests, and broken RPR damage. There are two roads, what is a challenge for fun, and what's optimal. No healer runs are NOT optimal, hence why they are only done as a CHALLANGE. And I have stated in the past that the EX trials were undertuned. Please don't mention P1N that takes over an hour with no enrage...
    I'm not saying healers can't have a slightly more complex DPS rotation. Just pointing out people are 1. Misquoting what Yoshi said entirely and 2. Need to keep all players, from hardcore to casual, and all content, from dungeons to ultimates in mind. I do not believe(despite what people have been saying on the forums) that either the dev team or Yoshi is purposefully waging a war against healer fun. They have their reasons that I can only assume based off what we have been told, and based of the direction the game has gone.

    Quote Originally Posted by IDontPetLalas View Post
    snip 2
    1- You are confusing reactionary as Regen vs Shield healers. I am saying how someone in your group steps in the bad and you have to react and spot heal before the next AoE kills them, or spot raise and heal them up.
    2- Tanks have to deal with tankbusters(that are usually invulned), and boss movement(which was only a thing in P3S and P4S Part1, but very minor usually albeit some specific fights). Healer have to heal the tank busters, heal the AoE's, heal the dead, and are usually the ones doing out mechanics, towers, tethers, etc.
    (3)
    Last edited by Ixon; 02-24-2022 at 10:25 AM.