Quote Originally Posted by StriderShinryu View Post
While I do generally agree that it wouldn't in any way be a bad thing to give the more experienced healers more to do in their down time, and I think there are absolutely ways to do it without drastically impacting the other healers, it's definitely worth considering the healer role as a whole. Healing is the one job that really does have the most responsibility in any group, and it also the one in which experience/skill/etc. has the biggest impact on not only performance but also comfort in general. When content for the general audience is designed it needs to be designed with, well, the general audience in mind. And that "general audience" of healers does include everyone from the first time healer to the novice healer to the nervous healer to the experienced "could heal in their sleep" healer. Basically, increasing healing demands in the vast majority of content is just going to make less people want to heal so there is some merit to saying "If you really want to be pushed as a healer then you should try the harder content." It doesn't mean anyone needs to be dismissive about it (which I do feel Yoshida was, even if you take the full quoted statement in context), but there is a factual basis to the general thrust of his statement.

I do think the experienced healers (and experienced players in general) do tend to overlook the fact that the vast majority of the player base isn't them, and probably doesn't want to be (or can't be). The game does need to be designed for everyone but with an extra eye towards the majority of it's players.
this 'most' responsibility argument is flawed. In what content? if it's in dungeons, we can already see content being run without healers, and many people making the argument that content in dungeons doesn't matter. Not that I agree- just pointing that out.
If it's in harder content- I would argue that all roles are important - see the comment about "comfort"? sorry, if the DPS is incompetent, yes, that can sometimes be a challenge - which can be enjoyable to a point (an occasional clutch LB3 can be nice) - but as DPS and/or tanks can certainly impact the healer's 'comfort", I would rather than everyone recognizes that each role impacts the others regarding mutual performance, and should expect to be carried by another role.