Quote Originally Posted by WaxSw View Post
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1- No? You increase the gap between the ceiling and floor across any job you increase the number of people who cannot perform that job optimally. The harder the job, the easier it is to suck at it, the worse the experience with other players will be. People cannot even do the basics of most jobs currently, to include, but not limited to, 2-1-1-1-1-1. Do you have to bow to the whim of them? No, but it IS a factor to keep in mind when you are talking about the overall balance of the game.

2- Yes, even Cure bots have a voice, even if it's not a wildly accepted one. No one has the right to discredit one opinion over another in a game meant for everyone.

3- Button interaction with others is good. I thoroughly enjoy the minigame of Eukrasian Diagnosis for Toxicons for dungeon pulls, or using Pnema for heals and DPS, or Phlegma for mobility and DPS. More of those on the other kits would be a good thing, no argument there.

4.1 Tanks have more in-depth rotations because they carry less responsibility than healers while also not having to be as reactionary. At least that makes sense to me.

4.2 Yes, tanks have better sustain. Still need a healer for a lot of fights. And I whole-heartedly disagree that tanks and healers have an equal amount of responsibility.

Yes, people should strive to enjoy the job they like in whatever content as long as they are keeping every piece of content and every player in mind. It is difficult to make a job more intricate on a boring fight and less intricate on a fight requiring more of your attention. There IS a middle ground, it just needs to be found.