
Originally Posted by
Ixon
There is no "Focus on Emnity" anymore, there hasn't really been since SB. Again, could healers have slightly more engaging DPS? Probably. Just have to keep in mind for the sake of balance and button bloat things would have to either get combined or removed, so SE would have to figure that out. The power creep can feel bad, but there isn't a lot of choice. I'd actually be curious if anybody figured out another way other than having in two expansions bosses having Lost Ark levels of HP(it's like Quintillions or something ridiculously high) and players doing a million damage. When you are making a job, or designing job changes for a new expansion, you want them to generally make the player FEEL stronger. Usually jobs get a shiny new DPS button, tanks get more defensive stuff, healers get more healing stuff. This has unfortunately caused tanks to feel overpowered in their sustain, and healers to feel they have bloated kits. And when it comes to DPS, they have to scrape off the damage from other abilities to fit in the new one to again, not have millions of damage going out by a single player. Plus, they can't NOT add anything to a new job, because those jobs will feel left out. So the task at hand is to add new things to each job, to make them feel like an improvement(you can argue on which job hit or missed that mark), while not bloating the kits, or bloating the values. Whether it was intentional or not, the healing and tanking does feel overtuned for what we have been given, that I can agree on. We will have to see if the changes in 6.1 and next raid tier reflect that.