Quote Originally Posted by Ixon View Post
Snip
1-That concern would be valid if healer's gameplay had ANY ceiling as I posted in the page 26, 2 healers both pressed the same button over a HUNDRED times. The only major difference between a bad healer and a good healer is the refusal of the former to press buttons, the ceiling is the floor and that shound not be the case. On a side note if you only care about being optimal then put the effort to learn as any would do with any other role, no role should be designated as the free pass for lazy players.

2-Its not about voice, its about knowledge, in the same way you woudnt give much credit to your average person about quantum physics versus a theoretical physicist especialized in the field curebot are people who dont engage with the job systems as such their opinion doesnt show the reality as well as someone who has engaged heavily with said systems. That already happened in december when some less experienced people were saying that sge felt weak in dungeons and lo and behold with literally 0 changes currently sits as the best healer for dungeons.

3-The problem of those that you mentioned is that they are far less frequent than they should have, toxicon is basically downtime only and outside aoe is not a dps gain so in bosses or raids you usually get 3 (maybe more if there is downtime) and you may or may not use them, pneuma is the same but worse, lacks interactions its 2m cd makes it too long for a consistent rotation and its only a gain in aoe, phlegma is the best of the 3 and even with that 45s cd makes it so it barely breaks the monothony of dosis spam (page 26 again)

4.1-No, simply no especially when tanks can solo casual content, I dont know if you lack of experience makes you think otherwise but tanks carry the same responsibility healers do in more subtle ways, good boss positioning, good mitigation, mechanic execution and more dps. Healers on the other hand are nowhere as reactionary as you say, a good healer will plan the heals and cooldowns to maximize their effect the same way tanks do with their cooldowns, all the damage in the game is scripted after all.

4.2-Both exs have been cleared with tank sustain only, all the max level dungeons have been soloed with tanks and are farmed on a daily basis with a tank+3dps formation, the current first floor of savage have been cleared with tanks only, Ucob has been cleared with only tanks, either you do not know how much self sustain tanks have or are hugely overestimating what healers do

Why everyone thinks we are asking for super complex roles? We just want more stuff to do it doesnt have to be a blm rotation with 20 lines of optimization but ffs we're spamming rn a single button hundreds of times per instance for the 3rd year staight and the devs refuse to give us something to do, that gets old fast