I never understood why people look at the most optimal, best of the best, 99%-100%, and try to say that's the standard. Like c'mon. 99% of you are not even at that level anyway. Where they do miniscule amounts as healing as to barely squeak by to do the most DPS. That's not MOST players. Could you even imagine how awful the game would be for most if it was balanced for the 99%? Healers could have more DPS and healing options, yes. But to show the 100th percentile parse and say "See!? SEE!?" is so much of a hyperbole it distracts from meaningful conversation.
You might have not noticed but that's a gold healing parse. Not a damage one. And unlike damage, healing is a fundamentally finite metric. You can't heal more damage than you take. This parse represents exact perfect amount of healing required in an Ultimate.I never understood why people look at the most optimal, best of the best, 99%-100%, and try to say that's the standard. Like c'mon. 99% of you are not even at that level anyway. Where they do miniscule amounts as healing as to barely squeak by to do the most DPS. That's not MOST players. Could you even imagine how awful the game would be for most if it was balanced for the 99%? Healers could have more DPS and healing options, yes. But to show the 100th percentile parse and say "See!? SEE!?" is so much of a hyperbole it distracts from meaningful conversation.
Dude, that's a gold parse for HEALING DONE not damage. That clear was the clear with the most healing done of all the clears at the time said log was uploaded. It can be seen as the absolute worst case scenario when it comes to healing ultimate and was probably a grey parse on the damage side with that absolutely terrible CPM on glare.I never understood why people look at the most optimal, best of the best, 99%-100%, and try to say that's the standard. Like c'mon. 99% of you are not even at that level anyway. Where they do miniscule amounts as healing as to barely squeak by to do the most DPS. That's not MOST players. Could you even imagine how awful the game would be for most if it was balanced for the 99%? Healers could have more DPS and healing options, yes. But to show the 100th percentile parse and say "See!? SEE!?" is so much of a hyperbole it distracts from meaningful conversation.
EDIT: someone beat me to it lol.
Bud, that's the 100th percentile in healing, not dps.I never understood why people look at the most optimal, best of the best, 99%-100%, and try to say that's the standard. Like c'mon. 99% of you are not even at that level anyway. Where they do miniscule amounts as healing as to barely squeak by to do the most DPS. That's not MOST players. Could you even imagine how awful the game would be for most if it was balanced for the 99%? Healers could have more DPS and healing options, yes. But to show the 100th percentile parse and say "See!? SEE!?" is so much of a hyperbole it distracts from meaningful conversation.
Anecdotally the perfectly average blues me and my cohealer got on TEA still saw us casting DPS GCDs 80% of the time while playing pretty safely. In the hardest content to heal in the game.
Once the healing is perfectly mapped and the fight familiar enough, it still goes back to nuke spamming and occasional DoT refreshing, and no matter where you take healer, that part of the kit remains boring.
im baby
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