Veteran healers don't care if we need to heal, but right now we don't. We want interesting things to do during the downtime other than a 30s dot and a single filler spell that hasn't changed from lvl 4 to lvl 90.
Dead DPS do no DPS. Raised DPS do 25/50% lower DPS. Do the mechanics and don't stand in bad stuff.
Other games expect basic competence, FFXIV is pleasantly surprised by it. Other games have toxic elitism. FFXIV has toxic casualism.[/LIST]
Player
Is this joke going to last much longer? Asking for healers to feel needed in normal raids is the same as asking for an enrage to make dps feel needed too.
Oh but you just want to have more dps spells, it won't change anything for the poor casual...
Yeah, it wouldn't if you didn't spend all your time calling them curebots or idiots if they don't use their dps actions in content where it's not necessary to use them.
Giving healers a rotation will increase the average time to make your roulettes and you're already crying when your roulettes are too long remember?
Anyway, if you didn't do that, you'd have your dps rotation but hey, a choice has been made.
I'm not saying it was necessarily a bad choice. Having a rotation more than 1111 is fun but I guess being an elistist is fun too.
Especially since we all know what content will be delayed or canceled for the sake of the elitism if necessary, it's not really a big deal.
Dude, that's a gold parse for HEALING DONE not damage. That clear was the clear with the most healing done of all the clears at the time said log was uploaded. It can be seen as the absolute worst case scenario when it comes to healing ultimate and was probably a grey parse on the damage side with that absolutely terrible CPM on glare.
EDIT: someone beat me to it lol.
Anecdotally the perfectly average blues me and my cohealer got on TEA still saw us casting DPS GCDs 80% of the time while playing pretty safely. In the hardest content to heal in the game.
Once the healing is perfectly mapped and the fight familiar enough, it still goes back to nuke spamming and occasional DoT refreshing, and no matter where you take healer, that part of the kit remains boring.
im baby
Its a little bit funny that even with something like Adventurer in Need Healers still get screwed out of rewards that should be given to them (their role being needed being confirmed by the instant queues in the example you listed) Just adds to this overall feeling of malaise that Healers just aren't appreciated until things go horribly wrong but then what else is new lol
Point 1- It would impact me as I would feel the need to hit those buttons even if it forced me to play unoptimally, for my desire and want to perform well. I do not just forgo a button just cause I don't like it. There ARE those who do not press all of there buttons, I am not them and there are others like me.
Point 2- I never mentioned people who leveled a job and forget it. I mentioned people who play a job or role casually. There are people who even casually main a job, they are not exclusive. Feedback is important from every demographic, and the ones with the most people(usually the casuals) are the loudest.
Point 3- Fair on the dps point. If you want one or two extra buttons to make the normal mode fights more engaging then by all means.
Point 4- Equating a tanks responsibility to stand and point a boss north to the responsibility of a healer in any given fight is a bit of a odd. PLD various rotations? Cover?! Healing skills, like what, Clemency? Who uses that in any meaningful way that normally doesn't get them yelled at by their healer lol. No one is calling you stupid, I know for a fact SOME people are missing the point. It's ok to disagree, that's how discussions work to improve things for everyone.
I have absolutely no idea why having conversations with other career healers is condescending. Is that not a good thing? To get the viewpoint from as many people directly affected?
The full quote, by the way, is: "I want to emphasize that we've done the same as we did in every previous expansion here. And that at the start of the expansion we sort of hold back on the difficulty of the raid in terms of damage taken and damage dealt and that sort of stuff. We make it a little bit easier so that as many people as possible can clear. You are probably comparing the raid as it is now to what you had in 5.4, but you have to remember that in 6.0 we added new jobs and we are still balancing things. We want to give people a chance to clear if they possibly can. And then from this point we will raise the challenge level in part two and part three of Pandemonium. I think even at that point if you're still unsatisfied, thinking healing is too easy and I want to feel more like a proper healer. Definitely try the ultimate content and suffer."
After going back and writing down what was translated myself, so many people are just grabbing what they want and blasting it out. It literally says the expansion is new, we are still tweaking jobs, this raid was easy like most first expansion raids are, the raids will get harder, after that, if you want more of a healing challenge, go try Ultimate. That last bit can be meant for every job in every role as well. For real though, provide feedback. That's fine. Disagree with the direction of healing, that's fine. Make suggestions on how things should be, that's fine. But do not discredit peoples opinions because you feel they are beneath your own, take them as an opinion, agree or disagree, and go from there. This game is supposed to be designed with everyone in mind.
It's not what Yoshi P said tho. If you're actually just about your claims, you'd outright put the entire quote and base your interpretation with some context. What was essentially said was:
"You're probably comparing the raid as it is now to what you had in 5.4, but you have to remember that in 6.0 we added new jobs and we want to be able to give people a chance to clear if they possibly can. And then from this point we will raise the challenge level of part 2 and part 3 of pandaemonium."
"I think even at that point if you're still unsatisfied, definitely try the Ultimates and suffer"
Yoshi P talks to the broad audience. Yes there are healers who find healing DUNGEONS hard, next healer finds healing EXTREMES difficult, next healer finds healing RAIDS offputting, and the last healer finds healing ULTIMATES tough. He is talking to all of them with his statement. These things DO matter.
The legend healer has already figured out the difficulty of healing. There is no more hard content for that healer, there is nothing but new content for them to look forward to.
An analogy: Driving a car is hard the first time, after years of practice driving is not as difficult.
At first you're having trouble controlling speed, looking at blindsides, mirrors, people. After a while, the above becomes second nature but you still look out for those things in a much faster and efficient way. You naturally MAXIMIZE how you drive (I hope).
Human beings naturally optimize, you take the quickest route EVERYTIME only to take detours on a whim. The quickest route for healing is to minimize the amount of healing needed and contribute to killing the boss faster. This is found in every game imaginable so it's just disingenuous to claim every piece of content doesn't matter.
I main a healer, when I'm not playing a healer. I can see how differently other healers play. Some are still just barely holding on.
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