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  1. #301
    Player
    Deceptus's Avatar
    Join Date
    Sep 2013
    Location
    The Goblet - 16th Ward, Plot 55
    Posts
    4,418
    Character
    Deceptus Keelon
    World
    Behemoth
    Main Class
    Sage Lv 90
    Quote Originally Posted by Allegor View Post
    The worst part is that just as many people, maybe even more, are anxious of tanking, and yet, they still have a 123 and aoe rotations, and in EW they were given even more dps skills that have nothing to do with tanking. Sure, tanks have their own issues, but the double standard is insulting at this point.
    It was insulting years ago. (at least 3 years ago)
    (12)
    Veteran healers don't care if we need to heal, but right now we don't. We want interesting things to do during the downtime other than a 30s dot and a single filler spell that hasn't changed from lvl 4 to lvl 90.
    Dead DPS do no DPS. Raised DPS do 25/50% lower DPS. Do the mechanics and don't stand in bad stuff.
    Other games expect basic competence, FFXIV is pleasantly surprised by it. Other games have toxic elitism. FFXIV has toxic casualism.[/LIST]

  2. 02-24-2022 07:56 AM

  3. #302
    Player
    Alsi270's Avatar
    Join Date
    Jul 2017
    Posts
    16
    Character
    Lapia Lapia
    World
    Louisoix
    Main Class
    Bard Lv 100
    Is this joke going to last much longer? Asking for healers to feel needed in normal raids is the same as asking for an enrage to make dps feel needed too.
    Oh but you just want to have more dps spells, it won't change anything for the poor casual...
    Yeah, it wouldn't if you didn't spend all your time calling them curebots or idiots if they don't use their dps actions in content where it's not necessary to use them.
    Giving healers a rotation will increase the average time to make your roulettes and you're already crying when your roulettes are too long remember?
    Anyway, if you didn't do that, you'd have your dps rotation but hey, a choice has been made.
    I'm not saying it was necessarily a bad choice. Having a rotation more than 1111 is fun but I guess being an elistist is fun too.
    Especially since we all know what content will be delayed or canceled for the sake of the elitism if necessary, it's not really a big deal.
    (1)

  4. #303
    Player
    Azuri's Avatar
    Join Date
    Dec 2021
    Posts
    769
    Character
    Azuri Aeru
    World
    Phoenix
    Main Class
    Red Mage Lv 90
    Quote Originally Posted by Ixon View Post
    I never understood why people look at the most optimal, best of the best, 99%-100%, and try to say that's the standard. Like c'mon. 99% of you are not even at that level anyway. Where they do miniscule amounts as healing as to barely squeak by to do the most DPS. That's not MOST players. Could you even imagine how awful the game would be for most if it was balanced for the 99%? Healers could have more DPS and healing options, yes. But to show the 100th percentile parse and say "See!? SEE!?" is so much of a hyperbole it distracts from meaningful conversation.
    You might have not noticed but that's a gold healing parse. Not a damage one. And unlike damage, healing is a fundamentally finite metric. You can't heal more damage than you take. This parse represents exact perfect amount of healing required in an Ultimate.
    (24)

  5. #304
    Player
    Laphicet's Avatar
    Join Date
    Jan 2020
    Posts
    218
    Character
    Laphicet Melophicet
    World
    Mateus
    Main Class
    Astrologian Lv 80
    Quote Originally Posted by Ixon View Post
    I never understood why people look at the most optimal, best of the best, 99%-100%, and try to say that's the standard. Like c'mon. 99% of you are not even at that level anyway. Where they do miniscule amounts as healing as to barely squeak by to do the most DPS. That's not MOST players. Could you even imagine how awful the game would be for most if it was balanced for the 99%? Healers could have more DPS and healing options, yes. But to show the 100th percentile parse and say "See!? SEE!?" is so much of a hyperbole it distracts from meaningful conversation.
    Dude, that's a gold parse for HEALING DONE not damage. That clear was the clear with the most healing done of all the clears at the time said log was uploaded. It can be seen as the absolute worst case scenario when it comes to healing ultimate and was probably a grey parse on the damage side with that absolutely terrible CPM on glare.

    EDIT: someone beat me to it lol.
    (22)

  6. #305
    Player
    Satarn's Avatar
    Join Date
    Jul 2016
    Posts
    522
    Character
    K'rheya Tia
    World
    Odin
    Main Class
    Gunbreaker Lv 90
    Quote Originally Posted by Ixon View Post
    I never understood why people look at the most optimal, best of the best, 99%-100%, and try to say that's the standard. Like c'mon. 99% of you are not even at that level anyway. Where they do miniscule amounts as healing as to barely squeak by to do the most DPS. That's not MOST players. Could you even imagine how awful the game would be for most if it was balanced for the 99%? Healers could have more DPS and healing options, yes. But to show the 100th percentile parse and say "See!? SEE!?" is so much of a hyperbole it distracts from meaningful conversation.
    Bud, that's the 100th percentile in healing, not dps.
    (21)

  7. #306
    Player
    ZedxKayn's Avatar
    Join Date
    Aug 2019
    Location
    Gridania
    Posts
    719
    Character
    Capybara Friend
    World
    Excalibur
    Main Class
    Blue Mage Lv 70
    Anecdotally the perfectly average blues me and my cohealer got on TEA still saw us casting DPS GCDs 80% of the time while playing pretty safely. In the hardest content to heal in the game.

    Once the healing is perfectly mapped and the fight familiar enough, it still goes back to nuke spamming and occasional DoT refreshing, and no matter where you take healer, that part of the kit remains boring.
    (15)
    im baby

  8. #307
    Player
    Alpheus's Avatar
    Join Date
    Aug 2013
    Posts
    335
    Character
    Alphyn Vyrs
    World
    Faerie
    Main Class
    Arcanist Lv 100
    Quote Originally Posted by Deceptus View Post
    Sadly leveling dungeons often require much more healing that max level dungeons and EX content. Been that way for a while.



    This is 100% meaningless because the Adventurer in Need doesn't update in real time.

    Often times you'll see a tank in need, queue up and have a 1-5 min wait. See that, swap to healer, instant queue.

    This is almost universally always true for Expert Dungeon, 5678, and leveling.
    Its a little bit funny that even with something like Adventurer in Need Healers still get screwed out of rewards that should be given to them (their role being needed being confirmed by the instant queues in the example you listed) Just adds to this overall feeling of malaise that Healers just aren't appreciated until things go horribly wrong but then what else is new lol
    (6)

  9. #308
    Player
    Ixon's Avatar
    Join Date
    Mar 2011
    Posts
    466
    Character
    Nola Ustrina
    World
    Cactuar
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by IDontPetLalas View Post
    *snip for length*
    Point 1- It would impact me as I would feel the need to hit those buttons even if it forced me to play unoptimally, for my desire and want to perform well. I do not just forgo a button just cause I don't like it. There ARE those who do not press all of there buttons, I am not them and there are others like me.

    Point 2- I never mentioned people who leveled a job and forget it. I mentioned people who play a job or role casually. There are people who even casually main a job, they are not exclusive. Feedback is important from every demographic, and the ones with the most people(usually the casuals) are the loudest.

    Point 3- Fair on the dps point. If you want one or two extra buttons to make the normal mode fights more engaging then by all means.

    Point 4- Equating a tanks responsibility to stand and point a boss north to the responsibility of a healer in any given fight is a bit of a odd. PLD various rotations? Cover?! Healing skills, like what, Clemency? Who uses that in any meaningful way that normally doesn't get them yelled at by their healer lol. No one is calling you stupid, I know for a fact SOME people are missing the point. It's ok to disagree, that's how discussions work to improve things for everyone.

    I have absolutely no idea why having conversations with other career healers is condescending. Is that not a good thing? To get the viewpoint from as many people directly affected?

    The full quote, by the way, is: "I want to emphasize that we've done the same as we did in every previous expansion here. And that at the start of the expansion we sort of hold back on the difficulty of the raid in terms of damage taken and damage dealt and that sort of stuff. We make it a little bit easier so that as many people as possible can clear. You are probably comparing the raid as it is now to what you had in 5.4, but you have to remember that in 6.0 we added new jobs and we are still balancing things. We want to give people a chance to clear if they possibly can. And then from this point we will raise the challenge level in part two and part three of Pandemonium. I think even at that point if you're still unsatisfied, thinking healing is too easy and I want to feel more like a proper healer. Definitely try the ultimate content and suffer."

    After going back and writing down what was translated myself, so many people are just grabbing what they want and blasting it out. It literally says the expansion is new, we are still tweaking jobs, this raid was easy like most first expansion raids are, the raids will get harder, after that, if you want more of a healing challenge, go try Ultimate. That last bit can be meant for every job in every role as well. For real though, provide feedback. That's fine. Disagree with the direction of healing, that's fine. Make suggestions on how things should be, that's fine. But do not discredit peoples opinions because you feel they are beneath your own, take them as an opinion, agree or disagree, and go from there. This game is supposed to be designed with everyone in mind.
    (2)

  10. #309
    Player
    WaxSw's Avatar
    Join Date
    May 2019
    Posts
    657
    Character
    Waxillium Larede
    World
    Twintania
    Main Class
    Machinist Lv 100
    Quote Originally Posted by SeverianLyonesse View Post
    Okay, now that you point this out I will concede that damage needs to be upped as well. Otherwise we might as well just switch to a holy binity.

    This does bring up an interesting question, though. Past MMOs devolved into the holy trinity due to how players elected to prioritize roles when given full control over role kits and party composition. But FFXIV forces jobs into roles, and moreover forces party composition in a lot of instances (like, for example. forcing random parties to have a Tank, Healer, Melee DPS, and Ranged DPS). I'm wondering if this could be leaned into further and new roles created as part of mandatory content balancing.
    Tbh with this dev team I can't see it happening, would require so many rebalancing of older content that the resources consumed may not be deemed worthy
    (3)
    Quote Originally Posted by IttyBitty View Post
    Emnity management is a group responsibility, HP management is a group responsibility, Mitigation is a group responsibility ,DPS is a group responsibility
    Anybody saying "I only want to <x>" just tells me they are lazy and selfish.

  11. #310
    Player
    AlereRaeder's Avatar
    Join Date
    Oct 2013
    Location
    Ul'dah
    Posts
    112
    Character
    Alere Raeder
    World
    Behemoth
    Main Class
    Astrologian Lv 90
    Quote Originally Posted by Deceptus View Post
    This is effectively what the lead designer of this game told Healers in the latest live letter.
    It's not what Yoshi P said tho. If you're actually just about your claims, you'd outright put the entire quote and base your interpretation with some context. What was essentially said was:

    "You're probably comparing the raid as it is now to what you had in 5.4, but you have to remember that in 6.0 we added new jobs and we want to be able to give people a chance to clear if they possibly can. And then from this point we will raise the challenge level of part 2 and part 3 of pandaemonium."

    "I think even at that point if you're still unsatisfied, definitely try the Ultimates and suffer"


    Yoshi P talks to the broad audience. Yes there are healers who find healing DUNGEONS hard, next healer finds healing EXTREMES difficult, next healer finds healing RAIDS offputting, and the last healer finds healing ULTIMATES tough. He is talking to all of them with his statement. These things DO matter.

    The legend healer has already figured out the difficulty of healing. There is no more hard content for that healer, there is nothing but new content for them to look forward to.

    An analogy: Driving a car is hard the first time, after years of practice driving is not as difficult.

    At first you're having trouble controlling speed, looking at blindsides, mirrors, people. After a while, the above becomes second nature but you still look out for those things in a much faster and efficient way. You naturally MAXIMIZE how you drive (I hope).

    Human beings naturally optimize, you take the quickest route EVERYTIME only to take detours on a whim. The quickest route for healing is to minimize the amount of healing needed and contribute to killing the boss faster. This is found in every game imaginable so it's just disingenuous to claim every piece of content doesn't matter.

    I main a healer, when I'm not playing a healer. I can see how differently other healers play. Some are still just barely holding on.
    (4)

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