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  1. #1
    Player
    Somnolence's Avatar
    Join Date
    Jul 2019
    Posts
    418
    Character
    Ixa X'phele
    World
    Zodiark
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by ASkellington View Post
    As an AST I can tell you in most dungeon boss fights a tankbuster comes every 60s. How? Parser? No. Stop watch timing? No.

    Exaltation is on a 60s cool down and is up every time I need it for said tankbuster. I don't even need Celestial Intersection.

    And its not that one ability either. We have too many healing tools for the healing "requirements" this game has. Plain and simple. No different than Shb in that regard. Healing is arguably the worst its ever been and the devs need to fix it.
    I don't think as a shield healer I had to use single target skills in current extremes outside EX2 ad phase tanks if people are doing mechanics properly, meaning no extra dmg/deaths.
    For dungeon bosses tankbusters might was well not exist from our perspective if your tank is not DRK once they have the CDs with regen, all we get to do there is spam dps skills with occational raidwide heal.
    (4)

  2. #2
    Player
    AFuzzyMu11in's Avatar
    Join Date
    Aug 2013
    Posts
    319
    Character
    Tiramisa Damsela
    World
    Behemoth
    Main Class
    Scholar Lv 90
    Quote Originally Posted by Somnolence View Post
    I don't think as a shield healer I had to use single target skills in current extremes outside EX2 ad phase tanks if people are doing mechanics properly, meaning no extra dmg/deaths.
    For dungeon bosses tankbusters might was well not exist from our perspective if your tank is not DRK once they have the CDs with regen, all we get to do there is spam dps skills with occational raidwide heal.
    Just false so much false ugh. I hate these high raider static takes I wish players like this wil stop giving their experiences when they are not relative to the majority of the game in party finder/duty finder. The game is not balanced around you stop crying for it to be.
    (0)

  3. #3
    Player
    ASkellington's Avatar
    Join Date
    Dec 2019
    Posts
    986
    Character
    Xynnel Valeroyant
    World
    Balmung
    Main Class
    Astrologian Lv 100
    Quote Originally Posted by AFuzzyMu11in View Post
    Just false so much false ugh. I hate these high raider static takes I wish players like this wil stop giving their experiences when they are not relative to the majority of the game in party finder/duty finder. The game is not balanced around you stop crying for it to be.
    I'm not a high raider with a static. If anything I pug. That's one.

    I'm just a healer who's been around the MMO block. Healing in other MMOs is actually challenging. Its not here. There is no resource management with mana outside of WHM rn. If you're AST between Lucid and Astrodyne you'll rarely run out of mana. Even with raises.

    There is no managing cool downs. Like I said with Exaltation everything doesn't come up often enough. And even IF there is a buster that I can't cover with Exalt I have two charges of unecessary CI that's on an absurdly short CD. I can cover raidwides, which are also roughly on a 60s timer with ES and/or CO. I don't even use CU unless there's a stack marker or an Ahk Morn that I don't have an ES to cover. And don't get me started on Horoscope. Most of Shb I felt it was either it or CO and I like Celestial better. I still do but I'll use it more now since I can Helios it and just pop it when I want it.

    So, two things I find fun with healing nonexistant in the game. What else is there?
    (8)
    I'm tired of being told to wait for post-patches and expansions for fixes and increased healing requirements that are never coming. Healers are not fun in all forms of content like all jobs should be, they're replaced by tanks and dps due to low healing requirements and their dps kit is small for 0 reason, when in the past we had more options and handled things just fine. I refuse to play healer in roulette come DT. I refuse to heal EXs, I refuse to go into Savage, and I am boycotting Ultimate.

    #FFXIVHEALERSTRIKE

  4. #4
    Player
    AFuzzyMu11in's Avatar
    Join Date
    Aug 2013
    Posts
    319
    Character
    Tiramisa Damsela
    World
    Behemoth
    Main Class
    Scholar Lv 90
    Quote Originally Posted by ASkellington View Post
    I'm not a high raider with a static. If anything I pug. That's one.

    I'm just a healer who's been around the MMO block. Healing in other MMOs is actually challenging. Its not here. There is no resource management with mana outside of WHM rn. If you're AST between Lucid and Astrodyne you'll rarely run out of mana. Even with raises.

    There is no managing cool downs. Like I said with Exaltation everything doesn't come up often enough. And even IF there is a buster that I can't cover with Exalt I have two charges of unecessary CI that's on an absurdly short CD. I can cover raidwides, which are also roughly on a 60s timer with ES and/or CO. I don't even use CU unless there's a stack marker or an Ahk Morn that I don't have an ES to cover. And don't get me started on Horoscope. Most of Shb I felt it was either it or CO and I like Celestial better. I still do but I'll use it more now since I can Helios it and just pop it when I want it.

    So, two things I find fun with healing nonexistant in the game. What else is there?
    Managing cool downs/Resources as you describe is not “fun” to players like me that is what you don’t get. The current state of weaving constantly and making sure you stay alive /plus figuring out what abilities are best used where as well as optimal positioning is fun. Learning mechanics outside of ex1 rotation geometry is fun. What you described is “challenging fun” for those who want to be frustrated by the stress of being pushed to the brink. That isn’t fun for the majority and thank god the game isn’t balanced around you or majority wouldn’t play it. Aka the people like myself who quit healing early 2.0 over stuff like cleric stance.
    (0)

  5. #5
    Player
    ASkellington's Avatar
    Join Date
    Dec 2019
    Posts
    986
    Character
    Xynnel Valeroyant
    World
    Balmung
    Main Class
    Astrologian Lv 100
    Quote Originally Posted by AFuzzyMu11in View Post
    Managing cool downs/Resources as you describe is not “fun” to players like me that is what you don’t get. The current state of weaving constantly and making sure you stay alive /plus figuring out what abilities are best used where as well as optimal positioning is fun. Learning mechanics outside of ex1 rotation geometry is fun. What you described is “challenging fun” for those who want to be frustrated by the stress of being pushed to the brink. That isn’t fun for the majority and thank god the game isn’t balanced around you or majority wouldn’t play it. Aka the people like myself who quit healing early 2.0 over stuff like cleric stance.
    Then perhaps healing wasn't meant for you?

    If healing was still the same in 2.0 as it is now (with some changes obviously) people who want to play healer, would be wanting to play them.
    (14)
    I'm tired of being told to wait for post-patches and expansions for fixes and increased healing requirements that are never coming. Healers are not fun in all forms of content like all jobs should be, they're replaced by tanks and dps due to low healing requirements and their dps kit is small for 0 reason, when in the past we had more options and handled things just fine. I refuse to play healer in roulette come DT. I refuse to heal EXs, I refuse to go into Savage, and I am boycotting Ultimate.

    #FFXIVHEALERSTRIKE

  6. #6
    Player Aword3213's Avatar
    Join Date
    Nov 2020
    Posts
    863
    Character
    Eizen Aifread
    World
    Typhon
    Main Class
    Monk Lv 100
    Quote Originally Posted by ASkellington View Post
    Then perhaps healing wasn't meant for you?

    If healing was still the same in 2.0 as it is now (with some changes obviously) people who want to play healer, would be wanting to play them.
    Then perhapes current healing isn't meant for you?

    Things change. Old healer design keeps away certain groups of people. New healer design draws in new groups groups of people, but alienates the others.

    Maybe it's your turn to get alienated?
    (0)

  7. #7
    Player
    Sebazy's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    3,468
    Character
    Sebazy Spiritwalker
    World
    Ragnarok
    Main Class
    White Mage Lv 90
    Quote Originally Posted by Aword3213 View Post
    No matter how true your reasonsing behind the disappointment in current healer, surely there're many other better evidence than quoting the statement which devs did not say?
    I probably should have been clearer but I also get the feeling that you're misreading what I'm saying.

    The Mr Happy interview was disappointing because it skirted around the issues I had been raising here for years now. Clearly there was backlash over it as I distinctly remember Mr Happy having to comment later that his hands were tied with what he could ask Yoshida. This suggested that we were in for a repeat of Shadowbringers with SE plugging their fingers in their ears and plowing on forward with healers.

    The Zepla interview was quite a contrast in how candidly Yoshida replied, perhaps there was less scripting? Perhaps Zepla went off script entirely? I couldn't say but it was a more interesting take and it contrasted with his response to Mr Happy ****IN MY HUMBLE OPINION**** (just to make that clear).

    I'm not trying to suggest that they are making statements that they are not. You can leave that to the people that still take the whole Gordias 'healers aren't counted into DPS requirements' comedy as gospel. Thanks.

    Quote Originally Posted by Aword3213 View Post
    Then perhapes current healing isn't meant for you?

    Things change. Old healer design keeps away certain groups of people. New healer design draws in new groups groups of people, but alienates the others.

    Maybe it's your turn to get alienated?
    The real question here is, why should a game with 4 distinct healer jobs spread across 2 distinct healer types be alienating anyone?
    (16)
    ~ WHM / badSCH / Snob ~ http://eu.finalfantasyxiv.com/lodestone/character/871132/ ~

  8. #8
    Player
    ASkellington's Avatar
    Join Date
    Dec 2019
    Posts
    986
    Character
    Xynnel Valeroyant
    World
    Balmung
    Main Class
    Astrologian Lv 100
    Quote Originally Posted by Aword3213 View Post
    Then perhapes current healing isn't meant for you?

    Things change. Old healer design keeps away certain groups of people. New healer design draws in new groups groups of people, but alienates the others.

    Maybe it's your turn to get alienated?
    Frankly I don't see why I should be alienated. Why should the people who want to play the role be alienated because the devs want to cater to the people who don't want to play the role in the first place?

    Do not misunderstand me, I am all for getting more people into enjoying healing and having a bigger healing player base. How SE has done it, is where I take my disagreements. Instead of easing new players into a harder role they made the role easy and give little to no reward for getting good at it.

    There is a middle ground.
    (8)
    I'm tired of being told to wait for post-patches and expansions for fixes and increased healing requirements that are never coming. Healers are not fun in all forms of content like all jobs should be, they're replaced by tanks and dps due to low healing requirements and their dps kit is small for 0 reason, when in the past we had more options and handled things just fine. I refuse to play healer in roulette come DT. I refuse to heal EXs, I refuse to go into Savage, and I am boycotting Ultimate.

    #FFXIVHEALERSTRIKE

  9. #9
    Player
    OtakuSempai's Avatar
    Join Date
    May 2019
    Posts
    119
    Character
    Corvus Marcellus
    World
    Exodus
    Main Class
    Sage Lv 90
    Quote Originally Posted by AFuzzyMu11in View Post
    Managing cool downs/Resources as you describe is not “fun” to players like me that is what you don’t get. The current state of weaving constantly and making sure you stay alive /plus figuring out what abilities are best used where as well as optimal positioning is fun. Learning mechanics outside of ex1 rotation geometry is fun. What you described is “challenging fun” for those who want to be frustrated by the stress of being pushed to the brink. That isn’t fun for the majority and thank god the game isn’t balanced around you or majority wouldn’t play it. Aka the people like myself who quit healing early 2.0 over stuff like cleric stance.
    Yeah, managing anything outside of 1 button spam and moving out of bad would literally just make my head explode too. Besides, what kind of RPG makes you manage your resources anyway? Would be literally unplayable, like the game was back in HW.
    (20)
    Quote Originally Posted by anhaato View Post
    The biggest issue is that square just can't reconcile that some people won't play some jobs optimally. Instead of accepting that people will do that and complain about jobs being hard, they lower the skill ceiling on them. Sure it might make the more casual players happy, but even then for a job like this it's very rarely going to make someone who hated the job start loving it and want to main it. Meanwhile those who enjoyed it before feel alienated.

  10. #10
    Player
    Sebazy's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    3,468
    Character
    Sebazy Spiritwalker
    World
    Ragnarok
    Main Class
    White Mage Lv 90
    Quote Originally Posted by AFuzzyMu11in View Post
    Managing cool downs/Resources as you describe is not “fun” to players like me that is what you don’t get. The current state of weaving constantly and making sure you stay alive /plus figuring out what abilities are best used where as well as optimal positioning is fun.
    You could safely and comfortably clear Zodiark EX in PF with only Indom, Soil and Raise on your bars (assuming they don't kick you for not DPSing at least!)

    Have you ever considered that the 'current state of weaving constantly' is a by product of the always be nuking corner that SE have squeezed themselves into further and further with each expansion?

    And please, how on earth do you take people complaining about a fight not needing enough healing as 'raiders ruining things by trying to optimise everything'? How do those two things even connect? Zodiark is a dream come true for a healer that just wants big logs, because the incoming damage is so spaced apart that you always have your full oGCD kit up to deal with it. A vaguely competent PF pug won't even see the second Phobos.

    And yet here we are, complaining about it. Because we actually want something to heal. Those horrible evil raiders
    (18)
    ~ WHM / badSCH / Snob ~ http://eu.finalfantasyxiv.com/lodestone/character/871132/ ~