
Your not clearing ex1 or ex2 with the amount of stacking raid dmg and bleeds without some sort extremely geared hyper competent team premade.as someone already pointed out in this thread, or another thread i dont remember, when WHM was able to tank when doing a specific materia build It was fixed the next patch. im pretty sure 90% of the game wouldn't have had Tanking White Mages don't you think? Meanwhile when titan Egi was actually useful and could replace a Tank that stuff was hotfixed asap. Again, not something 90% of the playerbase would do. So tell me why is it okay that both healers dying in a Prog run is it not a immediate wipe. No SMN or RDM to pick them back up, just a severe lack of Raidwide unavoidable damage that needs to be healed and what little damage there is the tanks can heal themselves.
That's on top of People clearing dungeons, probably the most common and most casual content, after their healer died because tank sustain is too good (unless you're DRK). Please read the thread before replying, you're just making yourself look ignorant for no reason.


EX1 only has 5 unavoidable raidwide Hits far away from each other. Doing mechanics alone doesn't make you hyper competent nor is being 5 ilvl above minimum ilvl extremely overgeared.
If you actually watched the videos you'd realize that the healerless runs actually fuck up a mechanic every now and then.
What are you on about?It’s just raiders crying they can’t “optimize” healers to do more dps. Meanwhile people who just clear savage/extremes week 2+ and just want to clear/farm them like me are fine with the current state of healers. This is why I can’t stand raiders tbh they ruin games with complexity and optimization.
The fights are already super optimized to the point where everyone in the team gets as much DPS as they can. That's not the issue, the issue is that we have 20 healing related buttons and only use maybe 3~5 of them which doesn't make for a exciting healer gameplay. I don't even run Savage raids but thanks for projecting. You don't need to be a min-maxing raider to see the issues with the design of this Role.
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