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  1. #131
    Player
    AFuzzyMu11in's Avatar
    Join Date
    Aug 2013
    Posts
    319
    Character
    Tiramisa Damsela
    World
    Behemoth
    Main Class
    Scholar Lv 90
    Quote Originally Posted by ASkellington View Post
    I'm not a high raider with a static. If anything I pug. That's one.

    I'm just a healer who's been around the MMO block. Healing in other MMOs is actually challenging. Its not here. There is no resource management with mana outside of WHM rn. If you're AST between Lucid and Astrodyne you'll rarely run out of mana. Even with raises.

    There is no managing cool downs. Like I said with Exaltation everything doesn't come up often enough. And even IF there is a buster that I can't cover with Exalt I have two charges of unecessary CI that's on an absurdly short CD. I can cover raidwides, which are also roughly on a 60s timer with ES and/or CO. I don't even use CU unless there's a stack marker or an Ahk Morn that I don't have an ES to cover. And don't get me started on Horoscope. Most of Shb I felt it was either it or CO and I like Celestial better. I still do but I'll use it more now since I can Helios it and just pop it when I want it.

    So, two things I find fun with healing nonexistant in the game. What else is there?
    Managing cool downs/Resources as you describe is not “fun” to players like me that is what you don’t get. The current state of weaving constantly and making sure you stay alive /plus figuring out what abilities are best used where as well as optimal positioning is fun. Learning mechanics outside of ex1 rotation geometry is fun. What you described is “challenging fun” for those who want to be frustrated by the stress of being pushed to the brink. That isn’t fun for the majority and thank god the game isn’t balanced around you or majority wouldn’t play it. Aka the people like myself who quit healing early 2.0 over stuff like cleric stance.
    (0)

  2. #132
    Player
    ASkellington's Avatar
    Join Date
    Dec 2019
    Posts
    984
    Character
    Xynnel Valeroyant
    World
    Balmung
    Main Class
    Astrologian Lv 100
    Quote Originally Posted by AFuzzyMu11in View Post
    Managing cool downs/Resources as you describe is not “fun” to players like me that is what you don’t get. The current state of weaving constantly and making sure you stay alive /plus figuring out what abilities are best used where as well as optimal positioning is fun. Learning mechanics outside of ex1 rotation geometry is fun. What you described is “challenging fun” for those who want to be frustrated by the stress of being pushed to the brink. That isn’t fun for the majority and thank god the game isn’t balanced around you or majority wouldn’t play it. Aka the people like myself who quit healing early 2.0 over stuff like cleric stance.
    Then perhaps healing wasn't meant for you?

    If healing was still the same in 2.0 as it is now (with some changes obviously) people who want to play healer, would be wanting to play them.
    (14)
    I'm tired of being told to wait for post-patches and expansions for fixes and increased healing requirements that are never coming. Healers are not fun in all forms of content like all jobs should be, they're replaced by tanks and dps due to low healing requirements and their dps kit is small for 0 reason, when in the past we had more options and handled things just fine. I refuse to play healer in roulette come DT. I refuse to heal EXs, I refuse to go into Savage, and I am boycotting Ultimate.

    #FFXIVHEALERSTRIKE

  3. #133
    Player
    OtakuSempai's Avatar
    Join Date
    May 2019
    Posts
    119
    Character
    Corvus Marcellus
    World
    Exodus
    Main Class
    Sage Lv 90
    Quote Originally Posted by AFuzzyMu11in View Post
    Managing cool downs/Resources as you describe is not “fun” to players like me that is what you don’t get. The current state of weaving constantly and making sure you stay alive /plus figuring out what abilities are best used where as well as optimal positioning is fun. Learning mechanics outside of ex1 rotation geometry is fun. What you described is “challenging fun” for those who want to be frustrated by the stress of being pushed to the brink. That isn’t fun for the majority and thank god the game isn’t balanced around you or majority wouldn’t play it. Aka the people like myself who quit healing early 2.0 over stuff like cleric stance.
    Yeah, managing anything outside of 1 button spam and moving out of bad would literally just make my head explode too. Besides, what kind of RPG makes you manage your resources anyway? Would be literally unplayable, like the game was back in HW.
    (20)
    Quote Originally Posted by anhaato View Post
    The biggest issue is that square just can't reconcile that some people won't play some jobs optimally. Instead of accepting that people will do that and complain about jobs being hard, they lower the skill ceiling on them. Sure it might make the more casual players happy, but even then for a job like this it's very rarely going to make someone who hated the job start loving it and want to main it. Meanwhile those who enjoyed it before feel alienated.

  4. #134
    Player
    Sunhwapark's Avatar
    Join Date
    Oct 2017
    Posts
    448
    Character
    Dear Boy
    World
    Ragnarok
    Main Class
    Fisher Lv 100
    Idk, 5 unavoidable aoes over the span of 10 minutes isn't particularly challenging, especially considering there is conveniently new + strong healer abilities that let you ignore those instances of unavoidable damage too. (hint: lilybell, panhaima, macrocosmos etc.)

    The fights looked pretty at least.
    (6)

  5. #135
    Player Aword3213's Avatar
    Join Date
    Nov 2020
    Posts
    863
    Character
    Eizen Aifread
    World
    Typhon
    Main Class
    Monk Lv 100
    Quote Originally Posted by Sebazy View Post
    If I'm not mistaken I think we got some pretty mixed messages on healing between the different community interviews Yoshida did for Endwalker no?

    I remember one of the earlier ones being really quite disappointing (Mr Happy's?) whilst he opened up and actually gave some interesting answers in one of the later ones (Zepla?).

    How accurate and true to the game said answers are are of course rather questionable. I can't fault what Yoshida's done for this game but it's been shown on several occasions over the years that he doesn't always correctly understand it's finer workings.
    I rewatched Mr.happy's interview (Q3:Glare Mage)and found no information regarding healing requirement. In fact, his question was specifically about dps tools for healers and the answer he got addressed said topic.

    I understand the arguement that they failed to deliver the healing intensity we've been promised, but it's disheartnening to see people resort to twisting the statement from the developers just to make strong arguement.

    No matter how true your reasonsing behind the disappointment in current healer, surely there're many other better evidence than quoting the statement which devs did not say?
    (0)
    Last edited by Aword3213; 12-29-2021 at 02:46 PM.

  6. #136
    Player Aword3213's Avatar
    Join Date
    Nov 2020
    Posts
    863
    Character
    Eizen Aifread
    World
    Typhon
    Main Class
    Monk Lv 100
    Quote Originally Posted by ASkellington View Post
    Then perhaps healing wasn't meant for you?

    If healing was still the same in 2.0 as it is now (with some changes obviously) people who want to play healer, would be wanting to play them.
    Then perhapes current healing isn't meant for you?

    Things change. Old healer design keeps away certain groups of people. New healer design draws in new groups groups of people, but alienates the others.

    Maybe it's your turn to get alienated?
    (0)

  7. #137
    Player
    AFuzzyMu11in's Avatar
    Join Date
    Aug 2013
    Posts
    319
    Character
    Tiramisa Damsela
    World
    Behemoth
    Main Class
    Scholar Lv 90
    Quote Originally Posted by ASkellington View Post
    Then perhaps healing wasn't meant for you?

    If healing was still the same in 2.0 as it is now (with some changes obviously) people who want to play healer, would be wanting to play them.
    This is false, the same players would be complaining because the root of the problem is people just getting better and getting bored. Those dedicated players who reach the top will always be bored, and trying to make them happy is pointless, its best to appease the masses aka the non static try hard raiders and focus on the people who just want to play the game and clear. Case in point Ex1. Some people like myself choose not to learn Ex1 but follow the triangle, others want to learn the mechanics for themselves, so they can improve even if they can clear with a basic understanding of them by following the triangle.

    Quote Originally Posted by OtakuSempai View Post
    Yeah, managing anything outside of 1 button spam and moving out of bad would literally just make my head explode too. Besides, what kind of RPG makes you manage your resources anyway? Would be literally unplayable, like the game was back in HW.
    HW was extremely difficult and very unfun for a lot of people to play, hence why the game has not gone back in that direction. You are the minority face that.

    Quote Originally Posted by Sunhwapark View Post
    Idk, 5 unavoidable aoes over the span of 10 minutes isn't particularly challenging, especially considering there is conveniently new + strong healer abilities that let you ignore those instances of unavoidable damage too. (hint: lilybell, panhaima, macrocosmos etc.)

    The fights looked pretty at least.
    That is a vast exaggeration, those skills all are very strong but they are not up every instance you would want them, and you must manage other spells etc WHILE staying alive and avoiding death AND dpsing. I think the try hard static raiders really should try to see things from people like me who ENJOY the "one button spam" and still enjoy doing raids/savage/alliance/extremes. Clearing and farming them is still fun even if you think the job is boring. To us its not boring its exciting and involves lots of movement, thought, and high emotions. I can put on some music rap/lofi/house etc during a fight and really vibe it out.
    (0)

  8. #138
    Player
    Rolder50's Avatar
    Join Date
    Jan 2018
    Posts
    1,615
    Character
    Alarasong Elaha
    World
    Siren
    Main Class
    White Mage Lv 91
    Quote Originally Posted by Aword3213 View Post
    I rewatched Mr.happy's interview (Q3:Glare Mage)and found no information regarding healing requirement. In fact, his question was specifically about dps tools for healers and the answer he got addressed said topic.

    I understand the arguement that they failed to deliver the healing intensity we've been promised, but it's disheartnening to see people resort to twisting the statement from the developers just to make strong arguement.

    No matter how true your reasonsing behind the disappointment in current healer, surely there're many other better evidence than quoting the statement which devs did not say?
    I'm just going to copy a post I made earlier since you seem to have missed it...

    https://www.youtube.com/watch?v=kAbCjPPS1RQ

    Interview done in the Endwalker media tour. Healing question starts at 2:44 with reply at 4:25. Quote from yoshi-p, through his translator of course, "So with the fundamental thinking behind how we're adjusting healers, and this pertains to 5.x and beyond, we have been trying to make it so that healers are more - will require for them to perform more heals - so the content damage that you are receiving becomes a little more intense so that healers are a bit more busy."

    Instead of making it "a little more intense" they seem have done, well, absolutely nothing at best and easier then it was already at worst.
    (11)

  9. #139
    Player
    QooEr's Avatar
    Join Date
    Oct 2016
    Posts
    835
    Character
    Qoo Er
    World
    Sargatanas
    Main Class
    Astrologian Lv 90
    at this point i dont even expect savage to hit hard anymore, just from looking at shb savages. ill be pleasantly surprised if pandemonium makes me remember macrocosmos or exaltation are even on my hotbar but im not holding my breath

    its sad the only content where i actually get to use my whole kit is ultimate, and we'll only get 1 of those every 2-3 years
    (3)

  10. #140
    Player
    Videra's Avatar
    Join Date
    Nov 2018
    Posts
    738
    Character
    Videra Svenay
    World
    Balmung
    Main Class
    Warrior Lv 83
    Okay, coming back to this topic with a clearer head on my part:

    A big problem with FFXIV at the moment is that healing requirements are absolutely minimal in almost all forms of content, even the highest-end raids. And it's pretty gross that the two hardest fights in the game can be cleared without a healer - I also rescind my meme comp comment, as four dancers and two reapers is very strong because Reaper is OVERTUNED AS SHIT. The growing irrelevance of healers and SE's insistence on doing absolutely nothing about it because it would 'Alienate' healer players is infuriating. (Read: Free Cure Users) But we can't have the Sylphies being distressed, can we?

    The solution to the statement; "I want to have fun playing healers." Should not be "Go do Ultimate."
    (12)
    Last edited by Videra; 12-29-2021 at 06:08 PM.

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