Quote Originally Posted by Nominous View Post

Like I said in a previous post, if you read... I actually welcome the uses of WT (even if it's functionally the same as F&C), as well as the depth it brings to a once overly simplistic job. I also said that I genuinely doubt they'd change it. Even if they did, they'd basically have no other choice but to do the same for other jobs who feel similarly, and that's asking for basically an entire battle system revamp. That being said, I thought I'd shed a reason as to why the thoughts on WT are valid, and why people are rightly annoyed at it. It's worthwhile conversation in my book. After all, while it's still welcomed complexity, it's always good to give devs feedback for future adjustments or expansions.
Your reasons are not theirs though is what you'd have to understand, especially if you're going to debate in their place but come from a different perspective. And you're contradicting yourself which is confusing on exactly what you want, (because I do read your posts) especially when you say

WT in it's current iteration is actually nothing more than a palette swap of F&C, that creates a 50/50 for you. No extra potency, no added flexibility or mobility, no effects, or anything else.
Then say

I actually welcome the uses of WT (even if it's functionally the same as F&C), as well as the depth it brings to a once overly simplistic job.
I cannot tell if you think WT is a useless skill that adds nothing, or something that has uses and adds depth.