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  1. #11
    Player
    Nominous's Avatar
    Join Date
    Oct 2014
    Location
    Gridania
    Posts
    372
    Character
    Nominous Lhant
    World
    Balmung
    Main Class
    Lancer Lv 70
    Quote Originally Posted by RiceisNice View Post
    I cannot tell if you think WT is a useless skill that adds nothing, or something that has uses and adds depth.

    They aren't mutually exclusive. I can see how that comes off as confusing, but it's just easier to say that both statements are true. In a way.

    Adding difficulty, strictly speaking, is technically adding something. It also technically has it's uses. However, since it has the same use as Fang and Claw, they're interchangeable. You can say, "Fang and Claw has 290 potency and increases BoTD by 15 seconds" and you'd be right. You could say the same for Wheeling Thrust, and you'd be right. Therefore, their only defining characteristics are the positional requirements, when all else is stripped from the equation. That does not warrant it being a 58 skill all on it's own.

    As nice as it is to have a more reaction based rotation, it doesn't bring anything new, after considering F&C.

    Quote Originally Posted by JackFross View Post
    Quoting myself because people don't read old posts.


    People are annoyed by it because it makes the class trickier to play than it was pre-3.0. Literally every post complaining about it can be boiled down to exactly that. Every single one of them will quote this and say, "No, it doesn't make it trickier or harder, it makes it just so annoying." That's the exact same argument. I can't use it properly and therefore, it is broken. This is faulty logic, so let's stop justifying such baseless rancor.
    Eh, not every complaint is gonna be about the difficulty. I mean, me for example. I thought more DRG were just disappointed that 58 could have technically been used for some other skill, not the fact that it made our rotation more difficult. Then again, I give this community the benefit of the doubt quite often. In any case, there's definitely better things that could have been added in at 58 than that. Nobody could name something that doesn't exist because there's too many possibilities, and knowing what's TOO powerful is something only the devs can decide. I mean, I would think a skill like Perfect Balance would have never been created for MNK, but it's there. I would have never thought up Blood of the Dragon, but it's there. When 70 is the new cap, they'll have decided on new skills then, too. They have the creativity to have thought of a way to consolidate those 2 skills into one level, and most definitely to have a different 58 skill.

    Anyways, I digress.
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    Last edited by Nominous; 11-03-2015 at 09:40 AM.