I beg to differ, I find mastering things fun.Complexity for the sake of complexity is never necessary and never fun. It is objectively terrible game design, but we just have to deal with it until the devs realize that. It's a shame. I've given enough feedback already on how to simply fix it. It really is as bad and stupid as it looks.
It's complexity for the sake of skill differentiation. I'm no game designer, but I'd consider that good game design. *shrug*.
It's not like it's difficult with practice anyway.
This. If dragoon was much easier it wouldnt be very fun and rewarding. if i were you, id consider yourself lucky that your refresh mechanic isnt anything like Enochian and all you have to worry about is a random positional affecting your potency for one gcd.
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