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  1. #1
    Player
    Cabalabob's Avatar
    Join Date
    Sep 2013
    Posts
    1,671
    Character
    Gunsa Cabalabob
    World
    Sargatanas
    Main Class
    Arcanist Lv 90
    Quote Originally Posted by Kaisersoke View Post
    Would you rather wheeling thrust have a higher potency and your dps suffer for proccing fang and claw? what exactly is it that you want?
    When a BLM casts fire and doesn't proc firestarter are they losing dps? Or are they gaining dps when they do proc it?

    If wheeling thrust had a higher potency are they losing dps when they proc fang and claw or are they gaining dps when they do proc wheeling thrust?
    (0)
    Quote Originally Posted by Gilthas View Post
    The anonymity of the internet is what leads people to become jerks online.

    You could make a game where all you did was run through fields of flowers holding hands and you'd still get a guy telling you you're doing it wrong.

    Quote Originally Posted by Mcshiggs View Post
    Everyone knows you skip through fields of flowers holding hands, running noobs need to go back to WoW.

  2. #2
    Player
    RiceisNice's Avatar
    Join Date
    Jul 2014
    Posts
    3,514
    Character
    Flo Fyloord
    World
    Famfrit
    Main Class
    Machinist Lv 80
    Quote Originally Posted by Cabalabob View Post
    When a BLM casts fire and doesn't proc firestarter are they losing dps? Or are they gaining dps when they do proc it?

    If wheeling thrust had a higher potency are they losing dps when they proc fang and claw or are they gaining dps when they do proc wheeling thrust?
    A better comparison would be tgat DRG has a 50% chance to proc WT and nothing else. Which is a terrible comparison either way because firestarter isn't a huge component of BLM's dps (espesically not now with enochian) while DRG is directly tied to using and maintaining BotD (the latter you can't do if you don't proc wheeling thrust). They wanted to add a risk/reward element to situational awareness/planning to all jobs for better dps payoff, otherwise you'd play exactly as you did in 2.0 (which would be pretty damn boring honestly)

    And in the end, the same could be said for MCH and BRD; Gauss or minuet was not an steady damage increase until 54-56 for BRD, and 60 for MCH (for a skill gained at 52). All the while that this is their only "3.0" skill they had that directly adds onto their gameplay, and that's not even a huge margin since all it does is give them cast times.
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