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  1. #11
    Player
    Nominous's Avatar
    Join Date
    Oct 2014
    Location
    Gridania
    Posts
    372
    Character
    Nominous Lhant
    World
    Balmung
    Main Class
    Lancer Lv 70
    Quote Originally Posted by RiceisNice View Post
    It's not exclusive to DRG getting this treatment though, nor can you necessarily say that WT (or really any skill) is added only for the sake of complexity because you sorta have to obtain them to progress through the job quests to get your next skills.
    It's a great comparison. It's not whether it's an OGCD, or a normal GCD we're comparing. I'm comparing the use of a skill slot for one class, to another. A skill slot that gives you an OGCD, provided it's not horrendously animation locked, will always be a benefit, so I'm not counting that in the comparison. What I am counting, is the fact that we have a system for adding quirks and peculiarities to existing skills without wasting skill slots. It's the trait system. For any skill that has additional functions, or any additional systems, it's almost purely through traits, or it's built into the skill itself at the level it's presented to you.

    It's not that Wheeling Thrust adds nothing but complexity that makes it particularly bad, either.

    It's multiple variables that come together to make the skill seem more like a wasted slot than a genuinely great use of a 58 skill. Not many people question a skill like Gauss Barrel, or Wanderers. Why? Because they understand it's a piece of a puzzle. It's something they can't fully utilize until everything's said and done. That being said, once they are 'done' they get more benefit from having it. We don't get any more benefit than F&C already gives us. Again, it's not even really about that for me, it's about the fact that they could have either made it a trait, lumped them together, or something, and given us a 58 skill that actually had more use than what Wheeling has.
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    Last edited by Nominous; 11-03-2015 at 06:23 AM.