Quote Originally Posted by Subucnimorning View Post
What is wrong for complexity for complexity sakes again? I don't prefer mindless rotations which is why I wasn't a big fan of DRG in ARR there were no variables in the rotation, always a set rotation.
I can get both sides of the argument here.

SE thought they were bringing in a more player skill based environ to DRG by giving them a RNG based mechanic. I think the goal was to give DRG a greater identity as a DPS class. MNK has always had a concrete positional rotation, BRD had procs, ninja had mudra's, etc... DRG was basically like easier and more bursty MNK in its gameplay style. So to give it an identity as a DPS class they gave it a buff on a strict timer and made gave it the RNG mechanic to give the class a more dynamic rushed feel. It could have also been an attempt to make DRG have a higher skill cap. Now, whether or not this was successful is up to the player. Some like it and some don't.

Now the opposite side of this is that why get the ability later in the leveling process. One could say that it's to ease a player into the buff timer before they get the RNG based aspects of the class. In actuality though it kinda feels like a nerf when you hit 58. It's like getting the same present two times on christmas. You appreciate the spirit but it is accompanied by a little bit of disappointment because you already have that. Now I'm not gonna advocate DRG buffs at all, but it would feel more streamlined if you got both the abilities at 56. Additionally, it does hamper damage potential as its hard to move if you smack jump, etc. Honestly, it doesn't even really provide a variable in their rotation. You know when its going to happen everytime and you can anticipate it, so really it doesn't fix that at all.

Just a few viewpoints on it.