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  1. #11
    Player
    Nominous's Avatar
    Join Date
    Oct 2014
    Location
    Gridania
    Posts
    372
    Character
    Nominous Lhant
    World
    Balmung
    Main Class
    Lancer Lv 70
    Quote Originally Posted by Subucnimorning View Post
    you would be fine with it if you got both abilities at 56 instead of one at 56, one at 58?
    Obviously not everyone shares the same view, but I think this is what most people are (should be) annoyed at. It's just that it's a wasted skill slot for 58 that doesn't add anything but complexity. This is something that I think is typically dealt with through traits. Here, I can explain exactly why this is a bit inappropriate.


    Think about Bloodletter as an example. It's a skill that initially has no depth or complexity, but gains it through a trait. Once it gains the ability to proc, it means you get more damage for actually keeping a close eye on it. Better yet, it's a trait. This is how things should be. You get a skill, and it increases the difficulty, or ceiling at which the job can be played at. At the same time, it also feels (and is) rewarding when used correctly. I don't think I can say the same about Wheeling Thrust. Again, the 4th hit skills do the same thing, and there's not much validation for separating them into separate entities when it's the same system, essentially.

    I welcome the injection of variety in DRG. I feel we desperately needed it, and it's unlikely they'd actually go as far as creating a new skill in it's stead. It's worth noting though, that the dissenting views on the skill are more than validated.
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    Last edited by Nominous; 11-03-2015 at 05:45 AM.