Quote Originally Posted by Rein_eon_Osborne View Post
It's not like people don't want to appreciate and enjoy the 'differences'. The issue is, SE doesn't want those.

Instant shield? Sure, that's what SCH doesn't have on the fly. But when do we actually benefit that? You have millions other heals before you even think about pressing E.Diag/Prognosis, so you will also be spamming Dosis III/Broil IV regardless. Now unless your party is a clown fiesta, that could be a different story... but wait. Recently they just gave SCH Seraphism, which essentially deletes every single weakness the job had up to this point. The only time I believe SGE outclasses SCH was at lv80 as the existence of Holos sort of tipped that balance just slightly, only for it to return to the other way when SCH receives Expedient at lv90.

tl;dr SGE trades higher potential for simplicity, ease of use, and foolproofness. SCH could rival SGE's ridiculous HPS potential, if they're not being kept on check by Energy Drains... except they can absolutely play SCH like they're playing a SGE: ignore energy drains.
I definitely benefited from being able to run and shield at the same time last tier. If my party was more "optimal" would that have been needed? No, probably not. But hey, I don't need my party to be optimal.

I gotta ask though, do you think Sage has higher potential or not? Because you seem to be saying both.

At any rate, I can't really get behind the idea that its SE that doesn't want differences, given the amount of complaining about differences that happens. If we liked differences, we wouldn't be getting into whether certain classes are better. And, when you want to make sure that content is clearable by any standard party comp, there's going to be some similarities in how the classes operate. If there wasn't, you would get people insisting on having certain classes or class combinations in parties. Well, more than this already happens - just look at how many PF parties insist that they MUST have TWO melees. If individual classes were too different, players would bully other players into fitting into the calculated ideal party composition. Again, that already happens to an extent. And that wouldn't be fun for everyone. So again. The lack of differences is a community issue. We need to let players play the classes they enjoy without getting petty about which classes are "better" or "worse", or complaining that certain classes are "too easy", or "too hard", or "too complicated". As long as that goes on, SE is going to get the message that the community thinks that "different is bad". And no amount of complaining on the forum about a lack of differences is going to counteract that.