I checked out of this thread for a while but has it changed at all from people who don't do savage and ultimates complaining healing is boring still?
I checked out of this thread for a while but has it changed at all from people who don't do savage and ultimates complaining healing is boring still?
The 14 forums are where awful players go to yell into the void the only issue is that the void then listens.



The funny thing about that is having only 1 singular filler button hold most of our damage means people are even more likely to get distracted from healing.
Someone gets hit by something unavoidable? "Let me just weave an OGCD after this cast"
No OGCD available? "Well, I guess that guy's dead"
Having more tools (short CDs/DoTs) with damage spread out across them means that we have more free space to heal.
We actually did heal a lot more back in Heavensward, the time where everyone agreed that the job kits were at maximum complexity in the game's lifetime (not you PLD).I still stand by my previous statements that I want to be healing first and foremost, it doesn't have to be every GCD, it doesn't even have to be 90% of GCDs, as long as I'm healing more than I'm dps-ing. Whether that comes in the form of a tank sustain adjustment, a content balance and/or design change or both, I don't much care. Changes to healer DPS can come later, if they're really needed at all, I think too many people are focusing on the dps side because dps is 90% of what we do due to the game's design and balance and forgetting that we should be healers. I believe that if we were made to feel like healers instead of third class dps then the dps filler wouldn't matter because it'd be filler.
It's not an 'either or' question, we can have both, we used to have both.




Ah the pendulum has swung back to being casuals who don’t do savage
How long till it swings back again to we are elitists out of touch with the casuals. Anyone wanna take bets
I didn't say we can't have both, I'm just saying that we should prioritise healing and then work on dps if we still want it.


I'd rather prioritize DPS at the moment since everything in the current game is designed around healers mostly damaging, and healing only when needed.
If they want to change up that paradigm, they'd need to either redesign every old fight in the game, or just not bother and leave a jarring spike in healing required once you hit level 101 for example.
There's also the fact that the design team won't be masters at working within this design space, so fight design will likely take a few steps back in terms of quality.
I'll agree, it's not ideal, but if we want anything to actually get done, we should be realistic with our requests, and think through all implications gameplay-wise.
I've stated all along that I have my concerns about healing design in this game. It's the strike itself I was against as I felt it was the wrong way (not to mention futile) to encourage change.Thank you. no offense but for a time I thought you had drunk too much of the company koolaid
I completely agree. question if I may, have you been in WoW long? the reason is the WoW devs recently basically said they need to re-examine the tank/healer dynamic and tanks should NOT be immortal. do you think they have already implemented some of those changes?
I hope they learn.. something, anything.. at this point, because you are right, I main a healer because I want to heal. assist with DPS sure, if I can, but why have a bunch of healing options if I never use them. all any of us want is to have fun in a game.
But where others focus on job design as the problem, I've been focused on encounter design. And I still prefer to play healer when I play. I understand that they can't please everyone with healing design but I do believe there is room for improvement. That's why I try to take a more balanced approach in this discussion and see things from multiple sides, both player and developer.
I originally played WoW from 2007 to 2018, though the last 4 years of that were intermittent as I started looking around for other games to play (and waiting for Blizzard to add Pathfinder mid expansion). I just started playing again about 2 weeks ago because I'd heard that the new expansion was addressing a lot of the problems that players were complaining about for years. If tanks had gotten to be near immortal there recently, I didn't see it so I can't say if changes have been implemented or not. You'd need to ask someone who's been playing tank there in recent years.



Difference of opinion then.
I believe that if they plan to fix anything at all, they should fix the entire kit as a whole, not just fix one part and leave everything else to rot for another 2.5-3 years.




It’s been 5-8 years since the last time they start butchering the role depending on where you draw the line. If I’m being told to wait another same 5-8 years to get back to where we were or only parts of it… :facepalm:
I honestly don't trust them right now to fix the entire kit or the content design at the same time. Which is why I would rather they focus on doing one or two things over the course of each expansion so they can maybe do it properly. Obviously I would prefer they did it on a two or three month patch cycle but that's probably never going to happen. On this point "There's also the fact that the design team won't be masters at working within this design space, so fight design will likely take a few steps back in terms of quality." I'd rather have an expansion where the fight quality dips but is still more interesting to play from a healing standpoint than more of... This. It'd be a step in the right direction and there's little stopping them going back and refining it, they've proven that time and again with their "adjustments" to post-ARR (and other) dungeons. If they can go back and make these dungeons worse then they can go back and make dungeons better.
I don't like the idea of waiting 5-8 years any more than you do, but if that's the pace at which they work then that's how long we wait. Unless we want to start #FFXIVDEVSPEEDSTRIKE? You might get more support for that.
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