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  1. #10431
    Player
    Rein_eon_Osborne's Avatar
    Join Date
    Jun 2020
    Location
    Shadowflare - Ward Miasma II, Plot Broil IV
    Posts
    3,973
    Character
    Mira Clearweaver
    World
    Jenova
    Main Class
    Conjurer Lv 90
    Quote Originally Posted by Rolder50 View Post
    Solo healer runs are more common for the current ultimates, I would think
    I recall DSR was solo-healed current patch by an AST, although the main 'difficulty' from what I understood back in that time was a particular mechanic that threw invisible healer stack marker (meaning 1 other stack will go to 1 random player) so they had about 17+ tries to get a good RNG to survive through that one mechanic alone.

    That two latest ults (TOP and FRU) were probably the only ones that gets cleared on-patch without healers.
    (1)

    "Outside obvious jokes/sarcasm, I aim to convey my words to the future readers who may come across mine posts. Can I change -your- mind, somehow? Potentially... but that's not why I'm writing. You and I have wrote our piece(s). We don't necessarily need to change each other's mind. But we can change other's."

  2. #10432
    Player
    Moqi's Avatar
    Join Date
    Apr 2014
    Posts
    1,439
    Character
    Goji Degotye
    World
    Twintania
    Main Class
    Botanist Lv 81
    Quote Originally Posted by flowerkatie View Post
    I'm not sure how you can say this challenge always seems to be no healer whilst immediately following with the fact that you're aware that no tank runs exist but don't elaborate on why that doesn't contradict your "always" for the healer point.
    Becuase normally you'd expect for a generalization to have exemptions and still be considered valid but knowing the local fauna I know you'd go "umm akshually" if I didn't say it. It's common sense but well... you can go make friends with that "53% is technically majority" gal on the other thread lol, you'd get along.

    it is just not very common since even for a challenge it doesn't make sense to replace a damage, it's not as impressive as replacing a healer or tank.
    Not impressive or just plain boring because healer DPS rotation is boring as hell?

    Only the forums would complain about how stale and easy healers have become whilst completely ignoring content that is supposed to challenge your ability
    Is Ultimate content the only content that is allowed to not be stale? What are you even saying lol. Of course I'm not doing Ultimate, I've got better things to do than sub for 2 fights per expansion.
    (2)

  3. #10433
    Player
    Aravell's Avatar
    Join Date
    Aug 2017
    Location
    Limsa Lominsa
    Posts
    2,024
    Character
    J'thaldi Rhid
    World
    Mateus
    Main Class
    Machinist Lv 100
    I see we're back to that time of the year where we get people coming in to stalk the logs of everyone and pretend they know the entire raiding history of everyone in the room while calling everyone bad and telling them to go do ultimates.

    Must be another day that ends in y.
    (8)

  4. #10434
    Player
    IgnisLilly's Avatar
    Join Date
    Apr 2024
    Posts
    6
    Character
    Ignis Lilly
    World
    Mateus
    Main Class
    Summoner Lv 100
    I think what's most disappointing about FRU healerless, is that they promised "7.0 encounter design, 8.0 job design", and yet what is supposed to be the crown jewel of encounter design has no space for healers. Ex1, M2s, and M3s all were great fights to heal a decent DOT that never expired, counter attack damage that increased based on hearts, meaning some players got hit harder than others, and just varied and constant raid wides. Then you look at the rest of the fights and it's a raid wide every two minutes, AA cheese in ex 3, and FRU being possible without healers. SE was so close to actually putting a band aid on the problem, but they only pushed the cotton down, none of the adhesive, and it's fallen off.
    (5)

  5. #10435
    Player
    Alice_Rivers's Avatar
    Join Date
    Jul 2024
    Posts
    548
    Character
    Alice Rivers
    World
    Omega
    Main Class
    White Mage Lv 100
    I do remember reading of a "healer only" clear of something or other and tanks saying to the effect of "See? There's no issue here."
    (1)

  6. #10436
    Player
    MisterNublet's Avatar
    Join Date
    Oct 2020
    Location
    Gridania
    Posts
    434
    Character
    Autechre Voidmoon
    World
    Midgardsormr
    Main Class
    Sage Lv 90
    Quote Originally Posted by Alice_Rivers View Post
    I do remember reading of a "healer only" clear of something or other and tanks saying to the effect of "See? There's no issue here."
    How will tanks ever recover from the Healer only clear of Aurum Vale?
    (2)

  7. #10437
    Player
    Hallarem's Avatar
    Join Date
    Sep 2023
    Posts
    1,173
    Character
    Hallarem Aurealis
    World
    Omega
    Main Class
    Dragoon Lv 100
    So how's the healer strike going? How many healers are actually "on strike" ?
    (2)

  8. #10438
    Player
    ForsakenRoe's Avatar
    Join Date
    Apr 2019
    Posts
    2,351
    Character
    Samantha Redgrayve
    World
    Zodiark
    Main Class
    Sage Lv 100
    It was EX1 and EX2, in gear available at the time (eg, limited to EX1 weapons/EX2 accessories/I700 leftside from tomes)

    But comparing an EX trial (on content) to an Ultimate (on content) seems a little disingenuous to me. Besides, 'Healerless Ult is a problem' and 'Tankless EX trial is a problem', and '<role>-less <content> is a problem' for that matter, are not mutually exclusive statements. Don't be the player who tries to justify this situation by saying 'yeh but <content> was cleared without <role>', we should be expecting better from SE, and saying 'yeh, AND <content> was cleared without <role> too, SE you should fix that while you're at it'. None of us get a better game from drawing up false equivalences between content difficulty levels, or excusing shoddy design because 'well this other example happened to one of the other roles', that this kind of thing happens to any role is the problem.

    If an Ultimate was clearable, on content, with no Tanks, we'd give SE hell for having such limp boss damage and zero tankbusters.
    If an Ultimate was clearable, on content, with no DPS, we'd give SE hell for having such limp DPS checks. We even saw it this tier in Savage, that the DPS checks were lenient and people complained that it was too easy.

    Quote Originally Posted by Hallarem View Post
    So how's the healer strike going? How many healers are actually "on strike" ?
    Considering that some of the influencers who go to the Media Tours, the people that SE give incentives to and ask them to 'say nice things about our game please', picked up on it, have discussed the topic on streams, made videos about their experience with DT healing (videos which Y-P says he watches), and even multiple who've said 'I'm not healing as much now because it's not fun for me for XYZ reason' (often with some underlying tone of 'I miss SB SCH, pls bring it back'), yeh, I'd say it's going alright.

    It's kinda up to SE now though, because like, what can we do more than what we've done? Us players can identify problems, come up with ideas on how to fix them, come up with new systems for Healers to interact with in gameplay, etc. But at the end of the day it's the devs at SE that implement the changes (or not). If they decide that 'Actually, our vision for SCH is that 'optimal gameplay' should be 'press Broil 22 times a minute'', then no amount of me posting about ways to reduce that 22 Broils to something a bit less ridiculous (for example, an idea of mine got it down to 15.5 which is still not-great, but anything's better than 22), is going to change anything
    (12)
    Last edited by ForsakenRoe; 02-13-2025 at 01:35 PM.

  9. #10439
    Player
    Aravell's Avatar
    Join Date
    Aug 2017
    Location
    Limsa Lominsa
    Posts
    2,024
    Character
    J'thaldi Rhid
    World
    Mateus
    Main Class
    Machinist Lv 100
    I want to point out that the all tank run of UCoB was only doable in ShB because GNB can output DPS-level damage at lv70. The no tank run of also UCoB was done in EW. The only all healer run I managed to find was a 24 healer run of Ridorana Lighthouse.

    Notice how none of the runs where you drop the tank or DPS role was done in ultimate content on the same patch it released. Seems to only be happening to the healer role, funny that.
    (3)

  10. #10440
    Player
    Rithy255's Avatar
    Join Date
    May 2022
    Posts
    1,927
    Character
    Rithris Amaya
    World
    Twintania
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Aravell View Post
    I want to point out that the all tank run of UCoB was only doable in ShB because GNB can output DPS-level damage at lv70. The no tank run of also UCoB was done in EW. The only all healer run I managed to find was a 24 healer run of Ridorana Lighthouse.

    Notice how none of the runs where you drop the tank or DPS role was done in ultimate content on the same patch it released. Seems to only be happening to the healer role, funny that.
    Would healer mains be happy if you gave healers the same damage output as tanks?

    My "wild" take is give healers and tanks the same damage (though give healers more dps buttons), while increasing their mitigation skills while reducing tanks stacked mitigations and even nerfing the passive mitigation on tanks if possible.

    Maybe then healers can clear with no tanks and we go full circle to a tank strike! But I like tanks and healers both having strong support options, I don't really just want to nerf tank support abilities and call it a day personally.
    (0)
    Last edited by Rithy255; 02-13-2025 at 10:40 PM.

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