That's what I'm saying. Even if "most" western healers agree things need to be done, the devs are taking most of their feedback from the Japanese side of the forums, when they look at the forums at all. Therefore, the people here need to work on convincing the Japanese side of the forums that something needs to be done about healers. Endless complaints from the same 30 or so people here isn't going to accomplish anything, because the feedback isn't consistent with what the devs are seeing from their home country.Someone compared the way JP plays the game to going to a fastfood restaurant, at the time it sounded ridiculous but it seems more and more accurate.
They don't care about getting good gameplay, since JP does everything through duty finder they want to be able to queue in, kill the boss, collect their loot and quickly get out again. Just like you go into some fastfood chain, quickly get your food and leave again.
Which means they prefer to have as few potential failure points as possible, since that could disrupt their fastfood experience.
It's why healers have such an abundance of oGCDs, rarely anything to actually heal and the worst dps kit imaginable. Can't have healers get overwhelmed by anything and potentially fail.
It's why tanks get ridiculous selfhealing and more mitigation than they ever need. Can't have the tank die because they didn't manage their cooldowns properly or the healer couldn't keep up, that would be another potential failure point.
To me it sounds like the most boring gameplay experience possible, but if you look at it through that lens the baffling design decisions suddenly make sense.
Best solution I see is making a thread on the Japanese forums addressing this, and get some real communication going. I doubt anyone here will actually do it, though. Most people here seem more concerned with performative doomposting.
I go through this and I'm not seeing issues with healer job design itself.
The major sore point is tank design. Tanks just should not be the self-sustaining juggernauts they are. They should need to rely on healers for their healing and that's not happening in most content. They also shouldn't be able to help sustain other party members. Sustaining the party is supposed to be the healer's role.
The second sore point is encounter design. Encounters are not offering healers enough opportunity to make use of the full toolkits and potencies they are being given. I make specific reference to potencies because that is what allows one healer clears of 8 man content. You don't need a second healer when the first healer has sufficient potency to quickly get the entire party up to safe HP levels. There's not enough unavoidable random and AoE damage to need the healing potencies we've been given in most cases.
SE needs to decide if they want to give the healer role a place in this game or if they want to get rid of it and let tanks continue to handle the traditional healing duties. Right now, they don't seem to want healers except as rez-bots for inexperience and unskilled players. That's not going to attract players who prefer expressions of personal skill.
But approaching the situation as "I choose not to play a healer to spite others and try to force SE to give me what I want" is the wrong way to go about it. You're not going to get much support from others.
Leave things simple. Say you don't heal anymore because it's no longer fun for you. That's relatable. If others feel inconvenienced by a lack of healers, they're always welcome to take up one of the healing jobs themselves.
For some of us, healing is still fun and we'll continue to do it. We may not be enough to handle the entire player base but at least our friends won't have to worry.
Let's get rid of healers alltogether.
Everyone gets 1 Raise like in Criterion, then give everyone a stack of potions like in the Rathalos fight. Keep everything else as is.
Problem solved.
Sometimes rumors are just... rumors.
Nobody's gonna call you a scab over this, relax.
Some ways to level healers in Dawntrail:
1. Level SMN to get SCH as a freebie
2. Wondrous Tails books give 50% of a level (it would take just over a year to level the remaining 3 healers without playing them at all)
3. You can change jobs inside a Frontline to get xp for the job you queued as
4. Other pvp duties
5. Beast tribe quests
6. Fates
7. Daily hunt bills
8. Trust/duty support dungeons
9. New side quests
10. Remember food and squadron xp buff
Last edited by Reinha; 06-10-2024 at 10:06 PM.
Graphics
MSQ
Viper
First post in on this site, to say +1
It's just gotten too bad that even me, someone who avoids conflicts and such is wanting to voice my opinion.
after seeing the tooltips of tanks getting obnoxiously stronger, i genuinely had never been in such disbelief with a games choices.
Ive been a tank main for a long time, but enjoy playing healer and dps when i need something different. since the start of Endwalker, i have been side eyeing the tank WAR, for it's nauseating kit. Back in the day i used to joke when i got bad healers in my dungeons ''man imagine bloodbath on tank, haha but that would be stupid broken'' AND THEY ACTUALLY DID IT.
the entirety of endwalker i was saying to my healer main friend, ''i cannot wait for them to gut WAR'' because i strongly believed, no sane game designer can look at something like it and go ''yeah it's fine it nullifies a whole role''
and what do they do? THE DOUBLE DOWN AND MAKE ALL THE TANKS SELF HEAL???
Things need to change.
pouring one out for you homies and spreading this on my social media
I'm going to go out on a limb and guess that most people here are not conversationally fluent in Japanese.
And I'm not sure walking in the door and relying on automatic translation is a winning strategy for convincing an otherwise content community to change their tune.
Then by all means, proceed with performative nonsense that will accomplish nothing yet again. The exact same thing was "tried" with Endwalker.I'm going to go out on a limb and guess that most people here are not conversationally fluent in Japanese.
And I'm not sure walking in the door and relying on automatic translation is a winning strategy for convincing an otherwise content community to change their tune.
What’s the point of even having EN forums if our only real recourse is to try to auto translate our way through the JP forums for a hope of being heard
As a healer main in this game for nigh on 14 years all I can say is that I’m tired. My role has been eroded of complexity and expression for 3 expansions. I’ve watched the tanks do my role for me for 2 expansions and my feedback and critiques continue to fall on deaf ears.
I have no idea who modern healers are designed for but I know now it’s not me. This is the first expansion I’m truly considering dropping the healer role and not returning, so if that was the goal- congratulations I guess
|
![]() |
![]() |
![]() |
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.