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  1. #1
    Player
    YarnMage48's Avatar
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    Feb 2025
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    Gridania
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    Character
    Makoto Yumishi
    World
    Goblin
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by Rein_eon_Osborne View Post
    snip [/I]
    Sure, I see what you mean in terms of raw heal output from single abilities. And getting to use, ah, what's it called? You guarantee the single target crit shield and then give that shield to everyone. That's OP. Brilliant. I love that scholars can do that. Very scholarly. Panhaima is one of those skills that's great for multi-hit stacks or a multiple instances of damage in a short period, but can be hard to use otherwise. Although, baring any better options, I will often utilize the heal. So like, in Wicked Thunder, I'd pop it for Witch Hunt 2, and if it times out right, everyone would get 1 shield for their witch hunt damage, and then 4 stacks worth of heal. Was that the most optimal way to use Panhaima? Not really. Was it more optimal than just not using it? For sure for sure. But at any rate, even its hard to find a good use for it sometimes, I really like having that unique skill. Oh but, getting to use AF stacks for damage? definitely a plus. I mean I'm probably not hurting for the MP if I'm not healing anyways, but man, leaving addersgall capped for a while just feels bad. I do like the way it "forces" you to engage with that system, rather than SCH having the option to ignore their AF heals and just use ED. But. Leaving it capped is no fun.

    But its discussions like these that prevent me from comprehending the idea that "they're basically the same class", you know? When you really dig into it, they're so different in how you manage resources and utilize skills. And they have different skills that are great in different situations. So again, the idea that Sage is just worse Scholar is... just not true. They're so different and both so great. At least from my perspective.

    I think you might be right on the money with saying the SE is afraid to create more differences. I haven't followed the healer lore long enough to know what specific scholar incident you're referring to, nor can I really track with the class changes throughout patches, but I think we are largely saying the same things as far as "SE gives us differences and we complain". I think the hardest issue they face is that even if they make changes to please one group of players, in doing so they are going to massively upset other players. So then they get stuck playing whack-a-mole trying to placate different groups of players. Try to please all, please none. But of course every single one of us is 100% correct on what is wrong and what needs to be done to fix it... I don't envy SE, trying to navigate this.
    (2)

  2. #2
    Player
    Rein_eon_Osborne's Avatar
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    Jun 2020
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    Shadowflare - Ward Miasma II, Plot Broil IV
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    Mira Clearweaver
    World
    Jenova
    Main Class
    Conjurer Lv 90
    Fyi, SCH at the beginning of 5.0 had their Energy Drain removed alongside many other healers (mostly dps) actions. This is usually the point where a lot people refer to when they speak of great lobotomization of healers. But depending on the person you've talked to, some may even think StB being the start of all (hello stormblood lilies lol). That being said, removal of ED on SCH 'broke' the job. You've mentioned that it sucks to leave addersgall capped? SCH's AF too in that short period. Their reasoning was to allow SCH to focus more onto their healing duties... well look what they actually cooked up: not actually enough damage to heal, AF overcapped. Either ignore the stacks or dump all those overhealing Lustrates. Wow, great design choice (it's not). They eventually gave ED back.

    I know you said you have different opinion about SGE/SCH differences which is totally fair, but to players like myself, the decision to necro 5.0 SCH into 6.0 SGE... just why? If you want to play today's SGE without actually being SGE, you can already do the same as a SCH since ShB: remove Energy Drain from your hotbar. That's it. Why waste an entire design space to create a brand new job that is more of a carbon copy of already existing job? They said it will be a healer that heals through DPS'ing and what they cooked up is Kardia that barely matters and is a shadow of SCH's old Embrace targeting plus clunkier? The only iteration of SGE that comes close to their vision ironically appears in the game 1 major patch later: 6.1 PvP SGE, and has been keeping to that vision closely to even today better than PvE's iteration.

    EDIT: Also just sayin', SCHs who ignores their AF heals under all circumstances are straight up bad SCHs.
    (3)
    Last edited by Rein_eon_Osborne; 02-22-2025 at 06:38 AM.

  3. #3
    Player
    YarnMage48's Avatar
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    Feb 2025
    Location
    Gridania
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    41
    Character
    Makoto Yumishi
    World
    Goblin
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by Rein_eon_Osborne View Post
    Fyi, SCH at the beginning of 5.0 had their Energy Drain removed alongside many other healers (mostly dps) actions. This is usually the point where a lot people refer to when they speak of great lobotomization of healers. But depending on the person you've talked to, some may even think StB being the start of all (hello stormblood lilies lol). That being said, removal of ED on SCH 'broke' the job. You've mentioned that it sucks to leave addersgall capped? SCH's AF too in that short period. Their reasoning was to allow SCH to focus more onto their healing duties... well look what they actually cooked up: not actually enough damage to heal, AF overcapped. Either ignore the stacks or dump all those overhealing Lustrates. Wow, great design choice (it's not). They eventually gave ED back.

    I know you said you have different opinion about SGE/SCH differences which is totally fair, but to players like myself, the decision to necro 5.0 SCH into 6.0 SGE... just why? If you want to play today's SGE without actually being SGE, you can already do the same as a SCH since ShB: remove Energy Drain from your hotbar. That's it. Why waste an entire design space to create a brand new job that is more of a carbon copy of already existing job? They said it will be a healer that heals through DPS'ing and what they cooked up is Kardia that barely matters and is a shadow of SCH's old Embrace targeting plus clunkier? The only iteration of SGE that comes close to their vision ironically appears in the game 1 major patch later: 6.1 PvP SGE, and has been keeping to that vision closely to even today better than PvE's iteration.

    EDIT: Also just sayin', SCHs who ignores their AF heals under all circumstances are straight up bad SCHs.
    I mean if nothing else, this goes to show that they tried something, it didn't work, and so they reversed it and then tried something else. That is, any way you slice it, a good thing. They are trying to make improvements.

    And oh boy. I am pretty sure that Kardia matters. I feel the absence of Kardia when I play other healers. It would be fun if Kardia did more, but we did get some of that with Philosophia.

    And I still feel like there are enough unique differences in skills and playstyle that its not accurate to say that SCH without ED is the same as SGE. But, I don't think we're going to agree on that one. And that's ok! Just don't make fun of me for playing "scholar for babies" and I'll be a happy little Sage.
    (0)

  4. #4
    Player
    Rein_eon_Osborne's Avatar
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    Jun 2020
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    Mira Clearweaver
    World
    Jenova
    Main Class
    Conjurer Lv 90
    Quote Originally Posted by YarnMage48 View Post
    I mean if nothing else, this goes to show that they tried something, it didn't work, and so they reversed it and then tried something else. That is, any way you slice it, a good thing. They are trying to make improvements[...]
    Wait until you know at the dawn of 6.0 launch when they openly says "We don't know what to do with Scholars" in a Live Letter while also accounting the immense number of feedbacks they've received up to that point. Just another disappointment that this team has demonstrated.

    Quote Originally Posted by YarnMage48 View Post
    [...]And I still feel like there are enough unique differences in skills and playstyle that its not accurate to say that SCH without ED is the same as SGE. But, I don't think we're going to agree on that one. And that's ok! Just don't make fun of me for playing "scholar for babies" and I'll be a happy little Sage.
    That we are. I also don't think anybody was making fun of people who likes current SGE as it is. At the end of the day, my greatest issue with SGE as a whole is they weren't what we were promised to get & it didn't have enough distinction to make me feel like I'm playing a different barrier healer. A lot my SCH/SGE hotkeys are mapped very similarly:
    • Physis - Whispering Dawn
    • Kerachole - Sacred Soil
    • Ixochole - Indomitability
    • Taurochole - Excogitation
    • Rhizomata - Recitation
    • Krasis - Protraction
    • Druochole - Lustrate
    • Panhaima - Summon Seraph/Consolation
    • Philosophia - Seraphism
    • Phlegma I/II/III - Ruin II
    • Psyche - Aetherflow
    That's a lot 'bread and butter' buttons covered already, not incl. their fillers and role actions but I'm not going to look at them for the moment. My personal expectation when they introduced the job in their 5.4 teaser was more like today's SGE but without the entire addersgall gauge with more robustly designed Kardia system. PvP SGE is one step ahead in that front: Dosis III kardia triggers the maintenance regen HoT. E.Dosis III triggers E.Diag shield on Kardion partner, which can be broken to give Toxikon II that deals 2 times (at its inception) the amount of regular Dosis III casts.

    Now what would I kill to have E.Pneuma, E.Phlegma, with all differing Kardion effect... hahahahah fat wish, lmao.
    (0)
    Last edited by Rein_eon_Osborne; 02-22-2025 at 08:48 AM.

  5. #5
    Player
    YarnMage48's Avatar
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    Feb 2025
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    Character
    Makoto Yumishi
    World
    Goblin
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by Rein_eon_Osborne View Post
    ....not incl. their fillers and role actions but I'm not going to look at them for the moment. [/SIZE]

    Ah I see you aren't going to look at the things that make them different, so naturally, you don't see the differences. Yeah that checks.
    (1)

  6. #6
    Player
    TheDustyOne's Avatar
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    Nov 2021
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    Character
    Dusty Two
    World
    Behemoth
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by YarnMage48 View Post
    Ah I see you aren't going to look at the things that make them different, so naturally, you don't see the differences. Yeah that checks.
    The fillers are even less unique compared to the healers than what Rein has talked about; there's a reason I refer to all of them as Glaroilificosis. The only difference they have is the name and slight potency variations, there's no gameplay difference between spamming Broil and spamming Dosis and refreshing Bio and Eukrasian Dosis.

    And Role actions live up to their name, every healer has the exact same ones.

    SGE really is just SCH without the Fairy. There is nuance in their differences, but the decision making is 95% similar.
    (2)

  7. #7
    Player
    ASkellington's Avatar
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    Dec 2019
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    Character
    Xynnel Valeroyant
    World
    Balmung
    Main Class
    Astrologian Lv 100
    Quote Originally Posted by YarnMage48 View Post
    Ah I see you aren't going to look at the things that make them different, so naturally, you don't see the differences. Yeah that checks.
    Its not that we're ignoring the differences. The differences are not enough doubly so because SGE isn't what was advertised nor promised.

    If Kardia was an actual mechanic instead of a set and forget buff to heal the tank, if SGE actually had to heal through doing DPS and had limited healing options where it could heal without doing damage then I will accept it being different from SCH enough to be its own healing class. Until then, its a SCH clone.
    (4)
    I'm tired of being told to wait for post-patches and expansions for fixes and increased healing requirements that are never coming. Healers are not fun in all forms of content like all jobs should be, they're replaced by tanks and dps due to low healing requirements and their dps kit is small for 0 reason, when in the past we had more options and handled things just fine. I refuse to play healer in roulette come DT. I refuse to heal EXs, I refuse to go into Savage, and I am boycotting Ultimate.

    #FFXIVHEALERSTRIKE

  8. #8
    Player
    Rein_eon_Osborne's Avatar
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    Jun 2020
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    Shadowflare - Ward Miasma II, Plot Broil IV
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    Character
    Mira Clearweaver
    World
    Jenova
    Main Class
    Conjurer Lv 90
    Quote Originally Posted by YarnMage48 View Post
    Ah I see you aren't going to look at the things that make them different, so naturally, you don't see the differences. Yeah that checks.
    Genuinely asking, what makes their filler different?
    1. Dosis - Broil
    2. Eukrasia Dosis - Bios
    3. Dyskrasia - Art of War
    Is it Eukrasia..? Is it because I need to press an extra button to use GCD shield or something? If you mean the 'extra step' of having to press Eukrasia to apply DoT...well I will not presume to know of you. But in my perspective, it just turns 1 2 1 1 1 1 1 1 1 1 1 1 1 1 into 1 2 1 1 1 1 1 1 1 1 1 1 1 1 (one extra press of [1] hotkey per half a minute). I will still look at the DoT timer to judge when I should be refreshing my DoT. Same exact number. This isn't just for SGE/SCH btw, as the regen healer are also equally in the rut on this front.

    Is it the actual healing GCD spells? On that front, I also don't feel different enough, even until my last high end experience from last tier. Taking the infamous p10s example, my worst run still had me cast a total of 19 GCDs for heals out of 199 GCD casts. Now if I were a SGE in that run, I'd get to press Eukrasia 19 extra times, meaning I'll have 38/219 GCD spent on non-Dosis...? Yaayyy...??? What if this is a smoother encounter or non-high ends? Perish the thought, I will probably not even touching Eukrasia outside to refresh DoT thanks to how abundant their HPS is.

    Or is it two target gain to use AoE on SCH while it's three target gain to use AoE on 3 other healers?

    What about role action? Depending on how much piety you have, 7000-7800 MP are usually the sweet spot to start using Lucid... there is no difference between healers. Surecast? Same. Swiftcast? Again, same; either save for raise or play it risky by swiftcasting Glaroilficosis? Rescue? Lol.


    I genuinely can't think anything else.

    TheDustyOne nailed it though. Simply put, it's the decision making, they are too similar to one another.
    (2)

  9. #9
    Player
    Supersnow845's Avatar
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    Aug 2021
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    Gridania
    Posts
    7,190
    Character
    Andreas Cestelle
    World
    Jenova
    Main Class
    Scholar Lv 100
    Quote Originally Posted by YarnMage48 View Post
    Ah I see you aren't going to look at the things that make them different, so naturally, you don't see the differences. Yeah that checks.
    The problem is the things you are selling as “differences” aren’t MEANINGFULLY different

    Is kardia being a buff you can pass around that works off of your damage GCD different to the fairy casting embrace on the lowest HP party member……..yes

    Is it meaningfully different in that it induces you to make different decisions………no

    And that’s where the problems arise with comparisons of SCH and SGE. Their skills are just different enough to warrant different tooltips but aren’t different enough to actually induce you to make meaningfully different decisions. Like sure panhaima is 5 stacks of shields and only pure heals you for unused stacks while seraph is 2 stacks of a shield and heal but in practice where the SGE uses panhaima the SCH will use seraph which makes the skills not really have a meaningful difference. The only skills that stand out are the unique skills of which SCH is the only one that doesn’t have analogues in SGE’s kit; namely illumination, the sprint part of expedient and deployment

    Compare this to say AST and WHM. AST doesn’t have a “rapture” equivalent where it can dump out on demand AOE healing functionally whenever it wants, but in exchange WHM doesn’t really have a collective or an opposition equivalent as WHM isn’t great at sustained regens

    Looking for minute differences that don’t meaningfully alter gameplay is rather pointless in the grand scheme of things
    (6)
    As a healer main in this game for nigh on 14 years all I can say is that I’m tired. My role has been eroded of complexity and expression for 3 expansions. I’ve watched the tanks do my role for me for 2 expansions and my feedback and critiques continue to fall on deaf ears.

    I have no idea who modern healers are designed for but I know now it’s not me. This is the first expansion I’m truly considering dropping the healer role and not returning, so if that was the goal- congratulations I guess

  10. #10
    Player
    ForsakenRoe's Avatar
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    Apr 2019
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    Character
    Samantha Redgrayve
    World
    Zodiark
    Main Class
    Sage Lv 100
    Quote Originally Posted by YarnMage48 View Post
    I think the hardest issue they face is that even if they make changes to please one group of players, in doing so they are going to massively upset other players. So then they get stuck playing whack-a-mole trying to placate different groups of players. Try to please all, please none. But of course every single one of us is 100% correct on what is wrong and what needs to be done to fix it... I don't envy SE, trying to navigate this.
    It's a hard line to balance, but I think it's possible by following a few specific prinicples:

    1: Additional complexity should mostly be 'optional'. That is, when the job is updated, if someone wants to play the same way they did previously, their performance should be 'viable enough that they can still clear content'. This can be done by, for example, adding new damage actions that are stronger than the filler spell, but are only a small DPS gain, with the DPS checks of things like Savage being tuned such that 'ignoring the new buttons' does not cause enrages. Example: I'd give WHM a new button with a 15s CD - Water, later evolving into Banish. It would be 40p stronger than the Stone/Glare you have learned, so, ignoring it entirely would lose you just 160p per minute. Half a Glare. There's room in Savage DPS checks (and I'm looking at previous Savages since this one was an anomaly) to drop like... 30 Glares worth of damage, and still clear week 1. So, losing 1600p, or '5 and a bit Glares' (over the course of a 10min fight), is inconsequential to the check.

    2: Additional actions should feed into the identity/lore of the job, not contradict it. Lore should bend to gameplay, if the gameplay requires it (and the gameplay is good), but the lore can also be used to guide the design for the gameplay. Something like Seraphism is strong. Very strong. But, it's also a very divisive action, due to the 'forced transformation' effect that gives us a white robe and angel wings (which blurs the line between SCH and WHM aesthetically), and it completely flies in the face of everything that made SCH, SCH previously (to the point where JP asked Y-P about it in an interview). AST Cards are an especially sore point IMO in their current form, as we have The Spear (a melee weapon) giving bonus damage to Ranged players, while The Arrow (a ranged projectile) is 'Healing received increased'. Very clearly, the gameplay was thought of first, and the lore was not considered at all.

    3: Additional actions, when shown in the Job Action Trailer, should have 'cool' and 'eyecatching' VFX. Nothing sells the changes to players quite like the VFX of the action. People went nuts when SGE was shown because of 'how many attacks it had compared to SCH'. It showed Dosis (we use in ST), E.Dosis (we use in ST once per 30s), Phlegma (we use in ST once per 40s on average), Dyskrasia (we don't use in ST), Toxikon 2 (we use for mobility and only have 3 charges) and Pneuma (once per 2min and we use it for the healing). But because it showed 6 attacks, it gave the impression that it was some hyper-offense focused 'constant barrage of attacks' healer. But, look at previous Job Action Trailers, the most memorable things that people discuss after is usually the attacks. Misery, all of SGE's attacks, the new 92 attacks like Oracle and Psyche.

    So now imagine a trailer that goes like this (based on the reworks I came up with):

    WHM uses a few attacking and healing actions (ones we're used to seeing) to build a new gauge. They apply a barrier using Stoneskin, a returning action that now costs a Lily (thereby preparing Misery in the process).
    At 50 gauge, they use a big healing move that modifies the gauge to have 3 'charges'. The clip ends with them firing off Misery, Quake, Tornado and Flood.

    While multiple targets are being attacked (eg there's a tank on either side with a mob attacking them), SCH uses a bunch of tactical stuff, combining healing actions as we've come to expect (eg Recitation > Excogitation, Adloquium > Deployment) to manage both tanks' HP bars. While the SCH is putting up their DOTs (3 of them in total, Biolysis, Miasmalysis, Shadowflare) on one of the mobs, more enemies join the fray on that side. The SCH hits Chain Stratagem, and Baneful Impaction, not only applying the AOE DOT to the group, but spreading the original DOTs (And Chain) to the whole pack of enemies. They then use a new action, Synchronization Tactics (replacing Dissipation), to empower the Faerie, putting Fey Union on the tank handling one enemy, while the SCH and Faerie work together via Sync to focus heal the one with more enemies attacking.

    AST throws up Divination and Oracle, but then follows up with playing a total of three different arcana (2 Major, one Minor) on the party. Additionally, in the midst of playing the cards, they burn up one Minor Arcana to the Royal Road, and empower the second Major Arcana they play. As the clip continues, the gauge shows that the cards are not just 'once per minute', but available far more often (eg Minor Arcana being every 15s), and are far more easy to manipulate via Redraw and Royal Road, making setting up for burst windows far more accessible. It also reveals that, rather than using just two cards from the Minor Arcana (there's 54 in total), we can use all 6 suits (Cups, Irons, Crowns, Rings, Staves and Knives), and that the gauge indicates that each Arcana has a 'favoured role' (EG The Bole is best used on a Tank, and the game indicates as such on the gauge)

    SGE fires off two new attacks, one a line AOE and one a Cone AOE. They relentlessly attack the target, weaving in actions that augment Kardia (adding the stacks to the Job Gauge), and generate a purple gauge as the stacks are consumed via attacking. This purple gauge is later revealed to grant a pseudo-Enshroud, or Hypercharge from MCH, allowing the SGE to attack even faster (and thereby heal faster via Kardia). As the clip plays out, they use a 'Eukrasian Phlegma', Psyche, a regular Phlegma, augment themselves with the Purple Gauge, then rapid fire the Line, Cone, Line, Cone, and finally finish off with Pneuma, now reworked to be a strong finishing attack.


    Having a Healer WOL for the poster job for an expansion would also be nice to see
    (1)

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