Apologies if I seem to be saying both, but no. When I implied that SCH having better potential, I was speaking of their HPS, mitigative, and design front. This can be seen from the numbers they given to both healers. Such as:Before they expand the radiuses, Physis II (used to be 20y centered on the SGE) vs Whispering Dawn also demonstrated the same "trading potential for ease of use"-syndrome.
- Kerachole lasts 15s with 500p HoT, more flexible and easier to use. Sacred Soil lasts for 17-18s with 600p HoT and is arguably clunkier due to the nature of ground targeting actions + requiring allies to be within the bound of the AoE.
- E.Prog II is 460 effective potency, 1s faster, and instant AoE heal. Succor is 560 effective potency, 1s slower, and needs to be cast.
- Panhaima is potentially 1,200 effective potency that goes out within a single weave window (so press and forget) and does not require you think of your position (ever since they gave it 30y radius) but has a very limited time period of which you need to be taking damage in order to capitalize them which usually ends up being overheal. As opposed to Seraph-Consolation whose potencies from 2 charges amounts up to 1,000 effective potency, but you have the agency to decide which instance of damage you want to deal with per charges within 20s, and has effective duration up to 49s seconds.
- Energy Drain and its implication to SCH's gameplay. This one niche damage optimization option allows SCH to indirectly controls their HPS output. Don't need that stack? ED away. What does SGE have? Uhh.. yeah, just throw that Druochole to keep mana happy (lol).
- Addersgall vs Aetherflow. One does not require to be managed actively to keep it rolling but you are capped to 4-5 burst uses... if you need it somehow. The other requires SCH to consciously hit Aetherflow to keep them rolling but they can potentially do 'aetherflow superdump' up to 6 stacks (or 9 if you include dissipation) if that's even needed.
I probably shouldn't have worded it "SE doesn't want difference". For that I apologize for the confusion. What I should be saying instead was "SE is afraid to create that difference". They have demonstrated over the course of several years that they're unable to parse why XYZ feedbacks are happening from the first place.
I.e. People complain about -that one SCH- who spent their AF stacks for ED for whatever reason (playing skillfully, chasing funny numbers, or just bad at making correct decision). Their response? Creates a proto-SGE that was SCH 5.0 only for them to give us back ED after a massive backlash and... what a surprise, necro'd that variant of SCH in 6.0 but gave them a different coat of paint & call them "SGE". What a waste of design space, IMHO.
What else? Oh right, AST! It's an RNG'y job at its inception but then people start complaining about RNG... in an RNG'y job. Their response? ShB, EW, and finally DT AST. As the icing on the top, people also mentioned wanting varied cards to play and manipulate. Their response? Here you go 4th Essential Dignity, 2nd Exaltation, 3rd Celestial Intersection. Oh don't worry, they're all card VFX! Have fun!
EDIT: Heck, even that one media tour build where SGE was shown been able to stack their E.Dosis III and E.Dyskrasia? I'm willing to bet that's what they actually wanted to implement. It's only because certain somebody made a comment how they will feel 'pressured' to be keeping both DoT up in raids due to being a gain for... what, 80p per minute? Even single AF stack spent for Energy Drain would immediately outclasses that and they worry about that? But alas, SE caved in and effectively made E.Dyskrasia totally useless button outside nichest of the niche case of uses.



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