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  1. #11
    Player
    Supersnow845's Avatar
    Join Date
    Aug 2021
    Location
    Gridania
    Posts
    6,882
    Character
    Andreas Cestelle
    World
    Jenova
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Reylap View Post
    snip
    Like I said I don’t think extremes aren’t midcore from the perspective of mechanical execution difficulty I’m saying I want content that is basically extremes without body checks and replacing coordinated mechanics with equivalent difficulty self mechanics (let’s use the example of chess in DRS)

    You have said in multiple replies that “how do you make difficulty if there is no punishment”. Is something like chess (hell now I think about it most of DRS actually fits this bill though it’s also potentially a little too hard for what I mean) not an example of a difficulty mechanic with no punishment.

    There should be room to have fights that have mechanics of a similar difficulty in pure singular mechanical execution to an easy extreme down to a hard alliance raid but functionally lacking body checks, being slightly slower and maybe less healing intensive. That’s still much harder than any normal except maybe shiva but easier than 9 extremes out of 10

    Vali is really the only example we’ve had recently as I really don’t count unreal
    (0)
    Last edited by Supersnow845; 01-11-2025 at 07:07 PM.
    As a healer main in this game for nigh on 14 years all I can say is that I’m tired. My role has been eroded of complexity and expression for 3 expansions. I’ve watched the tanks do my role for me for 2 expansions and my feedback and critiques continue to fall on deaf ears.

    I have no idea who modern healers are designed for but I know now it’s not me. This is the first expansion I’m truly considering dropping the healer role and not returning, so if that was the goal- congratulations I guess