Quote Originally Posted by Supersnow845 View Post
BA’s length and coordinating spawning tristitia are functionally irrelevant to my overall point, when I say BA’s approx difficulty I basically mean it’s bosses. Amongst the 4/5 bosses there is 2 points of coordination

1) pulling art and owain at the same time which CLL and dal both also do so it doesn’t really count
2) ozma meteors and bleed baits

Meteors on ozma are really only a nightmare because ozma does black hole and you can’t easily rezz people. Dump off the weird rezz restrictions on BA and not have black hole end the instance and you would basically have what I consider the exact level of difficulty I want with this hypothesised content; which is basically also where the rough difficulty of the Diablo armament falls and launch orbornne as well

Saying “people who die and don’t contribute shouldn’t be babied” doesn’t really work in practice because the only way to deter that is body checks

Basically what I’m arguing for is the very top end of the most difficult alliance raids in diffciulty; BA in terms of its boss difficulty (not its coordination to spawn tristitia) as a template for rough difficulty


The reason extremes don’t fall into this despite not being mechanically much harder is for NA/EU they require time investment for strat arrangement and organisation within PF
Again, you're using logic that you contradict yourselfs on your own sentence.
You said BA's lenght and coordination time are functionally irrelevant to your point (which is you defining what a midcore is).
and THEN you said at the end of the sentence that Extremes require time investment because you need to organize from PF (and you think organizing 56 people in BA is faster?) even though mechanically extreme is not that much harder.

???

What do you mean "people who die and don't contribute shouldn't be babied" doesn't work it practice? I already told you people being babied is the MAJORITY of this game. Hard body checks that makes prog multiple days or even months exist only in some savage floors and ultimates. Which we are already agree we consider those hardcores.

If you consider that the difficulty of BA or Diablo is "tough" difficulty, so how many times exactly that an average player need to "prog" it until it clears? 1 lockout? By that definition Alliance or Normal is midcore because you just need 1 lockout without any coordination at all and no communication. You get the occasional wipes when first launched. But you will clear it. The very top end of alliance difficulty is still CASUAL level of difficulty simply because the number of players in it. Your hypothetical content already exist in this game.