Again, you're using logic that you contradict yourselfs on your own sentence.
You said BA's lenght and coordination time are functionally irrelevant to your point (which is you defining what a midcore is).
and THEN you said at the end of the sentence that Extremes require time investment because you need to organize from PF (and you think organizing 56 people in BA is faster?) even though mechanically extreme is not that much harder.
???
What do you mean "people who die and don't contribute shouldn't be babied" doesn't work it practice? I already told you people being babied is the MAJORITY of this game. Hard body checks that makes prog multiple days or even months exist only in some savage floors and ultimates. Which we are already agree we consider those hardcores.
If you consider that the difficulty of BA or Diablo is "tough" difficulty, so how many times exactly that an average player need to "prog" it until it clears? 1 lockout? By that definition Alliance or Normal is midcore because you just need 1 lockout without any coordination at all and no communication. You get the occasional wipes when first launched. But you will clear it. The very top end of alliance difficulty is still CASUAL level of difficulty simply because the number of players in it. Your hypothetical content already exist in this game.


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